Tents being used to block resource spawns (MAJOR ISSUE/DEVS ATTENTION NEEDED)

I dont think we necessarily need instanced nodes, but at the very least make it so that respawning nodes destroy camps or allow players to dismantle camps if they are checked into them. Either of those fixes would probably be enough to fix the problem. 90% of the time I see it happeneing, it’s unflagged players doing it to flagged players rather than fighting them.

I think it’s funny lol. It’s like… nope… sirens is closed for the day… come back tomorrow morning LOL

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ppl do it to stop the bots. they take them down once the bots give up. this should be taken as a example of how much ppl want the bots gone.

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Literally just got here and this tent is preventing at least 2, possibly 3 of the trees in this location from spawning… Even if the intention is to stop bots, its harming players who actively want to farm more than anything else. If I want to spend a day camping a spot I can reliably beat the bots timing wise because I’m on site at the location rather than running laps, they might get 1 tree here or there but I get what I come for at least. With no ability to remove the tent I may as well go look for a different spot that will either be more contested or also probably camp blocked

This method is most certainly NOT being used to block bots in most cases. I personally have seen this done and watched the player remove the camp to collect the node. It is cheating.

This is not true at all, I have seen players doing the exact same thing to grief and be toxic to other players.

Is there a way I can send an unlisted video of proof to you or someone on the team about this issue?

It really needs to be addressed ASAP, it is getting seriously unplayable to farm resources with what players are now doing.

When will AGS just create the better solution for resources… This is how atleast t4/t5 resources should work:

  • Nodes are distributed randomly in each zone among a number of pre-set locations and redistributed any time a new instance is created, e.g. after a game update or server maintenance.

  • Most nodes can be used by each character on an account and will reset (for that character) a few hours after gathering.

You aren’t the first to suggest this… believe me. It has been brought up over and over for a veeeery long time on these forums. AGS has never really aknoweldged the problem since adding flagged pvp. The static spawn system obviously worked fine when the pvp system was different.

Even the very first iteration of Vanilla WoW uses a system of static spawns combined with RNG of which ones pop first.

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Im well aware. Played WOW back in 2006.

I stopped playing after WOLTK, how does WOW handle this today?

just started running around morningdale and already found 3 tents blocking silk weed spwans…
you dont even need to complete the tent, just having the ghost of it is enough to cause a problem. Unfortunately this is less a botting issue and more a “if I cant have it then no one can” mentality issue.

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that good coz many booting stay in the node …

I don’t know actually, but I do know WoW doesn’t focus on crafting quite as much at this point.

It used to be more important specifically for consumables etc… so resource gathering was a critical part of the game for clearing end-game content.

Point is, this isn’t something AGS hasn’t heard before, they’ve just consistently ignored it. It has been brought up for … YEARS :wink:

Indeed, that is why I also made a post on it, it is getting out of hand.

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true. this player for example dropped tent on ironwood spawn to, like he said, learn me some respect xD

this issue needs urgent attention from the dev team

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I dont think this is an issue really, maybe even make Tents BIGGER! Always fun to see bots get stuck in them.

:smile:

This solution to the bot problem is perfectly fine, the issue is with those trying to screw over the bots or just be trolls putting the tents on resource spawns. There’s not enough resource spawns for everyone to farm in high pop. servers for people to be putting tents on resource spawns preventing the resources from spawning anymore until the tent de-spawns from none usage.

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  • a good solution for this is by making tent rerquest resources very high, i would say attach it to the level, as bigger the level as higher the price. anyways 1 can be used for several ppl

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a good way to catch them…