Rollbacks would be a good way to help assuage fears that there might yet again be trickle-forward consequences. It might also show that they’re willing to directly fix these problems (and would platform a good opportunity to show some espirit d’corps with the playerbase).
On the other hand, the bans are tricky. You yourself point out they’re usually the likeliest users to contribute to RMT, to pay to get an edge or get what they need, and so the natural inclination is to keep them around to drain money from them.
That’s why I think rollbacks would be a solid play, because it’s kind of having their cake and eating it too-- fix the problem, wipe the consequences, keep the benefits (re: people bad enough at life to buy gold online, then buy six server transfer tokens to follow their favourite streamer’s company server-to-server).
AGS is Amazon Games Studio, which is the company responsible for making this stunning piece of visual art.
Some kind of illegitimate exploit was found-- I remain willfully ignorant of these to maintain a better alibi, so I don’t know what it is-- and players are being banned for openly using that exploit.
The bans are likely temporary. The exploit is likely deeply formulaic to pull off and a random player is unlikely to stumble on it. If I had to guess it has to do with the trading post so if you’re particularly worried, just don’t use the trading post for a day or two (although at 40 hrs in you’re probably not likely to get much use out of it anyway; explore, forage for and find your own materials, it’ll be much more rewarding).
I would believe, it’s more serious than your anticipation. The information I’ve found would lead to 8million US bill’s. I’m not smart but that would be INTRESTING. to say the very least
AGS would have much more credibility if they released some stats of how many accounts were banned, or released lists of banned accounts.
We’re sure AGS will try to close the exploit, but based on the ineffectiveness of player reports against cheaters and bots, much more is needed for proof of bans and effective action taken against cheaters.
It was a trophy stacking exploit to craft 600 GS 100%. Who knows how long they were doing it. Since a few days ago update or last weeks. They could have made 100’s of 600 GS items each person doing it, Move them around to alt accounts they just bought by player to player trade …if no rollback then its gonna hurt.
This would be the far-and-away best part of a PVP server, it would have a very unique energy to its economy because it would be very player-driven in a very different way.
Fresh-start PVP servers would probably be downright thrilling.
Trophy stacking exploit? Well, I certainly didn’t use it. I made like 35 hammers and got maybe 8 600’s. I thought the crafting issue was the engineering rewards in 3 star caches. I been doing those for a week or so. If you get lucky on the rewards you can make just enough money back to rinse and repeat and build up your inventory of schematics you can craft.
Duopolies are generally not pressured to evolve as much. If Lumberyard gets it’s act together then it could pressure the other two since it’s open source and royalty free.
What I wish we knew is if something in lumberyard was impacting new world people could go into lumberyard and check the source. One example is that Lumberyard contains a reliability layer that runs on top of the UDP protocol. UDP is an unreliable connectionless protocol designed for voice and video communications. Both it and TCP are well known protocols which have decades of optimizations that run down to the network card level. That reliability layer is not accelerated by anything so if there’s a network problem suddenly the CPU is going to be handling a lot of retransmit requests and that’s a cascading effect. Rather like nearly every other MMO out there you use TCP for client data, and UDP for the voice chat feature.
It’s the reason players using WIFI or Cellular have such terrible issues sometimes that nearly always become solved when they hard wire. Just by allowing clients to use TCP they would be removing a lot of system overhead.
I’m fully aware, but New World does not use O3DE, they use Lumberyard. While some parts of it I imagine are the same, O3DE is a fork, and I imagine the codebases have diverged.
I think the community wants you to take out all of your anger/frustration on the people exploiting and forcing many of you into working overtime and well into a Friday and weekend for some. Don’t hold back.