Thank you devs for listening to us! Here is some feedback for you guys!

The jury is till out on the whole Expertise update, but I’m willing to work with that for the time being.

I would like to ask for a clarification, though. The update post says the following:

  1. Adjust the way Expertise bumps work so there is a minimum, as well as a maximum. Currently there is no minimum, which can result in a few bad rolls at the start really demoralizing players. This will also decrease the average bumps needed to get from min to max Expertise. Our goal is to average around 35.

There’s some ambiguity here, especially in terms what the “average around 35” means. Does it mean that:

  1. AGS want players to go through 35 bumps on average, before they level their Expertise from 500 (where it’ll start) to 600? Or,
  2. an average bump in Expertise will be 35 ranks?

I’ve debated this tonight with a friend and we couldn’t determine which is the correct interpretation. Could we please get clarification on this?

Thank you guys in advance! @Zin_Ramu @Luxendra @NW_Mugsy @Macondo

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I believe its 35 expertise upgrades to reach 600, but i think it will be fine.
It is gonna be less rng then now. i think i had about 10-15 upgrades for my musket that gave me just 1 or 2 GS on live. On PTR that is not rly happening, i see a bigger bump every time consistently.

Armor goes up quite fast imho, and use your forced GS upgrades on your main weapons or jewlery, new players might actually be able to get to where we are even faster, most of my company mates who are not full 600GS yet are not 600 because they are not getting lucky with the weapon drops.

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My concern is, as far as I understand HWM - and by proxy, Expertise - is specific to armor slot&type as well as weapon type.

Which makes it 35 bumps for Chest, 35 for Head, 35 for Gloves, 35 for Legs, 35 for Boots… and that is ony for one type of armor, let’s say Heavy. If you ever want to use a Medium piece, you need to grind another 35 bumps for that slot. Then add Ring, Amulet, and Earring. And finally each weapon has its own Expertise score.

Let’s say you don’t need a second type of armor and you’ll stick with only Heavy. But you use WH, GA, Hatchet, and Sword&Shield, swapping them based on what you situationally need.
That’s another 35 for Shield, and 4*35 for each weapon.

That means you’ll need to grind 455 Expertise bumps (on average, could be much worse in reality) to get to 600.

Now, how often can you get an Expertise bump and what will it cost? This is where I see the massive grind still being a thing, if your interpretation is correct.

First of all light medium and heavy are all the same. Armor slots are 5 slots to bump expertise on.

Also currently we have to go through way more bumps on average to get capped then new players will , they added a minimum to the upgrade, not only a maximum, so you wont get spammed by unlucky 1GS increases anymore.

Opening elite chests still gives Expertise bumps, just less often, they should be more impactful tho. and ON TOP OF THAT you get to choose to bump some things manually with the gypsium system. i really feel like it will be better then it is now. And it doesn’t feel to bad to watermark on PTR imho

To add to my previous reply, you can think of the gypsium system as a suppliment to traditional GS grinding from running elite zones ( which are btw way better now, there is more of them and they got rebalanced quite nicely )

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Ah, that might be where I was making a wrong assumption. Thanks for correcting that! That, on itself, is a big relief.

Okay, I can work with that. I’m willing to grind the elite chests, if there’s a meaningful return of investment. I guess we’ll have to see how frequently is “less often”. (Note: my RNG usually sucks… I play D&D and Pathfinder and I’m infamous for my ability to roll any number of “Natural 1s”.)

This is where I think most of my upgrades will be coming from, considering my bad RNG juju. :slight_smile:

Just play the game and dont ignore elite zones. Do the elites, play some OPR, get some dungeons going(every dungeon boss is a guaranteed Expertise increase ) , craft a little bit and gather aswell, and doing all kinds of different activites you will naturally progress your GS, which i think should be the way to go.

There is also bad luck protection in this game, after you dont get a GS increase in a few chests, you will for sure get one, the game takes pity on you :stuck_out_tongue:

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At last, the grinding will be easier, I don’t have to run same 2 open dungeons over and over again

they listen? its the same system like watermark… just fking remove it! there will be a point where legendary drops become common drops. what will happen then is crash the market!!! there is no ‘’ wow i got a legendary drop’’ then gearing becomes boring… and all legendary needs major rework to even be good than an epic…
they put so much fking work into a system that no 1 likes.
just let me farm a boss and get a cool legendary drop . or farm for mats that drop from a boss to make 1.
its mindblowing they spend this much workforce trying to fix a shit system INSTEAD addint CONTENT.

This is alot I’m pretty sure that if they only base the expertise function on PVE it would integrate fine just let us all PvP at full strength. They could say something like in the new world when your doing quests your build is based on expertise but I’m opr, wars, invasion ect the build will not be affected by expertise. I think that small change will keep the PvP players happy and make the PvE experience harder. But if they include expertise into everything then PvP will become more unfair and off-putting as it is now with the WH GA only ppl imagine those players with 100 attributes more? Crazy right

and the sword and shiled balance? why loses 15 atributes when use secondary weapon?
please, fix this! s/s users want to play pvp too

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Excellent feedback! Specific, positive and useful. Nice work OP. If only everyone fed back like this.

Great wall, tldr you wadte 1200 hours in 2 months and feel the need to tell us and give us your 0.2$.
Thanks you can go.

You see a post on forums not crying but actually providing feedback to the devs from a perspective of a player who has actually seen pretty much the entirety of the game and it’s mechanics and you cry about that?

Thanks, you can go.

We really need a better way of spotting enemy heals vs friendly healing circles in war. Also the war roster UI needs to be looked at. Kicking/moving people is very buggy.

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Agreed, some QoL would be great. They said they are working on the friendly vs enemy heals thing but its much more difficult to get that one done then it seems apparently, but they say they are working on that.

The UI is actually horrible i agree with you on that for sure.
also things like for example let us color coordinate teams in wars like the dot above people , would be cool if you could set different colors for different groups , or like give a certain person a gold start instead of the blue marker so like groups know who to actually follow because rn it tends to be very very hard to follow that stuff. There is a lot more things like that, that are not gamebreaking but they are frustrating especially for leaders of the wars.

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Whats your problem? Stop embarassing yourself lol

Am i not allowed to provide feedback on different game systems? Did i say anything that personally angered you? If so my apologies but i see no point in any of your comments.
The thread i posted in is called game feedback.
I provided my personal feedback whit which you dont have to agree at all. If thats the case, you can provide your own feedback that is based on your gameplay and experience and send it to the devs. Will they read it? I dont care. Ill be happy if they do, if they don’t thats okay, they cant read all of it for sure, but what i am doing is not hurting you. You didn’t have to read my post since you obviously dont care about it, so there is nothing to comment on.
I think i have knowledge that is actually meaningfull.

A few fun facts you didn’t know probably to piss you off even more.

*every single weapon can dodge riposte after a heavy attack except for the great axe. its has about 5 more recovery frames then others weapons. I know. I counted frames. That is a big inconsistency in the game and is a unique problem to the great axe, and it puts it at disadvantage against rapier users compared to every other melee weapon in the game. Not impacted by the 250 strength bug ofc, tested that aswell.

  • If you play full strength hammer in light armor there is a combo that one shots all except for the heaviest of enemies with full resilience stack. you are cc’ed for the whole duration and the only weapons in the game capable of not getting one shot by it are as follows:

    -Rapier can escape it with evade ( Pretty much always up so 10/10 gets away)
    -Bow can escape it but only if it has a 15 sec cooldown ability up that is very easy to bait.
    -Sword and shield can escape it if it has a 24second ability not on cooldown.

    • hatchets that are berserking can escape it.

Every other class gets straight up 1 shot if they dont have full heavy with stacked resilience ( survives with very low hp) or freedom ( can dodge from the second part of the combo) . There is actually no way to get out of it and it does about 710% weapon damage.
Its done with 0 weapon perks and can be made much more lethal if you actually take time to build for it. Not to mention the 710% damage is before any buffs from perks, and when you add that it counts for approximately a 40% damage increase on the whole combo ( which is not from 710% to 750%, its increasing the 710% weapon damage done by the 40% so its actually about 994% weapon damage in a single unescapable combo.)
I never got killed by it as i don’t think many people figured out how strong it is, and I theory crafted it myself…because i love doing that…it is fun for me. Built it and tested it heavily. I don’t use it since i think its not fun for the receiving end at all and i think that it should not be possible to do, and i mostly damage with my fave weapon since the beta,rapier. Which as you can see i also pointed out has a flaw that gives it unfair advantage against a certain weapon.

This is constructive and proper feedback. Your coments are utter trash and don’t belong in a thread like this. You get nothing out of it except for showing everyone you have an inferiority complex.
Do you hate the fact that i love PvP in games , and love the PvP system in this game enough to care about it?

Thanks, you can go.
I think it has potential to be one of the best PvP experiences when a few inconsistencies get ironed out. Again, you might not care about PvP, but i do, and i have a right to provide feedback in a thread designed for it.
Thank you