I’m gonna wait until this is actually confirmed before I go into why this is a weak attempt at balancing territories while also being completely backward.
Yeah. But Pvelers dont take the money of pvpler by an ingame mechanic. Thats the whole difference my man. Btw if you run dungeons all day you have to use bufffood, honingstone and coating too. ![]()
And again, just for you, Im not against a rewarding Territory System for Pvplers. You should get anything you want, but not my Money in the way like its now.
Guess all us big companies just make 3 alts and take more cities to compensate for the loss of income
So whats stopping me from taking the 3 biggest cities and just 25% taxing them all? there is no reason for me to keep WW/EF on low taxes anymore since the money i get is based off how much every city makes collectively. If every person on the server starts trading elsewhere it wont matter since if I own these 2 cities I by default just get 25% of the servers money.
Well keep complaining then maybe one day there won’t be PvP attatched to holding territories.
Most ppl would rather spend that energy to contest territories but hey you do you.
We also need consumables to be free inside of war (like in 3v3 arena).
Doesn’t make sense that I have to spend 7K gold each war just to play it optimally. ![]()
I don’t think people who complains about this issue in the first place understands how much money players who does war regularly spend on consumables. With a war every day it’s 49k weekly x50 for the whole company making it 2.45m gold. And sometimes there’s even more then 1 war a day.
Which brings me to the other point which is time. We don’t just do the war which takes 30min + 15min of waiting, we also spend about 1 hour reviewing our own VOD. Some even do more reviews outside of that. Like reviewing the other 4 players in your group. Also at least my company does around 1 hour Pre war meeting + warm ups. So in total we spend about 3 hours for each war (sometimes way more).
And that’s not including all the time that goes into theory crafting and strategy planning.
Sure we all enjoy doing all of this, or it simply wouldn’t make any sense. But for real I could just cut down trees and make more money in the same amount of time. Which is totally brain dead + can be easily botted.
Yeah and actually if every town has max taxes then that means that every company that owns a territory gets more money collectively. Making it an even worse gaming experience for every player who aren’t in one of those companies.
Needing 35 players of the attacking/defending company to defend/attack said city. So basically, you wont be able to hold more than 2 territories. You would be able to hold 2 if your company has 70 active players, wich i doubt. Currently companies are splitting into 3 or 4 to be able to change siege times. This companies have 10-25 members, meaning they are only 1 big company of probably 50-55 in BEST scenario. Since also most of the time theres no company that plays war with 50 own members, theres always 1 or 2 squads from other companies
I like the idea of splitting territory gold. Just pool everyone’s money that’s in a company and divide it equally among all the players on the server.
Awesome idea all! Suli Approved!
Think the 35 player limit is only for defending and the cooldown is only for attacking.
Also if you stagger invasion in lets say EF to happen on the same day theres war in WW (and so on) you could make it into 2 territories for each company.
If you dont defend an invasion, the outcome will be much worse than losing a war. A lot of stuff downgraded. If you expect randoms to defend an invasion for your company considering this changes, and that they would defend it “so you are able to defend a war and hold 2 territories” trust me, no one will defend that invasion. And you are also risking losing said war, meaning you will lose 1 territory and get another one fully downgraded. I dont see it worth it, more considering this tax reduction. This changes are good
A bit unrelated: Isn’t Queensport different from Ebonscale? I thought it was meant to be the territory above Edengrove.
Doesn’t matter if the town gets downgraded if you loose it anyways.
But you do have a point about towns getting downgraded. Which will happen whenever one of the side towns gets taken over and then abandoned whenever a TOP company decides to attack it for either war practice or some more gold income for a day or 2.
Also lets say if a top company decides to troll the entire server and declare war on the whole map every other day until they all are fully downgraded and 88% of the gold on the server gets deleted.
no, this game does not need a system that gives huge passive income to the selected few. I get enough inequality to deal with in real life. Thanks
I am all for you folks doing your thing, but i dont think esports should be tied to the economy. Whole system is a giant turd.
That is a valid point and I wish esports was a thing in this game that Amazon cared about to push, but sadly it’s not ![]()
It’s a start, but hopefully it’s just going to be scrapped entirely one day.
I won’t get into the whole PvP player haters that apparently have no idea how to make coin on the TP without owning a town.
These changes only provide incentive to repeatedly attack weaker companies and troll invasions.
I also want to add that current system makes pve’rs irrelevant. Towns make so much money off the PVE people while not being incentivized to incorporate them.
It divides the community so harshly.
Eve online is one of the most ruthless PvP games by design. Yet, pve’rs are loved as much as the ones constantly sparring. The game is designed to promote diversity and appreciate the different game preferences.
AGS needs to figure out how to bring that collaborative atmosphere to this game, else it will continue to struggle. You can build a beautiful game but if the design divides the community, it will shrink fast.
