Tank´s in PvP - Can we save them?

i really do love playing Tank and would also love to play Tank in PvP which is currently not possible unless you do Blunderbuss and Icegauntlet with Shirking, Resilient and refreshingward/freedom.

First off, Tank identity.
Tanks are supposed to be able to somewhat peel for their teammate and prevent them from harm.
Be that by just blocking enemys from entering small passages, or use some form of CC to slow or stun them and prevent them from chasing that way.
New World got a load of new Perks, alot of them drasticly increasing the dmg output, while the only big defensive option is shirking fortification atm, which if you use that as tank you offer your stamina for a 6 second dmg reduction of about 20% and are therefore not able to effectivly block anymore.

Another Perk that drasticly decreases the value of tanks is the fact that some backstab perks can igonore X Amount of your Armor while attacking.

So all in all, Tanks are alot less durable atm than they used to be.
Also alot of the tank weapons in the game right now lack CC or some sort of mechanics to be able to peel for your teammate or prevent them from damage, except the Warhammer which is also used by basicly every bruiser, so theres no need for a tank just for that weapons utility.

There is also the problem with the constitution perks beeing somewhat lack luster.
250 con prevents 60% dmg from 1 hit while beein full hp every 60 seconds?
That could be someone doing a table flip emote on you and you reduced 2 points of dmg for 60 seconds, congratulations.

the 300 con perk offer´s you a 20% increased duration of CC.
That´s okay for slows and roots imo, but doesn´t effect stuns in most cases as those are broken by even the tinyst amount of dmg and therefore never rly get to their full duration 99% of time.

I know alot of Players who would love to play tank in PvP if it had any viability atm but sadly it does not.

A few solutions i could think of would be that not only outgoing CC effects are increased by 20% for 300 con perk and heavy armor, but also incoming CC to make a tank somewhat oppressive as you can barely stun them.
Enable taunt skills for PvP. Imagine using your defenders resolve ( old defiant stance ) to AOE taunt enemys for idk maybe 2 seconds, sort of like a root or maybe they just deal XX % amount less dmg to everyone else except the taunting target.
Give Tanks more options for defensive perks that match their identity.
i really do love sturdy energy for example, the only problem is that atleast in bigger groups you cannot block as youre end up beeing block broken within 0,2 seconds and then most likely dead.

But yeah that was my small take on Tanks in PvP.
What´s your opinion with tanks in PvP and in Wars, would also love to hear some ideas on how to improve tanks in pvp without making them OP or so

6 Likes

The biggest problem is the lack of identity in pvp for tanks.
What define a class?
Healer: they heal/buff/debuff. Work in pve and pvp.

Damage dealers: they do damage. Work in pve/pvp.

Tanks: they soak damage for the group, they taunt. Only work in pve.

Possible solution: only for pvp, taunt skill can debuff enemies.

Only problem i see with this: must be restricted to heavy load only, or light dps can benefit as well, which will be op for sure.

9 Likes

Would be cool if like you said when using defiant it makes us glow or something to enemys that are within range and they due reduced damage to our Allie’s but slight increase to us during the duration. Another could be a skill that can tether us to a single target or more where we share damage taken to protect them. Need more supportive skills that are meaningful.

Increasing defensive formations range would be very nice to for protecting our range.

Other than that a cool feature would be a perk that puts a small aura around our shield that is slightly wider than us and slighter taller than us that blocks range projectiles to protect Allie’s behind us but still does the same stamina damage when hit. So many times I wanna protect a good musket guy but he just gets shot cause my shield area is so small

4 Likes

I’ve made a post not a long time ago adressing another topic BUT we have a similarity. The lack of meaningful skills and identity.

We got barely nothing more than damages stacking on our skills or heals for the life staff.

I really want to see more options of roots, stuns, fears, debuffs, buffs, armor, dots, hots, ground effect, …

So many options and what we got for now is “add damages on top of your auto damages”.

This would even promote a bit more other gameplay than bursting a guy to the ground.

A thematic could even be found amongst the skills of weapons and be more aimed toward tanking and resistance for sword and shield for example.

For now, using a skill or another… Even a weapon or another doesn’t feel that different.

2 Likes

Main problem was the paladin build that can heal and tank at the same time…

Secondary problem is that you adjust tank for pvp, you need to account it will make it too easy in PVE

Thus my idea to counter both is to add resilience to heavy armour or to high con perk. With that in mind it is ok to have a resilience cap also. It will prevent the state whereby all pvp gear need resilience.

3 Likes

I like this suggestion. How about instead of a debuff, taunt does an interrupt. In general a tank needs alot more utility and survivability to be effective in pvp. A knockdown, an armor debuff, interrupts, increased HP and armor would all be good places to start to enable tanks to have feasibility in pvp settings.

2 Likes

250 con- 50% reduction to Stamina damage from ranged and elemental damage
300 con- 50% reduction to Stamina damage from melee and physical damage, 50% bonus to all Crowd Control duration when wearing heavy armour, 100% bonus to threat

7 Likes

Yes stamina reduction is also a great idea,
Too many players swinging greatsword around that breaks block in 2-3 hits

2 Likes

What if in the same way light armor gets a 20% damage buff…

Could heavy armor get -10% ranged damage taken?

2 Likes

It will be funny if you are in light and has 200-300 con

2 Likes

Turtle Tank Build Trolls The Squishies - New World - YouTube

Currently Tank Gameplay consists of just distracting a group long enough for your team to cap shit at an advantage, If I can distract 5 people opr becomes a 15v19

1 Like

Agree.

Honestly, you didn’t even come close to being useful to your team.

I understand your point of keeping some players beating you while the rest of your team would have a numerical advantage, but this only works with bad players, as at any moment they could ignore you and you wouldn’t be able to do anything to prevent it.

I really like tanking and wish it was more relevant in the NW, but it seems like either you build a “bruiser” (300 str/200 con) or you’re useless.

By the way, the factor that shocks me the most in this game is that using 300 str + 200 con makes you more tanky than with 300 CON, precisely because of the 250 and 300 STR perks.

Currently I’ve also been using GS/SS, but with all the damage abilities of GS, so when I want defense, I use shield and when I want to attack, I use GS. It’s a way I found to play, but honestly, I’d rather play as a tank than a “bruiser” in heavy armor.

1 Like

you can’t play like that on big servers, If you are on Valhalla, Cos, Olympus, Ygg, or Nysa. Majority of players run dex or Light Str Melee, Bruisers are only viable in War, in OPR and 3v3s if you run 200 con/300 str in heavy you will get deleted. The Meta on large servers progresses a lot faster than smaller servers, if you are on a smaller server opr is most likely still filled with bruisers VS 90% light players on large servers.

In fact I play on devaloka, one of the biggest servers in the world, the first to have more than 2500 simultaneous players kkkkkk.

Yes, really the vast majority of players are on a light set or with a dexterity build, it looks like I’m playing COD when I enter the OPR, it’s horrible, but that’s precisely why I only play heavy armor when I’m with a shield, to deal with with the projectiles.

So I reaffirm my position, besides that, when using the offensive skills of the GS, you have many ways to kill these light armored players, which you wouldn’t have playing with the defensive side.

200 CON is enough if you are well equipped with triperks that have elemental aversion.

hmmm Taunt for Pvp maybe :slight_smile: … I guess the taunt should be usable in pvp… so if you activate the skill all other player in rage have to attack the tank :slight_smile: this should change the meta also tanks will be useful to defend a spot (OPR point)
@Luxendra dont know if this is a good idea :smiley:

3 Likes

It’s not, imagine this with sacred ground and a healer

This will bring tanks back in the game… for PVP. yes there will be a SC and? then yo uhave to focus as a team. This will change the meta and also you will see some tanks in pvp… sry but if you play a tank in war the will ignore you.

I guess this will be a nice thing… also freedom will lower the Stun/taunt. And i mean there is a long CD for this spells… so why not :smiley: just test it and make it variable to play all classes in PVP !

1 Like

You have tank role GA/WH is definition of tank, root, stun, catch clump, knock down, slow down you can wear heavy armor and play 200/300… to be more tanky. What more ? You can easily survive attack of 5-6 oponents if you have a healer …

Its not :slight_smile: thats called bruiser :smiley:
I mean a real tank with sword and shield :smiley:

1 Like