You never played any fkin game into min maxing to not realise that 10% is a huge difference right? Unbelievable logic that you have, because there is no logic
We do need a video about the plan for tanks
Also I swear to god I will rage if they patch this shield bug tonight and the shield attributes go back to not counting when we have our secondary weapon out.
It was inexcusable that this issue lasted in the game as long as it did and then when they fixed it they completely messed it up.
Bruisers are way too effective compared to tanks. There is no reason whatsoever to play a tank currently, because bruisers do the same while also being effective elsewhere.
Fortify is hella easy to come by as well, almost everyone in a group has nearly permanent fortify upkeep.
Tanks should have some kind of debuff aura to assiste team. Maybe aura that makes heals less effective or sth around?
Lol wut? As if tanks struggled with physical resistances?
agree
I’m afraid of that too
We need more utility or CC.
just the taunt work in pvp applying some debuff would already be amazing
agree!
If they reworked taunt to have a PVP addition that puts an area of affect around your tank, inside of which only players were getting rend applied, that would make people attack him pretty quickly.
They could show the area of affect of the taunt in PVE using the same circle and have it stay up for the duration of the taunt, but any enemy player standing inside of it would get a debuff until the circle went away.
This way you could more easily and visibly gauge if mobs are inside your taunt distance in PVE tanking and without changing a thing you could go play PVP and get players to attack you or pay the price.
Not a bad idea
Yea and it would make sense since tank shoul be in first place. So aura 2.5-5m around applying debuff would give result devs trying to get - no more big masses of bruisers spaming left click siting on top of healing and using no brain.
Tried to tank M10 Genesis today and it was really really hard. And everybody got kind of passive aggressive mad on the tank.
you just need to swap the perk for 200 and 250 con. I am already going through lvl 10 mutations with hatchet and wh, shild (heavy) is usless in pvp… RIP Tanks
oh no… -200 hp
This perk from 200 cos is not the issue at all. The problem gonna be if a tank accidently will do a dodge, then he may be screwed up. I would like to see stamina of blocking and dodge separated.
Another weapon defeated by great axe hammer.
When will they realize the real problem??
200 con talent is being used by dps to become pretty much as tanky as a tank while not having to fully invest in being a tank. Imo they should have switched the 300 and 200 con attribute bonuses and buffed the armor bonus from 20% to 30%.
The tears from brusiers would be delicious and well deserved… Broken brainless build