Territories are end game, just needs leveled out…a lot.
Fix shell company issue, and taxes should all go into a server pool. Like 10% gets completely removed from the server, 70% gets split among the territory owners, the other 20% goes towards rewards for running town boards, for the controlling faction only. Maybe a bit of a multiplier for company members that run boards.
Like if server wide, it’s like 5,000,000 for the week
500k, completely gone. 1 mil pot split 11 ways. Once the pot is gone (every territory boards dips into this pot), it’s gone till the following week.
The other 3 mil gets split among the companys that own each territory.
This solves the issue with territories earning more than others and being more desirable, solves excess gold staying on the server, and it also rewards players that want to grind townboards, and be rewarded for it.
Lets say this 3kk split between 50 players it is 60k weekly for each, yea thats a good amount to keep wars still worth as an extra gold. Hardcore grinders can earn 120k weekly with 0 luck and average effort.
we own 5 zones with the same siege timer and no one even bothers pushing us except for a few other companies pushing WW. I bet you don’t even push influence either. Also you’re aware adding a % of gold sink on a tiny % of taxes isn’t gonna fix inflation? like those millions of gold companies earn make up a tiny amount of the actual total amount of gold on a server
Dude u born stupid or learn and made an art of it? Every response you write is offensive to other ppl and full refuse to understand issue. If you have nothing interesting to say but you are tempted to write on forum - go on walk.
So far biggest issue of current territory war system is the option to set each territory on different hours so big companies can use the same group of players in multiple wars during same day.
I will explain this the way it happened to us several times on ohonoo.
So these mega companies as you know create multiple shell companies and move members. It’s usually several different companies at a time all out running up their 10%. So when my one company worth of people (25-35 on average) it can take us 6+hours to get a territory in conflict. In that time these companies are each putting in 10 and moving to another to do it again. And even if it’s only 3 companies with a 30% chance of they win it’s still demoralizing af to spend 6 hours on something to have it taken from you by an abused mechanic that should not exist.
Let’s then move onto the fruit of our labor if we win. We are then faced with yet another broken ass system that is rife with abuse. Let’s say I’m green fighting yellow. I have 50 people that while not top tier are geared enough and a valued member of our community. Oh but fuck me I see that the s tier crews from purple are signed up and I’m left with two shitty choices. If I don’t slot their couple 5 mans and sit out someone who deserves to be there I’ll def have to fight them because yellow sure af is going to scoop them up. And we’ve already fought them 6 fucking times and I know we can’t beat them. Butt because no one posted ef or ww today now this s tier bunch of people have to involve themselves in a damn war for first light.
I’m not saying competition shouldn’t exist at the levels supple and all those can bring it def should. I like watching the vods from em for sure. But God damn man it can’t ONLY exist on that level…
That specific scenario happened to my company on ohonoo. We fought a relatively small company that did f all besides slot the best of the best from the 3rd faction that doesn’t belong in that war to begin with. The score board was a laugh too. The mercs all top literally in a row followed by us with the actual company that took the territory at the bottom. Ofc there were a few sprinkled above and below but it was a very noticable pattern.
Any defense of the system as it exists is a fallacy. I mean how can you be surprised that no one wants to push anymore? Not only is the mechanic itself (faction missions) dull AF to begin with but then we get to either fight all supple level players or have them win the war for us. F that man. I hope they enjoy the lack of content that their greed created.
Except with the territory control system they never will be.
Just the fact that they determine settlement ownership means only a tiny fraction of each server gets to play them. Territory owners are too afraid of losing settlements to allow just anyone to defend. And everyone is too afraid of idiots, trolls, and saboteurs ruining their war effort to let just anyone sign up.
Since launch, only a tiny number of players can fight Wars.
And that’s discounting all the other PVP related issues.
Wars could be great, yes, but only if more people can actually play them.
For that to happen, settlement control by players must be deleted.
So many issues related to PvP and RMT can be immediately erased by completely separating player influence over settlements.
Absolutely not. You will do nothing but assure that no one cares at all about war anymore. The risk vs reward is what creates the hype around the content. Removing the reward makes the content irrelevant and solves nothing. Your suggestion would create more stagnation and less engaging gameplay.
The most appropriate solution is to limit companies (through various penalties ie debuffs etc. I have posts about this not typing it all again) from owning more than one territory. Then to completely eliminate shell companies. (Again multiple great ideas from several people on the forums) and rework how declaring war works.
We will never agree on this. I think your idea would be harmful and create more stale uninteresting content.
Edit- omg I started reading your post. No wonder only 8 people replied dude. That is the absolute worst idea I’ve seen on this topic. I am so glad it’s closed. Please stop linking it and let that thread and idea be forgotten like it deserves.
I am of the opinion that more can be done with the Territory Control system. I think that the original grand plan for companies and territories might not have been fully fleshed out, or maybe it was, but never fully implemented, and what we are working with is an MVP version of Companies and Territory settlements.
I think Companies need to be more richer, connected more to the story line, and be something that players focus on making better, instead of completely focusing on just the territory as a whole. Let Faction control be the story of the Territory… and let what companies do, contribute to that faction control. And in return, companies of the controlling faction get a distribution of the Tax Income. Not just a single company that happened to win a war.
Let branding of the city, take over of faction, spoils, and achievements be the driving force behind why you’d want to win a war. Not full control of income.
I don’t entirely believe people are playing wars only for the coin benefits. I think people play it because it’s the only real form of competitive pvp in this game and at the end of the day people want to to enjoy themselves and feel challenged playing a game.
I also don’t think debuffs or war fatigue or whatever people want to call it is a good idea. Wars are already a rare thing and artificially limiting the content people can play will just make more people quit.
In general they need a larger scale company v company competitive pvp mode that people can just play whenever or at a very high frequency. In addition wars should be the end game open world pvp event and participation should be based on influence pushed in the region with the tax and monetary benefits distributed to the faction players directly.
I strongly disagree. No one cares about the factions. No one knows why they’re fighting or really cares judging by the lack of interest here and other media for the game. Just remove them. War is the exact content you’re after for companies with factions being removed from the game. Remove the time gates and let conflict occur every 24 hours. I have a very detailed post on an idea for an alliance system within the game that would take the place of factions. I’ll try to link it if I get time.
Edit- meant to add. We have to think about the amount of work it would take for these ideas too. We all know ags isn’t going to invest heavily into this game with such a low population. Thankfully they have the bones of a great system here if they’d get some of the annoying crap out of the way
I feel like there is very little cohesion in companies atm. Most of the wars are merc wars (at least on my server), where maybe a few groups are the “attacking company” but the rest are mercs or people in their own gold companies since they hit gold cap already.
I would rather the whole effort of pushing a territory be much more fun. Pushing should be equally as fun as the fort siege aspect. Once the territory is pushed it should enter into a transition and prep phase that last maybe an hour or so and then the instances war or fort siege begins.
Lastly I’d like to see the objectives changed or modified so it isn’t cramming a bunch of people around a 20m circle on the floor.
Wars can sometimes be frustrating , I’m not part of hardcore pvp company but we went against most of them multiples times. I agree that actually the problem is MERCENARY and company leaders feels OBLIGATED to roster the top 5 man of the best pvp companies because you know they are doing the same on the other side. It’s create a endless-cycle for people who just want to participate and learn wars even if we not the BEST top 0.1% pvp player , CASUALS or less sweaty gamers still EnJOYS pvp. / wars but we don’t always use meta build. We just want enjoy our build and fight. I’m not sure what the solution here . I think the best solution that I’ve seen on forums is separate territory in different « bracket » so people warring in upper bracket ( EF,WW, BW) couldn’t sign up for lower bracket , therefore more people would be able to enjoy war