Tanks don’t really exist right now apart from having a single ability to hold their shield up and provide 30% protection to allies who are super close to them.
This ability is extremely boring to use, you literally just hold right click the entire fight…, so please consider some more tank options. Otherwise we may as well just all be DPS.
In one of the previous threads on this, someone came up with an idea to have taunts work on players in PVP. Basically, if a player was taunted, they would do significantly reduced damage to anyone except the player that taunted them, for the duration of the taunt. This would encourage that person to attack the tank or be useless until the taunt expires.
I thought that was a pretty good idea, but I’m hoping there are more ideas out there. I agree it is a problem, but I’m not sure how to solve it.
I like that idea, another possible implementation that I think could be interesting would be that taunts cause enemies within range to turn to look at who taunted them. This could be both disorienting to the enemy as well as throw off any ability they may have had planned.
I only don’t like that because there wouldn’t be much obvious indicator of if you are taunted and by who.
If I were to brainstorm some ideas I think there are some existing mechanics that can be utilised for tanks.
For example there are ghosts in the game that severely impact your stamina, if a tank was able to drain stamina strongly then it would make them very good at shutting down DPS or healers who are trying to be mobile.
One issue might be that existing CC effects used by DPS are already too powerful.
Gravity well or Ice Shower can effectively secure kills just by themselves, because they prevent you from moving totally if used correctly. And hammer spam with stun is also extremely strong.
OR: make weapons that have CC ^^ as described some examples above, be much much weaker damage if the player chooses to have those abilities. Because right now everyone and their mum is making use of stun lock abilities, since theres no other way to do so ever since Stagger effects were mostly removed from the game.
I would love if tanks were given quality of life and DPS were stripped of alot of their CC capabilities. Instead, let DPS have more mechanics revolving around damage and not CC.
I totally agree. I like it because it’s more in the spirit of being a “tank”, but it would be hard to come up with an interface that would work in the heat of battle, especially large group battles.
That’s an interesting idea too. I’d like to see how that actually works in PVP. It seems like some of this should have been tested in the alpha/beta phase when it’s easier to introduce mechanics that might not work, but here we are.
I do agree tanks lack purpose but not in wars at all, I honestly think tanks or melee bruisers in wars has the most viability in any role they are assigned at except healing (although you can still play tank with life staff).
I think the core issue here is how outpost rush works not tanks themselves, the points are big enough that tanks can get kited around against good DPS players, it doesn’t help that the map is huge and the forts are so far apart. Big maps will almost always favor high mobility/range/DPS builds but not if the objective actually encourages teams to run tanks like wars do.