Tanks raise your shields, we're back!

I’m going to need you to show me the 11 direct buffs please because I saw 0 of them when I read the patch notes in their entirety earlier today. And it’s not just MY build. It is every competent M10 tank I’ve ever seen in my entire time playing this game.

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I already showed you, it’s at the beginning of the post, just read it. another thing, these changes are not focused only on pve, but on pvp as well.

Also, if you think that RM is fundamental, feel free to open a post about it. The time is now.

the pve of this game is a joke, it’s the easiest pve i played in mmo. To use this as an argument is to level any discussion very low. I can easily tank any m10 with a medium set. sometimes, I don’t even use a shield anymore for some DGs. so let’s not downgrade the discussion

and being very honest. the meta changes, it has changed several times in the game. the devs have been clear that they want to maintain constant change every 3 months. we will have to constantly readapt, this is positive for the game.

yeah I don’t see how any of those changes is a buff to PvE at all. They are increasing sword crit chance by 4 but also reducing the “bad luck crit chance” significantly. I’m pretty positive this will end up in an overall decrease in crits, not being a buff at all.

The CC duration is interesting. I know in PvE, perks like freedom don’t work on most CC’s mobs apply. The only time I’ve seen Freedom work in PvE is the nature roots and the ice roots in mutations. I have no reason to think the reduced CC duration will work differently than Freedom.

I’ve already covered the Grit being a horrible change for tanks. I do think a reasonable fix could be making one of the runeglasses give grit or carnelians give grit or something along those lines.

I already covered how I think almost all these taunts are useless.

Shield rush weaken is nice but definitely not a significant buff. We could easily do without this. I’m not even sure it’ll be noticeable since skewer/perforate/maelstrom/void blade will easily get clumps to weaken cap without it.

Hatchet is interesting. Typically SnS and hatchet isn’t that great of a combination for end game PvE these days but I do know some people use that combo. Berserk having lifesteal is fine to be but it’s dependent on DPS and you’ll have very poor DPS in heavy armor, 300 con.

the heartrune and exhaust stuff is a pvp change, which I haven’t been talking about this entire time.

Anyway, this turns out to be like 0 buffs for tanks in PvE… just like I said. Could maybe argue the hatchet one is a buff but defy death clearly got nerfed so I don’t even know about that. Lifesteal is significantly less useful when you do poor DPS

See I’d argue that suggesting that we shouldn’t be thinking about PvE when talking about enormous balance changes is even more of a downgrade in the discussion but lmao okay.

And why are you tanking in medium? there’s like no use case for that. Either light or heavy. Medium is just not worth it for any reason.

and if you really think this about PvE then why are you even talking about tanking in PvE being buffed? You clearly don’t actually know what a tank buff would be for PvE.

This is a direct nerf, all tanks play 300 str heavy, now you do wet noodle damage and you have 20% less CC duration for your cc’s. Also with grit being on 300 con and all hammer skills/S&S doing less damage, you are nothing more than a fluffy stuffed animal on the field, I’ll laugh at any heavy I see now with 300 con

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it’s funny how bruiser try to defend bruiser saying it’s a nerf for tank. 200 str doesn’t make your damage ridiculously low, first point. Also, the CC duration time increase bonus is IRRELEVANT. no tank uses this in pve, as you said, they used 300 str, not 300 con. even in pvp, this 300 con buff is unnecessary, increasing the stun duration in war or mid-scale pvp is irrelevant. this only has any value in 1v1 / 1v2 and the game should not be balanced with this mindset. Also, the only perk we had with the output of increasing the cc duration, was that it affected slow. however, both slow and exhaustion, we managed to increase the duration using certain perks in the ring and using heavy armor.

tank are not damage classes, do you want to deal damage? play dps. tank is about survival and usefulness. do we lose damage? Yes! all weapons had thi type of balancing. reduced damage from cc skills and removed cc from damage skills. but we gain utility and survivability. tank begins to have its own identity in the game. however this is OBVIOUSLY going to affect the S&S bruiser, it happens.

As I said, it’s if you want to fight back as a tank or just swallow enemies attacks on self and do nothing in return

honestly I start to question if you play tank. currently tank has no problem doing 1vX either with 300 con or 300 str. With these changes, it just got even easier.

but again small scale pvp is irrelevant for balance. balancing should be focused on medium and large scale. Even for the full con tank build (which I don’t like) it got more interesting for group pvp.

I know it may not be consensus, but I prefer tanks to be useful in massive pvp than in a small scale.

another thing that seems to be happening, but this we’ll have to see when it comes to live, is that the game as a whole will have less damage. ok, we had a significant buff on magic weapons, but several melee weapons were nerfed. I feel that we will have longer fights, which only favors more resistant classes.

The changes negatively impact good “tanks” in both PvP and PvE.

We almost don’t even have tanks in pvp anymore. in war it is rare to see a tank. again, I can easily do 1 v X, I have several videos showing this. but not really, it means that the tanks are strong. these changes emphasize the identity of the class and NOW YES we have a real choice between taking damage and having resistances. did my build lose damage? Yes! but gained in strength and usefulness.

so in my understanding, these changes buff good tanks and nerf bad bruisers in both pvp and pve (see how this kind of “argumentation” is subjective and inappropriate?)

For pvp this is a nerf, I 1v3 arena all the time, plenty of videos to prove it, now with me being 300 con? Yea no, gonna do noodle damage and pretty much waste peoples time in arena being the last man for no reason. You aren’t a tank, your just a play thing for others now

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I also have several videos doing 1vx that doesn’t prove anything kkkkk. furthermore, again. basing the balance on arena or duel is irrelevant.

this mainly nerfs the s&s bruiser who cc locks and uses the explosion rune.

I’ve played like this, it’s fun I assume, but it’s not healthy for the game.

I wouldn’t bother arguing with them. The tanks in here that think this is a buff are probably used to 15-minute gen runs and think those are fast.

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