Tanks dont exist

tanks should be hard to kill yeah, but healers shouldn’t be able to immortally tank 5 people. not even in retail WoW can they tank even 4 usually and that game is a spongebath. Only maybe the BEST holy priests, and even then, he will oom.

listen if a healer is unkillable 2 things are happening

  1. the killers arent ccimg

  2. the healers are only concentrating on themselves, thereby not healing others.

they need to buff taunt gems to do something in pvp and do a rework of the top end con perks, anything that doesnt effect healing

I get that but that just shows how overtuned heals are. And CC doesn’t last long enough in NW to actually stop them from insta popping another sacred ground or self.

think taunt from the taunt gems puting a healing down on healers

heh

paladins and resto druids nutsos right now.

heres the devs are caving in to dpsers who feel they cant kill healers.

im sure there are some rely good healers who seem unkillable, but they are outliers.

the majority of healers never have this immortal feel to it.

now that we have void gauntlet this does 2 things

  1. we will see.even more dpsers crying
  2. we now have 50% heal debuff

this anlone would make tanks usefull in pvp. think you would have to focus them or get them gone or they will be trashing your heals ability to heal

hammer cc does

you can animation cancel into those attacks and string them, and by speccing passives you also cut down those cds.

in OPR or large battles, where you see a millions hammer/X, healers are melted fast.

even paladins and resto druids can be outplayed by dps. outplayed being the key word. And new world is good because it focuses more on damage and people dying than heal tank meta. I hate heal tank meta. Having their roles perform well is fine, but when they dominate the game it’s boring AF.

thats correct and you are right.

knowimg how to play against a healer is the key.

but as we know, many of the players here feel that left click spam should do the trick.

it cant possibly that using voip or even army chat to coordinate could possibly be why they cant take down a competent healer.

i run sword/board and hammer with 200str and 200con. in most wars, i can hold my own with some of the bruisers. it is a completely different playstyle and you will never be able to burst down enemies like other classes. tank class takes alot of patience and really tight timing on skills to get stuns off. if you can keep yourself alive with the proper gear and playstyle, your effectiveness will never show up on the scoreboard, but you will always be noticed and valued for the set-ups and assists that you give to your allies.

we have friends across all 3 companies and had a fun duel tournament for bragging rights. a sword/board tank with 200/200 won the entire thing against every other class out there. its all about your own personal skill. sit outside a popular town and duel alot of people. im still struggling with all of the skills, but i am improving and can hold my own.

well, coordination doesn’t mean 5+ people. That’s just healers being overtuned.

2 to 3 people should be able to kill a healer with coordination.

200 con and 200 str IS a brawler build

… how many healers.do you see take on 5+?

i.dont see many they are outliers.

im sure we see these uber unkillable dpsers too right? who can somehow iframe almost every attack while 1vX and kill 5+ people.

ive seen sword and board healer be close to unkillable, bit then again that’s all hes doing os dropping sacred, beacon, then turtling lwtting his +30 defense passive work for him.

but again, what good is a selfish healer? hes only healing himself.

I know the solution to your problem, have gear classes unlocked by x% con… medium unlocked at 50% base con, and heavy at 100% base con. If you want bruiser you can get your stats through equipment. Then add con perks at 350, 400, and 450 that get significantly better incentives to run 0 damage for super tankiness.

It’s absolutely bizarre what tanks have to go through. The first week of launch as tank and getting into Amerine, no gemmed weapon as at the fresh-faced level of 24 I did not have one… I think it wasn’t until my late 20’s I even got my first gem slotted weapon… and yet our ability to taunt is directly tied to a gem? It’s weird man… it’s so weird. Tanks need major retooling before I touch them again… but so do most all weapons and roles… the very foundation is… blegh.

The only reason I play still; peaceful scenery + fishing or doing a gathering node route makes for a relaxing evening.

you must not play a lot of outpost rush

that’s called being good. These same people die in 3 hits. I 1vx melee zergs all the time, cause all they know how to do is hold W and press gravity well.

tanks needs to get some functionality in high con builds. An example would be an attacker stagger on successful block on 300 con added in.

2 Likes

the 1st thing is to take away the grit assigned to 300 str and give that to 300 con.

second thing is to assign 250 con +20% physical and 20% elemental resist

force tanks or any con/x user to be survivable but low damage.

you could at 200 con instead have -20% damage as well.

amd you cam apply that to 200 focus to
once you hit 200 focus, you damage goes down but heals go up.

yes! thats riight and happens most of the time.

and yes i do play lots of opr, in which i barely see healers we cant kill.

im a healer myself lifestaff/ig, and there are times i can last and others where i go down fast.

i wouldnt call it op.

now if i go sword and board its tough to kill me, but i turn into the selfish healer.