Yes please fix this issue. The company I’m in can barely maintain against 10 people. When we go do our pvp quests together as company so were usually at least 50 strong. This is happening on server Vourukasha (west).
Happened on El Dorado as well. Has anybody seen any official response to this exploit or is it working as intended?
You are lying, i usually do faction PvP missons with 40-60 people and can get 25-35% in one run
He’s not lying. We just had a handful of people on Ferri turn in go from 55% to 100% in 13 minutes and they are the dominant faction with no fort bonus while we were also questing.
This is real and needs to be addressed. My server has had 3 wars declared in the past 4 hours.
Kinda wondering if we’ll get anything back about this, this is feeling like Archeage with folx not sure what is intended and what’s an oops, if this is as intended it seems maybe the % is off.
So a dev going to respond or just try to ignore this crap and hope it goes away? You need to freeze and cancel all wars atm till you get this figured out.
They wont, cuz there is a bug that doesn’t allow people to declare war too.
for some, we have a war declared on us by some one using the bug/exploit
he wasn’t responding to you he was responding to Taylor97 who’s company used the bug/exploit to the point that they are attempting to do damage control and deny that they repeated took advantage of the exploit like they did. I’m on sarragalla like they are. it was rediculous… the sarragalla marauders weren’t the only company using the exploit… they were just by far the worst offenders on the sarragalla server.
We’ve been running teams of 5 to 20 all day long, against 2 people (both of whom have been reported)… and we’re losing ground despite having the tower…
This exploit has got to be patched.
Replicated by using an auto clicker. Click rapidly enough using 3rd party software and the quest will turn in multiple times.
I still think the “rating” is fucked up right now honnestly…
But overall this mecanic is pretty bad, it kills the open world pvp simple as that…
If you have no chance to defend by doing quests, then people will just stop to do pvp in the open world. Especially if only 5 - 10 people can one shot 0% - 100% by doing 1 pvp quest run.
Not to mention it’s not fun at all to defend the territory, call people to do so just to notice it’s 5 guys only doing their pvp quest (some don’t even want to attack the city but just earn faction points…)
Could have been understandable if it was in relation with the faction size to balance the game so smallest faction can still do something.
Can you make a dedicated thread for this or link one so we can upvote it?
So is this the reason we can’t raise the player count or allow people to join their friends on maxed servers now? Or even allow region transfers to be honest, because the game is balanced and running as is to give a pity timer for a single person to push a guild into war. It sounds great honestly thinking about it, a game where it encourages guilds to defend their territory to lose it to a single person that could be minimal level for that area. Great job Amazon you played yourself got your money and not listening to the consumers.
So the moral of the story is only claim a territory if you like fighting wars/invasions every single day.
No moral of the story, this game is gonna die real quick if Amazon doesn’t step up on fixing stuff. Even at level 60 there is nothing to do from there and you can’t do the level 65 elites. Especially if your faction capped at 25k.
You guys gotta understand that this mechanic is the only reason that servers are not fully green/purple/yellow.
If there was no influence scaling at all, smaller factions wouldn’t be able to even declare wars, 50 guys won’t ever win against 100.
The mechanic is good, numbers might be wrong, but this mechanic shouldn’t be deleted.
Also, it is a war game, why should a low skilled company be able to infinitely defend their region just cause they zerg pvp missions.
I understand the people getting upset cause it’s not clear at all, but trust me, you should be happy we got this mechanic, remember that, as the dev said, after every war, the influence scaling resets, just defend your shit, yesterday we had 4 wars in a row, 3 defenses and 1 attack, we were against the biggest company in the server, they had higher lvls, and we still managed to defend 2 of the 3 territories, we also lost the attack against a smaller company of the smallest faction, they just defended it perfectly since day 1, I mean, they already defended it like 5 times, and they are the smallest faction. ( Actually, it’s the only region that still haven’t changed in colour since launch )
Get over it, if you own a territory, you gotta defend it, the scaling is not something of 2 days, they just have to lower it a bit and cap it, that’s it.
Idk how a faction who has the majority of territories can do this. I understand when the UNDERDOG faction use this “”"“feature”""". I understand the intend to provoque more PvP, even only on Sige since is IMPOSSIBLE to counter that “”"“feature”""" but why the faction with the most claim territories can use this too? What’s the point? I see no fun in this. Same shit happened on Hubur, SA Server.
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