i really do love playing Tank and would also love to play Tank in PvP which is currently not possible unless you do Blunderbuss and Icegauntlet with Shirking, Resilient and refreshingward/freedom.
First off, Tank identity.
Tanks are supposed to be able to somewhat peel for their teammate and prevent them from harm.
Be that by just blocking enemys from entering small passages, or use some form of CC to slow or stun them and prevent them from chasing that way.
New World got a load of new Perks, alot of them drasticly increasing the dmg output, while the only big defensive option is shirking fortification atm, which if you use that as tank you offer your stamina for a 6 second dmg reduction of about 20% and are therefore not able to effectivly block anymore.
Another Perk that drasticly decreases the value of tanks is the fact that some backstab perks can igonore X Amount of your Armor while attacking.
So all in all, Tanks are alot less durable atm than they used to be.
Also alot of the tank weapons in the game right now lack CC or some sort of mechanics to be able to peel for your teammate or prevent them from damage, except the Warhammer which is also used by basicly every bruiser, so theres no need for a tank just for that weapons utility.
There is also the problem with the constitution perks beeing somewhat lack luster.
250 con prevents 60% dmg from 1 hit while beein full hp every 60 seconds?
That could be someone doing a table flip emote on you and you reduced 2 points of dmg for 60 seconds, congratulations.
the 300 con perk offer´s you a 20% increased duration of CC.
That´s okay for slows and roots imo, but doesn´t effect stuns in most cases as those are broken by even the tinyst amount of dmg and therefore never rly get to their full duration 99% of time.
I know alot of Players who would love to play tank in PvP if it had any viability atm but sadly it does not.
A few solutions i could think of would be that not only outgoing CC effects are increased by 20% for 300 con perk and heavy armor, but also incoming CC to make a tank somewhat oppressive as you can barely stun them.
Enable taunt skills for PvP. Imagine using your defenders resolve ( old defiant stance ) to AOE taunt enemys for idk maybe 2 seconds, sort of like a root or maybe they just deal XX % amount less dmg to everyone else except the taunting target.
Give Tanks more options for defensive perks that match their identity.
i really do love sturdy energy for example, the only problem is that atleast in bigger groups you cannot block as youre end up beeing block broken within 0,2 seconds and then most likely dead.
But yeah that was my small take on Tanks in PvP.
What´s your opinion with tanks in PvP and in Wars, would also love to hear some ideas on how to improve tanks in pvp without making them OP or so