Territory, companies and the faction system

Currently the faction system receives much more attention when compared to companies. While it has advantages over companies, it does not have a positive impact on territory management. A strong disadvantage is the fact that you must join a specific company of your chosen faction in order to have allies, declare war against other companies and participate in missions. Also, it is only possible to activate PvP in one faction. What about situations where we want to declare war against a company of the same faction? It is not possible. What about situations where I want to make an alliance with a company of a different faction than the one I’m in? Also not possible. What about situations where I don’t want to join a faction and want to PvP against everyone who is or is not in a faction? Not possible. So, based on these examples and to facilitate understanding, I’m here to show you what would functionally improve the management of settlements and companies and can avoid cases of corruption by the rulers as well.

The first aspect that I want to describe is the importance and emphasis that is given to the factions and not to the companies. I am not defending the extinction of factions, they are part of the game’s plot and have good participations in the dialogs, game context and missions. However, when you look at the map, you notice the dominance of one faction compared to the others and their prominence. Less importance is given to the companies that dominate the settlement and less emphasis is given to their members in managing the territory and also their attributions and functions within the company in controlling the settlement. There is always a settlement with more resources. More advanced benches, economic movement with residences, negotiations within the settlement, village projects, change of taxation, improvements, buffs among other things.

One way to change this is to highlight the company, its members and their roles in managing the territory as the company itself. What is happening is a randomness in the domination of territories, as well as a lack of precision and attention to management that directly impacts the complicated economy of New World. It is not possible that attention is not focused on this difference and the direct and indirect impact on the game’s economy. The company has the importance in creating specialist members with different skills for her influence on combat, exploration, resource gathering and territory evolution. Now if what matters most is the faction that wins randomly and not the hard teamwork of a company then that randomness is left.

However, for this change the current faction system needs to be changed or improved. The most robust disadvantage I see is this. The starting player chooses some faction, sometimes the one he is winning or sometimes the one he is losing to have an experience of overcoming obstacles. After that choice he is able to join or create a company. When created, the company inherits the faction of the creator. So here is a first tricky aspect of the current faction system. The company has to be independent of factions or at least that this independence is above factions and that the latter becomes a complement.

With this independence, it will be possible to declare war against a company of the same faction. Otherwise it will never be possible to take over the settlement of a company of the same faction, since the current system only allows wars to take place between companies belonging to different factions. What if a company of the same faction does not manage a territory that well? In this situation it is not possible to declare war, but rather not help defend it in case it is attacked by a different faction.

We know that the company is responsible for the daily events in the territory, but we also know that it is the company’s faction that controls everything. Nothing changes this currently in the game. What happens is that currently it is a randomization of the system, allowing the chance for everyone in the war to manage the settlement. This gives smaller companies the opportunity to control territories. On the positive side, some twists like this help the experience of players who have never been governors or handled settlement resources before. However, in the long run the randomness makes the experience less fun and wars pointless.

Territory management is one of the most important features of the game. Be it for PvE or PvP players. There is a huge amount of complaints and suggestions about the lack of evolution of the work tables in the settlements, random wars just for PvP, as well as the absence of the rulers in the maintenance of these territories. Many times it is not just the absence of the rulers but the lack of strategic objective on the part of those who dominated that place precisely because of the way the wars happen.

The main company at the war front can create allies with any volunteer player to fight alongside them, assembling a complete army even for the single player company. This doesn’t make sense. The company has to fight with the members who make up its structure on a daily basis, who work together, strategize together, collect resources together, among other things that make a company functional in-game with teamwork for achievements, not a random sum of players. The company needs to highlight its members, be it the governor, officers, consul, colonist, and others. Each one has a function and needs to work to evolve the institution. It is one thing for you to join a company that does random things on a daily basis. However, the company is for progressing together, for conquering together, exploring together, making allies as well as adversaries.

A company member, to be able to contribute in supplying weapons and armor to become stronger than other companies. Completing quests and working together to increase the influence of the company and not the faction. Company members’ work in exploration, resource gathering or creation should be entirely for the benefit of the company and not the faction. If they want to expand economically they must sell their collected resources, sell items created by their members’ professions among other things. The company aims to evolve itself and its members and then its allies, factions and so on. However, primarily the company stands out. There needs to be a hierarchy. In this current faction system, they have even taken care to adjust and pay attention to some aspects regarding the more dominating factions versus the more oppressed ones. However, even with the dominance twists it is not functional and fun.