Temporal Anti-aliasing and Supersampling Implementation

TXAA is an anti aliasing technique designed specifically to reduce temporal aliasing (crawling and flickering seen in motion when playing games). TXAA has improved spatial filtering over standard 2xMSAA and 4xMSAA.
Lumberyard uses temporal antialiasing (TAA) to approximate supersampling. While supersampling analyzes pixels spatially, TAA analyzes frames over time, even when the camera is static. The current frame is projected onto the previous frame and samples are blended into an accumulation buffer. This technique reduces ghosting artifacts in motion and gives you control over the amount of antialiasing needed for your graphics. You can create sharp images or softer, blurred images. You can also use supersampling for very high quality rendering.
It seems that New World Lacks any TAA - TXAA - Supersampling properly implementation. Grass enviroment looks horrible even on 4k resolution and all settings maxed out. Developers need to look into this issue regarding it’s implementation.
I hope this feedback would be approved by users and developers in future patch notes. Thx for understanding our requests.

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I have been requesting for months to implement TAA and other antialiasing options since my game looks horrible without it and every single post got deleted. I really dont understand whats wrong with the studio deleting pretty serious requests that effects people game to the worse.

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