Thank you devs for listening to us! Here is some feedback for you guys!

*Part 1, appreciation for listening to our feedback, and more feedback on the gypsium system.

This game may have had a rocky start, but it CAN be better!

I just want to take a moment and appreciate what the devs are trying to do.
It is nice to know that feedback on the forums is being listened to, and they are willing to change the direction to make sense for the player base, the end consumer of the product that is the game. Most of us posts here because we love something about new world and we want to see it succeed.

I personally thing that the gypsium system is a positive change, and with the post about letting crafters keep their crafted GS , even though it was not planned that way, shows you guys listened.
We are your players , and we want to play your game. If you communicate with us and be as transparent as you can (ofc we can’t get to see everything and know everything, we know that) , you will always be able to get feedback from your players on how to make players keep playing the game.

I dont wanna say anything about the grind for expertise yet, because i haven’t had that much time with PTR, but from the looks of it , it is not too slow now, and a good thing about it is you can focus some specific things to watermark. No more weapon X players crying about how their weapon x is 560 WM and weapon Y they hate is 600WM.

I just hope you don’t make the grind too long…
The biggest part of power is gonna be correct perks, and getting good perks on gear is already hard to do ( WHICH IS HOW IT SHOULD BE ).

Boss drops are nerfed because we were spamming bosses for drops , because we had only 2 zones with chests for GS. Now we get 4 zones ( But with lower chance, have yet to decide for myself how it feels ) but i feel like i get less WM increases in general, but they are more impactful, and we can force watermark on specific things we want, like our main weapons or jewlery.
I cant be bothered to try to grind to 600gs on PTR, i preffer playing live, but i just hope it is not too long, you don’t want to discourage new players by making a 2 month wall in front of them, when they will already have one trying to get good perks on the gear. Buying god rolls from the TP is also going to be a BIG GRIND, because coin has to be made, it doesn’t fall from the sky.

*Part 2, PvP Balance.

To put some info behind why i feel qualified to talk about this, first of all this is my playtime
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About 100-200 hours of that is probably afk-ing but most of it is actual playtime.
I am a PvP player to the bone, that is why i bought the game, i still do PvE , but what i really love doing is PvP. Specifically PvP in true action combat MMO’s. Since level 10 i only unflagged a few times to do an expedition or an odd activity like that.
Elder scrolls online, black desert online, tera, blade and soul , that’s the kind of PVP i enjoy, very fast very reactionary with clear skill expression. That is something you guys are currently getting a bit wrong.

First of all to get the GA out of my mind.
PTR changes seem good so far. Did quite a lot of dueling using the GA and against it and it feels more like other melee now ( usually a rapier/hammer player 300dex 150int 50con light armor ) its a bit of an unusual combo but i like how it works together.

Do not listen to the people on the forums that are saying they can’t catch up to anyone with great axe now!
that is simply wrong. You can dodge/walk away from every single melee in this game except from great axe, now that is fixed people that are used to playing DPS with heavy armor are getting kited.
Ofc you are getting kited dudes you are wearing heavy armor. GA can be played light aswell, and kite as good as the rapier can. I would know, i played it for about 300 hours of my playtime.

The thing is , players got used to using heavy armor with melee, they forgot that you can Iframe, position well, actually use your brain and bait CD’s , not rush head first as a tank, but go from behind as a GA assassin. It works. It works on the PTR aswell.

GREAT AXE IS STILL STRONG AND THAT IS GOOD!

Weapons shouldn’t feel weak or unrewarding to play, you want every weapon to feel like the player matters more then the weapon, but the weapon is not holding you back with clunkiness.
If everything is just slightly overpowered, everything can make an impact in PvP, and everyone feels like they can do something against another player.

That is feedback for the buffer pass you guys did. Personally, i dont like it.
I dont like what was done with the bow aswell ( i have used it quite a bit but swapped to double melee because i honestly have bad aim with actual weapons that shoot, that’s my personal shortfall as a player, and i am aware of that, that’s why i am not a bow user even though i love the mobility and the fluidity.

Actually scratch that. i LOVED the fluidity, it has been killed. Musket feels clunky on PTR, so does the rapier. if you need to nerf something, try nerfing base damage, but don’t touch the fluidity and playability of the weapon, this hit the bow really hard as it feels much less fun to use.
That way the nerf can be easily reverted if it is underperforming. Instead of nerfing everything, more focus should be brought to buffing the underperforming weapons. If everyone has fun except for 1 or 2 classes, buff them to reach the level of fun we are having, don’t nerf everything else.

Ss damage passing through riposte a bug or a nerf? it wasn’t clarified, but i hope its a bug. Riposte is a great ability. Great for BOTH SIDES OF THE RIPOSTE. It has a very clear audio queue when it happens, and people who can calm down with the left click a little bit can actually easily dodge out of it, that’s why most rapier users use riposte to block incoming ranged damage and survive nukes, a glass cannon like me dies if he gets hit hard once.

I also think that you should have left the GA nerfs for the lounge distance and the bloodlust, but i don’t think you should have nerfed the damage, especially on reap.
As AGS says this is a live game. First FIX THE BUGS. Then collect data. Is the weapon still overperforming? adjust it.
The GA longue nerf, was not really nerf it just got brought in line with other melee who couldn’t play heavy and catch up to people. Only now can you tell how is it performing, don’t make the FS IG mistake of overnerfing things that they feel bad to players, before fixing the bugs.

CONCLUSION
First steps are here, we are getting communication, we are getting stuff changed because we openly said no we do not want that.

What i would like to see in new world’s future

  • More skill expressive PvP, now its fun and engaging but you need to make it more fluid for some weapons.

  • More communication from devs sharing their feelings and listening to our feelings about the game.

  • Less Nerfs in general, nerfs are almost always bad for the game because they make people unsatisfied. Buff the underperformers first.

  • We need better UI for wars, where we can actually differentiate different groups by color or icon or anything for easier organisation.

  • Arena pvp mode is one of the most requested things by the community.

  • Gear sets within our inventory system would help us a lot, even if we just had 2-3 different presets we can carry, please make it easier to change from PvE gear and build to PvP gear and build ( not saying that i should be able to change mid mining a node from my luck gear to my PvP gear)

-dont slow down the weapons and make them feel unrewarding to use, raise the skill ceiling but lower the base damage but, let us cancel, or in any way let us play mechanically well.

Also don’t forget. if you are a Great axe getting kited, maybe your armor was a bit too heavy, and if you rush a musket across an open field you deserve to get killed.
Musket who rushes you in the point and dies on the spot, that would be their mistake.

thank you if you read this and i hope you consider it, from a player who wants to play this game for a long time.
I hope the communication between the AGS Team and players will get better and we all get to go to sleep happy :sunny:

EDIT : Formatting, thank you guy in the comments for suggesting that

17 Likes

Bro I usually never do this but

Throw some better formatting on that bitch

Paragraphs and breaks for the win :slight_smile:

That is a very sloppy read

You spent a lot of time collecting your thoughts now spend the proper amount of time to format properly to reach the biggest audience

Most of these Yahoos will just complain like I did and not read it ( i read it )

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Thank you for the tip, i will get on it right away, I want this post to promote positivity and you are helping aswell with your feedback to me!

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The jury is till out on the whole Expertise update, but I’m willing to work with that for the time being.

I would like to ask for a clarification, though. The update post says the following:

  1. Adjust the way Expertise bumps work so there is a minimum, as well as a maximum. Currently there is no minimum, which can result in a few bad rolls at the start really demoralizing players. This will also decrease the average bumps needed to get from min to max Expertise. Our goal is to average around 35.

There’s some ambiguity here, especially in terms what the “average around 35” means. Does it mean that:

  1. AGS want players to go through 35 bumps on average, before they level their Expertise from 500 (where it’ll start) to 600? Or,
  2. an average bump in Expertise will be 35 ranks?

I’ve debated this tonight with a friend and we couldn’t determine which is the correct interpretation. Could we please get clarification on this?

Thank you guys in advance! @Zin_Ramu @Luxendra @NW_Mugsy @Macondo

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I believe its 35 expertise upgrades to reach 600, but i think it will be fine.
It is gonna be less rng then now. i think i had about 10-15 upgrades for my musket that gave me just 1 or 2 GS on live. On PTR that is not rly happening, i see a bigger bump every time consistently.

Armor goes up quite fast imho, and use your forced GS upgrades on your main weapons or jewlery, new players might actually be able to get to where we are even faster, most of my company mates who are not full 600GS yet are not 600 because they are not getting lucky with the weapon drops.

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My concern is, as far as I understand HWM - and by proxy, Expertise - is specific to armor slot&type as well as weapon type.

Which makes it 35 bumps for Chest, 35 for Head, 35 for Gloves, 35 for Legs, 35 for Boots… and that is ony for one type of armor, let’s say Heavy. If you ever want to use a Medium piece, you need to grind another 35 bumps for that slot. Then add Ring, Amulet, and Earring. And finally each weapon has its own Expertise score.

Let’s say you don’t need a second type of armor and you’ll stick with only Heavy. But you use WH, GA, Hatchet, and Sword&Shield, swapping them based on what you situationally need.
That’s another 35 for Shield, and 4*35 for each weapon.

That means you’ll need to grind 455 Expertise bumps (on average, could be much worse in reality) to get to 600.

Now, how often can you get an Expertise bump and what will it cost? This is where I see the massive grind still being a thing, if your interpretation is correct.

First of all light medium and heavy are all the same. Armor slots are 5 slots to bump expertise on.

Also currently we have to go through way more bumps on average to get capped then new players will , they added a minimum to the upgrade, not only a maximum, so you wont get spammed by unlucky 1GS increases anymore.

Opening elite chests still gives Expertise bumps, just less often, they should be more impactful tho. and ON TOP OF THAT you get to choose to bump some things manually with the gypsium system. i really feel like it will be better then it is now. And it doesn’t feel to bad to watermark on PTR imho

To add to my previous reply, you can think of the gypsium system as a suppliment to traditional GS grinding from running elite zones ( which are btw way better now, there is more of them and they got rebalanced quite nicely )

2 Likes

Ah, that might be where I was making a wrong assumption. Thanks for correcting that! That, on itself, is a big relief.

Okay, I can work with that. I’m willing to grind the elite chests, if there’s a meaningful return of investment. I guess we’ll have to see how frequently is “less often”. (Note: my RNG usually sucks… I play D&D and Pathfinder and I’m infamous for my ability to roll any number of “Natural 1s”.)

This is where I think most of my upgrades will be coming from, considering my bad RNG juju. :slight_smile:

Just play the game and dont ignore elite zones. Do the elites, play some OPR, get some dungeons going(every dungeon boss is a guaranteed Expertise increase ) , craft a little bit and gather aswell, and doing all kinds of different activites you will naturally progress your GS, which i think should be the way to go.

There is also bad luck protection in this game, after you dont get a GS increase in a few chests, you will for sure get one, the game takes pity on you :stuck_out_tongue:

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At last, the grinding will be easier, I don’t have to run same 2 open dungeons over and over again

they listen? its the same system like watermark… just fking remove it! there will be a point where legendary drops become common drops. what will happen then is crash the market!!! there is no ‘’ wow i got a legendary drop’’ then gearing becomes boring… and all legendary needs major rework to even be good than an epic…
they put so much fking work into a system that no 1 likes.
just let me farm a boss and get a cool legendary drop . or farm for mats that drop from a boss to make 1.
its mindblowing they spend this much workforce trying to fix a shit system INSTEAD addint CONTENT.

This is alot I’m pretty sure that if they only base the expertise function on PVE it would integrate fine just let us all PvP at full strength. They could say something like in the new world when your doing quests your build is based on expertise but I’m opr, wars, invasion ect the build will not be affected by expertise. I think that small change will keep the PvP players happy and make the PvE experience harder. But if they include expertise into everything then PvP will become more unfair and off-putting as it is now with the WH GA only ppl imagine those players with 100 attributes more? Crazy right

and the sword and shiled balance? why loses 15 atributes when use secondary weapon?
please, fix this! s/s users want to play pvp too

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Excellent feedback! Specific, positive and useful. Nice work OP. If only everyone fed back like this.

Great wall, tldr you wadte 1200 hours in 2 months and feel the need to tell us and give us your 0.2$.
Thanks you can go.

You see a post on forums not crying but actually providing feedback to the devs from a perspective of a player who has actually seen pretty much the entirety of the game and it’s mechanics and you cry about that?

Thanks, you can go.

We really need a better way of spotting enemy heals vs friendly healing circles in war. Also the war roster UI needs to be looked at. Kicking/moving people is very buggy.

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Agreed, some QoL would be great. They said they are working on the friendly vs enemy heals thing but its much more difficult to get that one done then it seems apparently, but they say they are working on that.

The UI is actually horrible i agree with you on that for sure.
also things like for example let us color coordinate teams in wars like the dot above people , would be cool if you could set different colors for different groups , or like give a certain person a gold start instead of the blue marker so like groups know who to actually follow because rn it tends to be very very hard to follow that stuff. There is a lot more things like that, that are not gamebreaking but they are frustrating especially for leaders of the wars.