they actually really can’t, if the tank cycles pots and food, 1 dps cannot kill a tank. It took me 2 minutes to kill this guy adn he didn’t use 1 health potion. The tank can also run away and cycle block + health pots while running, it’s a stalemate.
Also, ice gauntlet on live still cannot kill heavy armor healers solo, unless you somehow freeze them out of their sacred and orb of prot. With IG nerfed on ptr, healers will still not be soloable especially in medium armor most likely.
tanks should be hard to kill yeah, but healers shouldn’t be able to immortally tank 5 people. not even in retail WoW can they tank even 4 usually and that game is a spongebath. Only maybe the BEST holy priests, and even then, he will oom.
I get that but that just shows how overtuned heals are. And CC doesn’t last long enough in NW to actually stop them from insta popping another sacred ground or self.
even paladins and resto druids can be outplayed by dps. outplayed being the key word. And new world is good because it focuses more on damage and people dying than heal tank meta. I hate heal tank meta. Having their roles perform well is fine, but when they dominate the game it’s boring AF.
i run sword/board and hammer with 200str and 200con. in most wars, i can hold my own with some of the bruisers. it is a completely different playstyle and you will never be able to burst down enemies like other classes. tank class takes alot of patience and really tight timing on skills to get stuns off. if you can keep yourself alive with the proper gear and playstyle, your effectiveness will never show up on the scoreboard, but you will always be noticed and valued for the set-ups and assists that you give to your allies.
we have friends across all 3 companies and had a fun duel tournament for bragging rights. a sword/board tank with 200/200 won the entire thing against every other class out there. its all about your own personal skill. sit outside a popular town and duel alot of people. im still struggling with all of the skills, but i am improving and can hold my own.
im sure we see these uber unkillable dpsers too right? who can somehow iframe almost every attack while 1vX and kill 5+ people.
ive seen sword and board healer be close to unkillable, bit then again that’s all hes doing os dropping sacred, beacon, then turtling lwtting his +30 defense passive work for him.
but again, what good is a selfish healer? hes only healing himself.
I know the solution to your problem, have gear classes unlocked by x% con… medium unlocked at 50% base con, and heavy at 100% base con. If you want bruiser you can get your stats through equipment. Then add con perks at 350, 400, and 450 that get significantly better incentives to run 0 damage for super tankiness.
It’s absolutely bizarre what tanks have to go through. The first week of launch as tank and getting into Amerine, no gemmed weapon as at the fresh-faced level of 24 I did not have one… I think it wasn’t until my late 20’s I even got my first gem slotted weapon… and yet our ability to taunt is directly tied to a gem? It’s weird man… it’s so weird. Tanks need major retooling before I touch them again… but so do most all weapons and roles… the very foundation is… blegh.
The only reason I play still; peaceful scenery + fishing or doing a gathering node route makes for a relaxing evening.
that’s called being good. These same people die in 3 hits. I 1vx melee zergs all the time, cause all they know how to do is hold W and press gravity well.