at the moment when you have taxes set to 25% most of the things you post on the market board (mainly gathering materials) are sold at a loss unless you price them to be waaaay out of the market competition. certain taxes need to be capped lower so the greedy PVP players don’t affect the PVE players as much. “just find a guild that will keep taxes low” this doesn’t work. you created a competitive game that people will find any way to gain an edge, and if it means screwing over the PVE community then they will do it. please find a way for the PVP community to be limited over the PVE elements of the game.
Sell somewhere else. Declare war on that settlement. You have choices.
This game is PvP focused. You just can’t remove incentives like that.
I am not saying remove them. I am saying that it is absurd to have a limit of 25%. it should be no more than 10-15%. not to mention to carry resources to another city and sell there is not only absurd but also counterproductive. I don’t want my taxes to go to another faction.
In the medium to long run many of these situations will correct themselves:
Right now there are very few claimed settlements, so those few that are offer the only shot at T3+ stations (unless, like me, you get so determined to have steel tools that you make the run to Great Cleave’s western outpost at L16 just to craft 8 tools and leave) so there are very limited options.
Once more settlements come under company ownership there will be competition to get encourage players to come to a company’s settlement and set up shop, primarily by upgrading and lowering taxes/fees below their competition. When that happens companies that currently own territories will be forced to re-think their tax/fee structures or enjoy lording over a ghost town.
It’s a persistent world MMO with territory control as a hallmark feature - but it’s going to take a few weeks potentially before the maps really start to shake out and companies start competing hard for your business.
There will be those outlier situations where a company just refuses to bend, but even for the high-traffic settlements like Everfall they will wind up paying the price for not changing their ways.
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