*Part 1, appreciation for listening to our feedback, and more feedback on the gypsium system.
This game may have had a rocky start, but it CAN be better!
I just want to take a moment and appreciate what the devs are trying to do.
It is nice to know that feedback on the forums is being listened to, and they are willing to change the direction to make sense for the player base, the end consumer of the product that is the game. Most of us posts here because we love something about new world and we want to see it succeed.
I personally thing that the gypsium system is a positive change, and with the post about letting crafters keep their crafted GS , even though it was not planned that way, shows you guys listened.
We are your players , and we want to play your game. If you communicate with us and be as transparent as you can (ofc we can’t get to see everything and know everything, we know that) , you will always be able to get feedback from your players on how to make players keep playing the game.
I dont wanna say anything about the grind for expertise yet, because i haven’t had that much time with PTR, but from the looks of it , it is not too slow now, and a good thing about it is you can focus some specific things to watermark. No more weapon X players crying about how their weapon x is 560 WM and weapon Y they hate is 600WM.
I just hope you don’t make the grind too long…
The biggest part of power is gonna be correct perks, and getting good perks on gear is already hard to do ( WHICH IS HOW IT SHOULD BE ).
Boss drops are nerfed because we were spamming bosses for drops , because we had only 2 zones with chests for GS. Now we get 4 zones ( But with lower chance, have yet to decide for myself how it feels ) but i feel like i get less WM increases in general, but they are more impactful, and we can force watermark on specific things we want, like our main weapons or jewlery.
I cant be bothered to try to grind to 600gs on PTR, i preffer playing live, but i just hope it is not too long, you don’t want to discourage new players by making a 2 month wall in front of them, when they will already have one trying to get good perks on the gear. Buying god rolls from the TP is also going to be a BIG GRIND, because coin has to be made, it doesn’t fall from the sky.
*Part 2, PvP Balance.
To put some info behind why i feel qualified to talk about this, first of all this is my playtime

About 100-200 hours of that is probably afk-ing but most of it is actual playtime.
I am a PvP player to the bone, that is why i bought the game, i still do PvE , but what i really love doing is PvP. Specifically PvP in true action combat MMO’s. Since level 10 i only unflagged a few times to do an expedition or an odd activity like that.
Elder scrolls online, black desert online, tera, blade and soul , that’s the kind of PVP i enjoy, very fast very reactionary with clear skill expression. That is something you guys are currently getting a bit wrong.
First of all to get the GA out of my mind.
PTR changes seem good so far. Did quite a lot of dueling using the GA and against it and it feels more like other melee now ( usually a rapier/hammer player 300dex 150int 50con light armor ) its a bit of an unusual combo but i like how it works together.
Do not listen to the people on the forums that are saying they can’t catch up to anyone with great axe now!
that is simply wrong. You can dodge/walk away from every single melee in this game except from great axe, now that is fixed people that are used to playing DPS with heavy armor are getting kited.
Ofc you are getting kited dudes you are wearing heavy armor. GA can be played light aswell, and kite as good as the rapier can. I would know, i played it for about 300 hours of my playtime.
The thing is , players got used to using heavy armor with melee, they forgot that you can Iframe, position well, actually use your brain and bait CD’s , not rush head first as a tank, but go from behind as a GA assassin. It works. It works on the PTR aswell.
GREAT AXE IS STILL STRONG AND THAT IS GOOD!
Weapons shouldn’t feel weak or unrewarding to play, you want every weapon to feel like the player matters more then the weapon, but the weapon is not holding you back with clunkiness.
If everything is just slightly overpowered, everything can make an impact in PvP, and everyone feels like they can do something against another player.
That is feedback for the buffer pass you guys did. Personally, i dont like it.
I dont like what was done with the bow aswell ( i have used it quite a bit but swapped to double melee because i honestly have bad aim with actual weapons that shoot, that’s my personal shortfall as a player, and i am aware of that, that’s why i am not a bow user even though i love the mobility and the fluidity.
Actually scratch that. i LOVED the fluidity, it has been killed. Musket feels clunky on PTR, so does the rapier. if you need to nerf something, try nerfing base damage, but don’t touch the fluidity and playability of the weapon, this hit the bow really hard as it feels much less fun to use.
That way the nerf can be easily reverted if it is underperforming. Instead of nerfing everything, more focus should be brought to buffing the underperforming weapons. If everyone has fun except for 1 or 2 classes, buff them to reach the level of fun we are having, don’t nerf everything else.
Ss damage passing through riposte a bug or a nerf? it wasn’t clarified, but i hope its a bug. Riposte is a great ability. Great for BOTH SIDES OF THE RIPOSTE. It has a very clear audio queue when it happens, and people who can calm down with the left click a little bit can actually easily dodge out of it, that’s why most rapier users use riposte to block incoming ranged damage and survive nukes, a glass cannon like me dies if he gets hit hard once.
I also think that you should have left the GA nerfs for the lounge distance and the bloodlust, but i don’t think you should have nerfed the damage, especially on reap.
As AGS says this is a live game. First FIX THE BUGS. Then collect data. Is the weapon still overperforming? adjust it.
The GA longue nerf, was not really nerf it just got brought in line with other melee who couldn’t play heavy and catch up to people. Only now can you tell how is it performing, don’t make the FS IG mistake of overnerfing things that they feel bad to players, before fixing the bugs.
CONCLUSION
First steps are here, we are getting communication, we are getting stuff changed because we openly said no we do not want that.
What i would like to see in new world’s future
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More skill expressive PvP, now its fun and engaging but you need to make it more fluid for some weapons.
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More communication from devs sharing their feelings and listening to our feelings about the game.
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Less Nerfs in general, nerfs are almost always bad for the game because they make people unsatisfied. Buff the underperformers first.
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We need better UI for wars, where we can actually differentiate different groups by color or icon or anything for easier organisation.
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Arena pvp mode is one of the most requested things by the community.
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Gear sets within our inventory system would help us a lot, even if we just had 2-3 different presets we can carry, please make it easier to change from PvE gear and build to PvP gear and build ( not saying that i should be able to change mid mining a node from my luck gear to my PvP gear)
-dont slow down the weapons and make them feel unrewarding to use, raise the skill ceiling but lower the base damage but, let us cancel, or in any way let us play mechanically well.
Also don’t forget. if you are a Great axe getting kited, maybe your armor was a bit too heavy, and if you rush a musket across an open field you deserve to get killed.
Musket who rushes you in the point and dies on the spot, that would be their mistake.
thank you if you read this and i hope you consider it, from a player who wants to play this game for a long time.
I hope the communication between the AGS Team and players will get better and we all get to go to sleep happy 
EDIT : Formatting, thank you guy in the comments for suggesting that

