Tanky and Strong?

They re-instating the lunges to melee weapons, so a lot of the “weakness” of “low mobility” on heavy armour will be removed again.

I also agree with the OP, that is unbalance the Damage to Tankiness Ratio that Heavy Users have vs the other Equip Loadouts.

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It’s not a penalty، it’s just not a bonus

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Isnt it that every piece of light gear gets a bonus, every medium is neutral and every heavy piece gets a penalty?

In my opinion it’s quite balanced.
With the current Burst meta its important to have high damage.
In heavy armor you don’t have that damage bonus and it really showes sometimes.
You do take less damage but your mobility is god awful.
And considering how much rend there is in group play, your tankines fades away quite quickly.
You more often than not need 3 to 4 heavy bruisers to catch a skilled light healer and its just a nightmare catching up to him.
While in light you only need 2 ppl, you can catch him far more easily and consistently.
In heavy or medium you can’t just roll around and evade ppl and thats a significant drawback.

there is a -30% heals for all heavy its a nerf the moment you put heavy on our healing will drop by 30% the moment you put it on
even live heals are lucky to hit 700 a tick in sacred if your heavy med about 800 to 900 a tick and light 1100 a tick they are ruining healing

when they add the 30% bonus to light people will be way more upset since they will be putting out 1400 a tick with 100 con and 350 focus no food needed

your a good meele you should be fighting this nerf hard so lights dont make your damage just not matter at all all meeles should be fighting this nerf its gonna ruin dungons and force all healers to quit or go into new light immortal mode

Nope. The bonuses and penalties only depend on what your weight is. Not individual pieces

I was talking about damage

Meh. It’s doesn’t really change anything honestly. You still have to kill them the same way. Prevent them from casting with chain cc or kill them with extreme burst.

it screws your dodge you do the light from what i can tell i hit you way to hard with my axe to not be and as soon as i drop one path now your roll is slowed and i can axe you a question its bad for meele dps who do real damage like you to

it is pretty impossible for a greataxe hammer use to kill anyone in a 1v1 wearing light armor.

if you are dieing in a 1v1 to a HEAVY armor bruiser while wearing light armor you are doing it wrong.

if you are getting caught in multiple grav wells while wearing light armor you are in the wrong posittion.

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were talking about ptr udates and how it works after path slows the lights roll makin so a heavy can reap then grav them easily mixed with male storm most lghts die new patch pretty much ruins light

A penalty on one side and a bonus on the other side are exactly the same thing in a relative comparison, so there’s really no pointe in that distinction.

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There is because 0% isnt the same thing as -x%

There already is. Heavy has 20% less damage than Light.

Oh c’mon man, lol, you know that’s purely semantics. :rofl:

no its not hha. would you rather have 0%, or a negative percent?

They both mean there is a 20% delta between A and B regardless of whether A=0 and B=-20 or A=20 and B=0 .

Semantics. :slight_smile:

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Speaking the truth sir.

There is a damage penalty for heavier armor.

Please tell this to the people advocating for a 60% healing discrepancy for daring to wear anything but a robe.

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we’ll revisit if they ever add -% dmg on heavy armor one day lol.

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Forgot to specify light armor melee.

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