Territory influence exploit. 0-100 in 5 seconds

And I said we’d be happy to have that cancelled and refunded. I dunno what you want me to tell you, the game broke, and we’re happy to have it fixed. Hindsight is 20/20 my friend, but we didn’t have that luxury then. Now, the only way for us to fix it is to just throw, which would be throwing 20K+ down the drain because a game system broke fundamentally. That’s not fair to us either, so preferably, the devs would step in and fix it on both sides like it never happened.

Not attacking them ever until it’s fixed (one day… SoonTM) is a problem too, since it gives them impunity to ignore their territory and attack ours, causing us problems. It’s not such a cut and dry problem.

On the actual subject - it seems to be an issue with turn-ins suddenly having more value. It didn’t happen the night before with 150-ish players, but it happened the next day with less, so it’s not quantity based we assume. We’re not really sure what it is, perhaps a system we don’t know about, or perhaps a bug. Either way, it’s certainly odd.

I’m in Sarragalla with you. The capping guild(I would assume yours?) spent the vast majority of the day saying that it wasn’t a bug.

We’ve just witnessed a Covenant company by the name of House of Hades on the Yama (OCE) servers do this multiple times. They immediately put both of our territories at war in a matter of seconds from zero influence.

I assume people have found a way to re-create this bug and exploit it.
Hopefully all players found abusing this will get banned.

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More evidence from Yama

https://youtu.be/GEO7GndRmhM

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This happened on Yggdrasil (US West) as well. Purple faction was able to generate 0-100% influence in a very short period of time with under 10 people running pvp missions in Cutlass Keys.

Definitely broken and being actively exploited. Syndicate has put 3 zones into conflict in a single night and not through zergs like you’d think (as we were defending against them).

Witnessed 5 people go from 0-20+% influences in one run of pvp missions.

Server - Abaton. Guild that uses exploit - SUN. When? 03.10.2021, around 21:40. City - Everfall. They don’t had fort.
They used same exploit. 40people made 100% territory infuence in 5seconds.

We did not end up declaring, so I am not sure if you are on the same server as us. We are Cantahar.

Server - Vourukasha
Guild Exploiting - Emerald Vanguard (Marauders)
They did it to Windsward last night and theyre doing it to Brightwood today. 5% per turn in.

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This happened on our server aswell.

Server: EU Tupia
Faction: Covenant
Territory: First Light

On my server we’ve had teams of 30-50 all turn in the quests together and move the needle by 30-40%.

IF you cap the fort and then turn in, and NOBODY on the other side does a turn in, a run of about 50 people can cap 50% in one turn in - we confirmed that yesterday.

So if you’re seeing 80-100% in a single turn in, somebody’s doing something and the smart move is to file a report and refuse to trigger the war.

Yes please fix this issue. The company I’m in can barely maintain against 10 people. When we go do our pvp quests together as company so were usually at least 50 strong. This is happening on server Vourukasha (west).

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Happened on El Dorado as well. Has anybody seen any official response to this exploit or is it working as intended?

You are lying, i usually do faction PvP missons with 40-60 people and can get 25-35% in one run

He’s not lying. We just had a handful of people on Ferri turn in go from 55% to 100% in 13 minutes and they are the dominant faction with no fort bonus while we were also questing.

This is real and needs to be addressed. My server has had 3 wars declared in the past 4 hours.

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Kinda wondering if we’ll get anything back about this, this is feeling like Archeage with folx not sure what is intended and what’s an oops, if this is as intended it seems maybe the % is off.

So a dev going to respond or just try to ignore this crap and hope it goes away? You need to freeze and cancel all wars atm till you get this figured out.

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They wont, cuz there is a bug that doesn’t allow people to declare war too.

for some, we have a war declared on us by some one using the bug/exploit

he wasn’t responding to you he was responding to Taylor97 who’s company used the bug/exploit to the point that they are attempting to do damage control and deny that they repeated took advantage of the exploit like they did. I’m on sarragalla like they are. it was rediculous… the sarragalla marauders weren’t the only company using the exploit… they were just by far the worst offenders on the sarragalla server.

We’ve been running teams of 5 to 20 all day long, against 2 people (both of whom have been reported)… and we’re losing ground despite having the tower…

This exploit has got to be patched.