Team color aoe heals

Can we make enemy sacred ground and other aoe heal effects show up as a different color? Its confusing af trying to guess which heals actually heal me! :duck::stars::golfing_man:

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Yeah this is always super annoying.

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No need different color, just make it that you cannot see non friendly sacred ground…

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how would you know if you’re fighting in the opponents sacred then? oh wait you would because they don’t die :joy:

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Ive never really had the issue of finding a friendly healing aoe but i can see this being very user friendly. It may possibly get in the way of future weapon abilities though. Just playing devils advocate here but lets say there is a void staff that casts a purple aoe. Now only syndicate would be running into this deadly aoe when they are already desperate for health mid battle which as a marauder i think would be hilarious but can still empathize for the implications. Same goes for an acid aoe would mean that covenant players would run into it and die. again, funny but wrong. Another approach is to errect a phisical totem, one that is clearly identified and heals the area around it. And can possibly serve as a physical object that protects players from projectiles. I dont have anything really against rangers but i have to include the physical implications of including a physical object. Unless the aoe is an ethereal totem i suppose but slightly less identifiable because of colour tone issues again.

Wars/OPR/Arenas are mixed faction so you can’t just use faction colors… I’d just stick with the classic green friendly red enemy.

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I vote for this. And suggest it apply in open world as well. Though it is funny watching all the flagged purples in portal runs who slowly die because none of the healers are flagged or purple or something.

That would just handicap the players even more than not knowing which one is friendly/enemy. Knowing where and when the enemy used their abilities is vital information in any PvP game.

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