Territory coin balance WITHOUT war changes actually favors shell companies

Hi.

I would just like to point out that since shell companies now get less coin and they can still fight wars with the same 50 players. They will be likely trying to expand to ebonscale and other profitable territories.

So, by enabling coin balance BUT leaving out other limits such as war fatigue or X mandatory guild players in wars (whatever solution you like), the shell company problem will be worse.

Looking forward to a compete solution, thanks!

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This is the fucking truth! They just gonna take the whole map now, because nothing stops them from changing all the times to different and using any members they want.

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Totally agree. Pretty bad move to only add one of the changes and not all of them. Not sure what they were thinking. Hopefully they add the 35 minimum and cooldown for changing companies very very soon.

This is way too big of a friction point with the mass majority of players to not do it right.

At a minimum they need to explain what the plan is including timeframes for implementation of the rest of the changes, sooner rather than later…

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It wil be such a fail, if we get a mass of new players, but then over the next two weeks shell companies just expand to take the whole map cause gold is divided to all territories now. Then all those new players just quit.

@Aenwyn

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Just a feedback: we were right.

This is Devaloka server, owned by a single company and some purple

This is only the case if the shell companies you are talking about only had side territories. For instance, if a shell company had Weavers Fen and Restless Shore before the update, they would be making more now. However, the companies at the top. Those that held Windsward, Ebonscale, and Everfall, now receive a lesser amount of the total tax revenue.

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It doesn’t “favor” shell companies, since its the same amount of money. But it does encourage shell companies. Before the changes, a company could make 50-60% of the servers territory revenues by holding 2 or 3 territories. That was sufficient and the rest can fight over the side territories that make 2% of the revenue. After the changes, its not like these companies just accept that they are going to make less money. They just now have to hold 4 or 5 territories to make the same amount, so they do that, instead.

It was a total failure to not implement the changes to war rostering and company cooldowns in the same update as the territory management changes. Instead of small companies getting tiny amounts of gold from their side territory, they now don’t have a side territory at all.

Shell companies always had WW/EF and some other territory such as Brightwood. I can’t see a shell company owning only peripheral territories.

By owning these territories, they would make most of the coin available from all the territories.

Now, with the update, WW/EF (that used to give 40% of all coin) will only give 25%, this is stated here: [Dev Blog] Territory Management Changes - #3 by Sandovall

So now, shell companies will get as many territories as they need to fill in this 15% gap they lost.
I am not speculating anymore, that is exactly what happened at Devaloka and I expect many other worlds to suffer from the same problem.

English isn’t my first language. But that is what I meant to say, it encourages shell companies.
I will be more careful using “favor” next time.

Yes, I agree that incentivizes companies to take more territory with shell companies but ultimately that takes more work to do. Trust me, I stated that sharing the coin meant that there was no way you can avoid your taxes going to opposing companies. This is only part 1, part 2 will hopefully come soon and stop shell companies.

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