You shouldnt compare your grey level 1 hatchet to gs 600 of other categories.
Never talking about a Grey hatchet ^^
keep in mind that what is accounted for is DPS which stands for damage per second, hatchet has a much faster attack speed compared to any othe weapon type.
i do agree on that, and im not saying it should be same damage, But it should be around the 2k mark,
But just giving my feedback 
Ligth attacks on gaunt fx is still fast and does way more dmg
I think this gets missed a lot.
“My hatchet only hits for half of my great axe!”
“Yes, but your hatchet hits twice in the same window…”
“…”
Nobody talking about GA here im Talking a bout Magic/Ranged wepons that does 4-7 times the dmg with ligth spams
Damn I was enjoying ripping through Mobs with a hatchet. Guess I’ll have to put up with it being nerfed a bit, gawsh.
It has been doing a bit to much dmg compared to speed, But yeh it have been fun feeling strong for a bit (im only hatchet user)
Also for ranged weapons, i can only speak for the bow. Yea bow hit like a truck but the hitbox is incredibly tiny and you end up missing a lot of your shots in PVE, in PVP it gets even worse coz bow mechanics are clunky and you have to compensate a lot when aiming, so you barely ever hit someone with it. So yea, i can crit for like 6k with my bow but i miss 8/10 arrows so how great is it?
Sadly i havent tried Bow yet and ofc there are a good aim required for it to be optimal (Y)
when the patch comes thru grab a bow and go try duel someone, you will see.
Yeah, you’re not wrong - I knew it was absolutely unintended and brokenly OP in many instances. I also knew a weapons swap would reset it. I still periodically let it stack and obliterated a few pirates for grins. 
I’m glad it fixed. I had my chuckles with something I knew was broken, wouldn’t go near PvP with it, and now it’s - thankfully - fixed. 
TBH a little bit of aim assist for Bow/Magic wouldn’t be bad. Not talking auto-aim. More like If you were on target when you fired you will hit within reason. PvE is fine I can hit 90% of the time. But in PvP the Randomness of movements especially at range requires you to have a crystal ball to predict peoples movements. Especially with how terribly slow the travel time of projectiles are.
Sorry mate but they don’t, check you facts.
yea PVE is mostly fine, monster movement is predictable. But in PVP its terrible. Agree with you arrows should travel much faster than how it is now and also it should leave the bow instantly when you take the shot, it blows my mind it taking almost 1/2 second to leave the bow after i release it.
What there was hatchet stacking? I’m just talking about the default speed and damage it does. I never stacked.
Indeed. If it was an FPS with normal Projectile speeds it would be fine. But unless you’re lucky and predict which way they are going to Zig-zag every time. Pretty much every shot on a moving target is Spray and pray. I think that’s why so many mages have gone full heavy to stand right next to the Mele’s.
The gun is in a good spot when it comes to aiming. But with how much reduction the PvP armour and gems are giving I call them tickle sticks they just don’t do any damage at all and the slow fire rate ensures that.
I’d love to play ranged in PvP But with the low damage from the gun and Terrible accuracy of the bow, I just can’t. Magic might be more interesting with the ability fixes in the patch though.
Really? Then poor Rapier must be in serious trouble. It seems to do about hit the damage per hit that Hatchet does (not including the bug), I was wondering if it was Hatchet being too strong or Rapier too weak. Sounds like it is Rapier being excessively weak
buff swords++
if I am ever actually able to catch up to someone in pvp with my S&S (which never happens) i want them dead in seconds
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