Thank you devs for listening to us! Here is some feedback for you guys!

Thank you for the tip, i will get on it right away, I want this post to promote positivity and you are helping aswell with your feedback to me!

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The jury is till out on the whole Expertise update, but I’m willing to work with that for the time being.

I would like to ask for a clarification, though. The update post says the following:

  1. Adjust the way Expertise bumps work so there is a minimum, as well as a maximum. Currently there is no minimum, which can result in a few bad rolls at the start really demoralizing players. This will also decrease the average bumps needed to get from min to max Expertise. Our goal is to average around 35.

There’s some ambiguity here, especially in terms what the “average around 35” means. Does it mean that:

  1. AGS want players to go through 35 bumps on average, before they level their Expertise from 500 (where it’ll start) to 600? Or,
  2. an average bump in Expertise will be 35 ranks?

I’ve debated this tonight with a friend and we couldn’t determine which is the correct interpretation. Could we please get clarification on this?

Thank you guys in advance! @Zin_Ramu @Luxendra @NW_Mugsy @Macondo

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I believe its 35 expertise upgrades to reach 600, but i think it will be fine.
It is gonna be less rng then now. i think i had about 10-15 upgrades for my musket that gave me just 1 or 2 GS on live. On PTR that is not rly happening, i see a bigger bump every time consistently.

Armor goes up quite fast imho, and use your forced GS upgrades on your main weapons or jewlery, new players might actually be able to get to where we are even faster, most of my company mates who are not full 600GS yet are not 600 because they are not getting lucky with the weapon drops.

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My concern is, as far as I understand HWM - and by proxy, Expertise - is specific to armor slot&type as well as weapon type.

Which makes it 35 bumps for Chest, 35 for Head, 35 for Gloves, 35 for Legs, 35 for Boots… and that is ony for one type of armor, let’s say Heavy. If you ever want to use a Medium piece, you need to grind another 35 bumps for that slot. Then add Ring, Amulet, and Earring. And finally each weapon has its own Expertise score.

Let’s say you don’t need a second type of armor and you’ll stick with only Heavy. But you use WH, GA, Hatchet, and Sword&Shield, swapping them based on what you situationally need.
That’s another 35 for Shield, and 4*35 for each weapon.

That means you’ll need to grind 455 Expertise bumps (on average, could be much worse in reality) to get to 600.

Now, how often can you get an Expertise bump and what will it cost? This is where I see the massive grind still being a thing, if your interpretation is correct.

First of all light medium and heavy are all the same. Armor slots are 5 slots to bump expertise on.

Also currently we have to go through way more bumps on average to get capped then new players will , they added a minimum to the upgrade, not only a maximum, so you wont get spammed by unlucky 1GS increases anymore.

Opening elite chests still gives Expertise bumps, just less often, they should be more impactful tho. and ON TOP OF THAT you get to choose to bump some things manually with the gypsium system. i really feel like it will be better then it is now. And it doesn’t feel to bad to watermark on PTR imho

To add to my previous reply, you can think of the gypsium system as a suppliment to traditional GS grinding from running elite zones ( which are btw way better now, there is more of them and they got rebalanced quite nicely )

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Ah, that might be where I was making a wrong assumption. Thanks for correcting that! That, on itself, is a big relief.

Okay, I can work with that. I’m willing to grind the elite chests, if there’s a meaningful return of investment. I guess we’ll have to see how frequently is “less often”. (Note: my RNG usually sucks… I play D&D and Pathfinder and I’m infamous for my ability to roll any number of “Natural 1s”.)

This is where I think most of my upgrades will be coming from, considering my bad RNG juju. :slight_smile:

Just play the game and dont ignore elite zones. Do the elites, play some OPR, get some dungeons going(every dungeon boss is a guaranteed Expertise increase ) , craft a little bit and gather aswell, and doing all kinds of different activites you will naturally progress your GS, which i think should be the way to go.

There is also bad luck protection in this game, after you dont get a GS increase in a few chests, you will for sure get one, the game takes pity on you :stuck_out_tongue:

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At last, the grinding will be easier, I don’t have to run same 2 open dungeons over and over again

they listen? its the same system like watermark… just fking remove it! there will be a point where legendary drops become common drops. what will happen then is crash the market!!! there is no ‘’ wow i got a legendary drop’’ then gearing becomes boring… and all legendary needs major rework to even be good than an epic…
they put so much fking work into a system that no 1 likes.
just let me farm a boss and get a cool legendary drop . or farm for mats that drop from a boss to make 1.
its mindblowing they spend this much workforce trying to fix a shit system INSTEAD addint CONTENT.

This is alot I’m pretty sure that if they only base the expertise function on PVE it would integrate fine just let us all PvP at full strength. They could say something like in the new world when your doing quests your build is based on expertise but I’m opr, wars, invasion ect the build will not be affected by expertise. I think that small change will keep the PvP players happy and make the PvE experience harder. But if they include expertise into everything then PvP will become more unfair and off-putting as it is now with the WH GA only ppl imagine those players with 100 attributes more? Crazy right

and the sword and shiled balance? why loses 15 atributes when use secondary weapon?
please, fix this! s/s users want to play pvp too

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Excellent feedback! Specific, positive and useful. Nice work OP. If only everyone fed back like this.

Great wall, tldr you wadte 1200 hours in 2 months and feel the need to tell us and give us your 0.2$.
Thanks you can go.

You see a post on forums not crying but actually providing feedback to the devs from a perspective of a player who has actually seen pretty much the entirety of the game and it’s mechanics and you cry about that?

Thanks, you can go.

We really need a better way of spotting enemy heals vs friendly healing circles in war. Also the war roster UI needs to be looked at. Kicking/moving people is very buggy.

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Agreed, some QoL would be great. They said they are working on the friendly vs enemy heals thing but its much more difficult to get that one done then it seems apparently, but they say they are working on that.

The UI is actually horrible i agree with you on that for sure.
also things like for example let us color coordinate teams in wars like the dot above people , would be cool if you could set different colors for different groups , or like give a certain person a gold start instead of the blue marker so like groups know who to actually follow because rn it tends to be very very hard to follow that stuff. There is a lot more things like that, that are not gamebreaking but they are frustrating especially for leaders of the wars.

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Whats your problem? Stop embarassing yourself lol