Main Idea – Offer a respec for Territory Standing cards ( without losing standing )
We should not be permanently bound by our new player decisions when we didn’t know any better, or by situations and circumstances outside of our control.
Reasons for A Respec Option
Missed out on important cards
There are cards that are only available at certain levels
Such as Storage and Housing Items
Play-styles may have changed
What is obvious now . . . may not have been obvious while leveling
The leveling experience is different from the endgame
May not be in the same mindset as months ago
Can be seen as ‘ruining’ a character
The game is constantly changing
Remember the gathering speed / yield miscommunication ?
And the property tax reductions ?
Stations can be downgraded
Governing companies can change
Moving territories
Housing
Property Tax Cards from before the lowered tax changes
Housing Items Card
Main territory for crafting, trading, gathering, questing, etc.
XP Gains are not utilized after Level 60
Possible Cost Requirements
Gold / Coins
Azoth
Cash Shop
After specific checkpoints
Standing Level 50, 100, 150, 200, 250, 300
Player level 60
Craft-able item
etc.
Additional Controversial Ideas
Show the percentages on the map
Add a cooldown between each respec to prevent abuse
30 days ? 60 ? 90 ?
Increased cost of respec the higher your standing level is
Respec-ing at standing 20 could be cheaper than at 150
Add a CONFIRM and UNDO button once you respec
This would require the interface to show all the cards and percentages at once
Implement a cap for each card type with a percentage
Maybe 50% ? Something lower ? Higher ?
Such as having the trading tax capped at 50%
Options
A repeatable option
Allow the respec to be used whenever the cost requirement is met
I support this option
A one-time option
Per territory
Per character
One free token for existing accounts
Remove the 300 cap
Implement a system similar to the trade skills aptitude
Remove the Housing Ownership card
Have it be automatically unlocked
Show the other cards instead at Level 10
More variety in card bonuses
Azoth gain
Crafting / refining XP
Crafting / refining yield
Encumbrance
Enemy wards
Faction vendor costs
Gathering yield
Devil’s Advocate
Opinions against a Territory Standing Card respec that I acknowledge
Decisions have consequences and you have to live with them
A respec is greedy, unfair, and could be abused / exploited
Could possibly affect the economy (?)
Leveling territory standing is slow and just right
Leveling territory standing is easy and fast – just do x, y, z and BOOM you’re 300 in no time
Respecs would promote easier leveling, gathering, crafting, trading, and more
There are other options to choose on your way to 300
Go start a new character and choose your cards again
Search a guide for territory standing cards and plan it. They aren’t randomized. Example
Use the temporary music buffs for gathering speed, standing gain, etc.
The current system can be removed and would not change gameplay at all
TL;DR – gimme a respec option for territory standing cards. i regret my xp gain cards and missed out on housing item cards. i didn’t know any better.
I agree, the game changed so much that some of the territory standing cards are now redundant and I wish I could just pay something and just respec. It shouldn’t be solely just gold, bc casuals wants to do that too and they do not have the oportunity to get that many gold and sink it in another stuff. But combining gold, azoth, lvls, items or resources would be great.
+++99999 UPVOTE!! Ranted about this once here in the forums and you just created a fantastic and detailed idea that they don’t have a reason not to implement
This should be a high priority QoL update for sure. People made a LOT of mistakes early on that would be nice to correct, now that we actually know how the perks work.
I’ve also always thought it strange that we can’t see our numbers in-game, except when we’re spending a perk point. We can see all of our buffs in a given territory, but we can’t see what our perks do for us there? Makes absolutely no sense at all.
I agree… and it is not just mistakes people want to “correct”. Most of the game changed since it was launched. Crafting is easier, territory standing is easier with songs now… gathering is faster with songs, so most of the cards are just useless…
I also agree with the statement that we should be able to see all the numbers we put the cards in… Makes 0 sense for us not to know, since the game obviously does know bc it shows it to you when you select the card.
Why do you want / not want a respec option for territory standing cards ?
What has been your experience with the cards ?
What would be a fair cost requirement ?
What would be a fair cooldown ?
How could this affect the economy, gameplay, and leveling experience ?
Do you keep track of your percentages ? If so, how ? Spreadsheet ? Text document ? Do you just decide that a territory / town will be solely dedicated to trading and crafting, another area for faction reputation, and so on ?
Should there be more variety in card types / bonuses ? What types ?
Respec is long overdue. As OP stated there are many game economy changes and players now know what is actually useful and beneficial.
Starting cards were quite random, havent missed storage cards but for sure at current state i.e I could not relocate my house to any other city than main ones as I’m missing housing/tax/furniture cards at most areas. So my character is “stuck” in a meaning to main city’s. Some cards have been turned useless in time as housing tax, territory and faction standing and even gathering speed is near 0 real effect.
100 gold per card/territory level (at max 300 level 30k per territory) for gold sink. Also In-game store could sell full territory reset for those who don’t want to use in-game gold for it. I would leave azoth out of this.
There should be no cooldown as its not affecting whole economy but single player. If player wants to reset every day, go for it, it would be a nice gold sink for overall economy. Territory cards do not have benefits that would profit daily reset and 100 gold per card, you still cant reset single card but need to pay for the whole i.e 150 cards reset at that specific territory. Benefits from territory standings will not magically change the whole economy in an perspective of an single player. Most players will reset territory standings perhaps once every 6 months when larger changes hit the game. I see no reason to set artificial cooldown on it. There is no reasonable argument how cards could be abused at current state of cards.
Economy itself would not be affected by these changes in an large picture. Perhaps only when new territory’s like BSS was introduced, more people would move one of their houses into this hub making new territory’s more attractive to own at launch.
Its hard to keep track, most still view cards only when they come up and make decision on 3 cards being displayed.
Cards should be reworked 100%. Housing should not be behind card wall + amount of furniture should not be locked. Faction/territory/xp/gathering speed are all basically dead cards. Should be reworked or even replaced. Housing/crafting tax cards need to be rebalance for new economy we are currently at. Storage system itself needs an rework but atm its only card worth picking up.
New cards should give useful bonuses for that area that benefit all players for 1-60 i.e Luck boost, gathering yield, faction store discount (after faction system/store rework itself). Another wild card could be + resources from local “supply cart” that is located at each town - Why not have them give better yield and materials once you are at higher town rep.
Player xp, gathering speed, faction and territory xp cards should reworked or even removed. Housing and furniture cards should be removed. Whole card content should be reworked so it benefits all characters from 1-60 and also cards need to be worth taking, once we have 3 cards on the table, one being storage and we even consider other cards is where balance for the cards should be.