Gonna disagree with this and contend that hatchet’s taunt is the 2nd best in the game, with rapier being the best taunt.
I agree that the hatchet can be better than rapier in some situations. For example AE in genesis is strong against thrust but weak to slash, making hatchet good. Plus defy death is great for light equipment, low con tanking.
However, I would argue that the rapier has the best taunt in the game because it has a shorter CD than hatchet’s taunt, the taunt is an invulnerability frame (iframe), and you only lose a few seconds of taunt duration. However, when considering taunt duration, you must also consider the CD. For a rapier like sacred woodsabre (refreshing + refreshing move perks), the taunt CD can get very low, like 4 seconds. Hatchet’s CD is always at least 12 seconds because the CD doesn’t begin until berserk ends, and berserk ends 4 seconds after the taunt ends (taunt ends after 8 seconds). That means there’s a 22 (18 sec ability cd + 4 sec where taunt is not active, but berserk is still active) second downtime where you cannot taunt mobs with hatchet (before counting refreshing perks). Even if you swap to sns immediately after taunting with the hatchet, it’s an 18 second CD that cannot be affected by refreshing move unless you’re crazy enough to use berserk, swap to sns to begin berserk’s CD, and then swap back to hatchet to use refreshing move.
Rapier’s taunt is a 4 second taunt with an 18 sec CD, leaving a 14 second downtime where you cannot taunt mobs with rapier (before refreshing perks), which is already better than hatchet. However, rapier’s auto attack animations are quicker than hatchet’s, allowing refreshing move to be activated much more in a shorter timespan, resulting in a riposte CD roughly equal to 3-4 seconds depending on how much you auto attack.
But all of this is just the taunts, now we also need to consider how rapier’s taunt has a 1 second iframe with 0 sec of stand time where you are in animation and able to take damage. Additionally, with evade giving you 20 stamina and a hearty ring, rapier lets you dodge 6 times (in light/heavy gear, 7 in medium) if you count evade as 1 dodge. That’s a lot of invulnerability
Hatchet’s berserk has an animation roughly equal to a microstun, which makes you vulnerable to some damage. Although I will admit that defy death makes up for it once per minute.
Then we can consider rends. On top of all this, the sundering riposte perk exists, which is an aoe rend. Sundering shockwave is part of why WH is such a good weapon, but rapier has access to the same type of perk. Hatchet has a rend as well, but unfortunately, it is only single target