If opponent got out of stamina melees weapon attack pushing is enough to spam left ckick. But this happens very rarely
This guy below, just said they are walking away from his autoattacks after they dodge spammed his root. So giving him an option.
Its only proves that new perk is absolytely useless
It is not useless to that guy, as that is exacty what he is struggling with… it is niche, but there are people who would want it.
And yet it does well in 1v1 duels anyway.
Yeah thats a lovely idea except that positioning against melees whilst dealing dmg consistently is much harder than closing the gap. Not to mention that ranged builds now just tickle heavy armor users whilst they almost 100 to 0 them each time they get close and past their defences. So yeah… disagree.
Then again kiting is harder than closing the gap because you need to be flawless in order to consistently deal dmg and keep your distance at the same time. Whilst closing the gap is much easier, especially with GA/SnS as it was already shown in this thread.
Yea always hard for GA/WH to learn they are not that good in game. In wars where ppl are forced to be in 1 point you dont see it.
In OPR where ppl also have to push 1 place, you dont see it.
But you see on arena who is good bruiser and who is lmb spammer lol. And trust me there are greast bruisers out there that make crazy plays in arena with both medium and light armors.
you speaking about 2 melee weapons in build, but forgot about second weapon for rangers lol
Current rapiere and ig with la gives a lot of opportunitys to kite and dealing damage in short time. Melee with ga sns have only 2 rushing abilitys with 18 sec cd and they are not enough to catch up with a normal roll, let alone fletch, ripose, or ice shower. Even developers saw this and tryed to somehow balance light armor. But they are fucked up, and this roll dodges is still holerious.
Abut this guy who posted his video with sns and heavy armor, did you watched it? He played like shit and stealed a couple kills. 90% vid he just running for hes target and died after 2 minutes. I nowanna play like him, i wanna make impact in game and not be pos 20
yea, i got top 5 every opr for last 2 weeks cuz i played with healer and bow in voice. im not saying about 3v3 or 1v1. Bruisers have terrible skills animations so only dumps not dodging them.
But if you take somthing from this build, you must something give. Now its dead spec, cuz every skill has 1 sec animations and even if target not dodged it, they still can just move away.
Yea if this is a dead spec pls go inform all some ppl playing it arena and winning so many matches.
Sry but there are no dead builds right now. And i have this optinion based on areans. They all do work there. And we have mess on forum since a lot of bruisers just learn they are and never were good in this game. We just had no game mods so they can learn that LMB clicking is not a skill. Now we have areans and ppl will cry about so many things now.
And 99% of bruisers on opr plays 5 man premade. So yea its nice when you 5 man squad goes against some randoms + outnumbers them. But its not skill lol.
Are you saying that in 2 weeks of 2-4 oprs per day we neмer played against premade partyes? Do you really think that or just kidding? OK. I know we played against premades cuz i know partyes on my server.
Well first off that is not a fact but your opinion since it was actually proven in this thread that you can catch up to people provided that you adjust your build to it. Is it easy? Fuck no, but it shouldnt be.
Its funny how the moment skill ceilling for melee is raised a bit people that cant reach it resurface and start talking shit because they are so used to old mechanics that they cannot go past it. And considering that you are mentioning ice shower (which btw is so easy to dodge if ypu actually play the game instead of W + Lmb) I take it that you’re one of those people.
Regardless if he is as pro as you are or not my friend he proved the point that you can catchup to people in light if you adapt. Holster (I assume, correct me if I am wrong) your OG Warhammer for a while and you’ll see.
I can agree with you on one thing tho. SnS needs lower cooldowns or a buff of some kind. But that can only be applied safely after BB damage will be adjusted since they usually come as a package deal.
Depends on skills you talk about. Right now ss/hatchet in proper hands is super deadly. Like you cant outrun that build and if you are not mele you cant fight it to. And even if you are mele most of them have hard times fighting ss/hatchet. So cant imagine what ppl would do with it if you lower CD on ss more lol.
Well I did manage to fight it with rapier/fs and fs/ig (although I am the weird one always in medium) on some occasions. Coin toss Id say with some advantage on the melee guy side since they are quite hard to kite and play around with that setup. Dk about light armor havent played it in a while now.
It is not an easy fight to have but then again fights shouldnt be easy, should they?
And the skill I am talking about is the jump. Dont remember the name now, the one on 18s cd. Could be 16 I think.
Skill name is leaping strike and its broken one. Since close to no animation time, you cant avoid it. Most stupid setup skill in game in fact.
And light armor vs ss/hatched you just die. Faced few good players with this build on arena wiht different setups when it comes to my team. Each time it was super problemanic. If your teammates can help you cc and kill him you are screwed. You cant run away from it. And each light attack does like 2k+ dmg. Also super hard to cc and kill due to hatchet skills. In fact you can burn all you want when you are light armor and if your team mates wont help you - you die like 5sec later.
Well the fact that it doesnt have an animation is a bit concerning, but considering youre not getting attacked from behind its still easy to anticipate since it is the only gap closer on that skill tree. Therefore if you see a guy with SnS approaching you just know its coming and can in fact react to it. Provided that youre facing the guy and have some stamina. Its not easy but then again it shouldn’t be.
Yea no its not easy. In fact its close to impossible to catch up exact moment to block it. Since you can block it. But issue is you cant react fast enought since there is no visible animation starting skill.
If you dont belive me ask any1 to use it on you in pvp with out warning and check how many times you were able to catch it with block ![]()
Those vids just proved that meeles can’t do anything lol
Did you even watch them? This guy just ran for targets for 2 minutes and could not catch anyone.
Im saying about ice shower becouse if you chaising someone and he used this ability on youre way that you need to bypass it. ofc you can use charge but in this case you need to w8 at least 1 sec (1 sec to move from is and 0.5 sec to move from gw) and only then use this ability. And even then you just wasting youre only chanse to catch someone.
idk are you played as melee or used only fs, but burnout is not like charge. He have fastest animation and longest range
Well I am facing the SnS quite a lot in arena (usually with spear or GA instead of a hatchet) and as I said its not easy, but possible. Gotta be quick about it. Once you get hang of it its a coinflip whether if you paying enough attention or not. Plus the distance too. If the SnS is close enough then it is near impossible to react unless you hold block xD
People whose brains aren’t smooth understand.
Yea and its broken. CC is hard and reaction to it is super limited. So one of 2 has to happen:
- longer/more visible animation
- way shorter cc