Hear me out…
EDIT incase this is missed on people these arent real runeglass things, these are ideas for them that I came up with. Sent some friends to this link and they came back with “See they are doing stuff for tanks.” Had to explain this is a proposed idea to use runeglass and improve tanking. =D
Runeglass of Threatening Ruby
Threatening Ignited: 50% of damage is converted to Fire (Scales off base weapon state or INT, whichever is higher) and taunts are active. You generate +300% more threat.
Calming Fire Ward: +5% Fire Damage Absorption and you generate 10% less threat.
Tanks has been struggling with the idea of having to slot a carnelian gem in our weapon for a long time. We’ve asked for AGS to figure out a different way to activate taunts but this would allow us to move that activated tuant feature to runeglass giving us better gem options as a tank. This would also provide another opportunity for DPS and Healers to potentially slot a threat reduction on their gear.
Another idea is to allow this to stack with Carnealians.
Runeglass of Threatening Carnelian
Threatening Taunting IV: You generate 450% more threat.
Improved Calming IV: You generate 20% less threat.
Alternatively create a tank specific runeglass…
Runeglass of Bulwark Ruby
Bulwark Ignited: 50% of damage is converted to Fire (Scales off base weapon state or INT, whichever is higher). Taunts are active and you deal 300% more threat. Enemies affected by your taunt deal 5% less damage to other party members.
Bulwark Fire Ward: +5% Fire Damage Absorption, you generate 10% less threat, enemies affected by a taunt which hit you have a Burn applied to them for 5% of their health for 6s, this effect stacks.
In this concept… the 5% net damage reduction would be a benefit to the person applying the taunt. While the 2.5% reduction gives tanks with this runeglass benefit in PVP to protect their team.

