Why not just put a global cooldown on stun effects? If you’ve been stunned, you can’t be stunned again for another 10-30 seconds(including post-death)? Or something. To offset stun locks, PvE is a different story though, that should be available against mobs unless a skill for that mob.
Now, dodging a stun would not trigger the Global Cooldown of course, this is only after being effected by the stun.
If they went this route though, i think stuns would need to last longer than 2-3 seconds, possibly 4-5 seconds, due to item perks that can shave off %.
Same goes for any movement lock effect(daze, root, stun, knockback/down, etc), not snare.
Because it takes 0 skill if it’s automatically triggered. Just like defy death. Also it doesn’t give players a choice on When to activate their state of stun resistance upon getting stunned. With your idea the game will turn into stunning someone far away. Running around knowing they got 10 sec stun resist. Then from there they go in with a lock. It doesn’t give players a choice to remove the stun state on a long range stun or not. Also 10secs is too long. Maybe 7 at the most.
I think it would actually create a lot of skill. We’re thinking about this in a war sense, it’s going to be messy regardless. I believe this solution allows more push’s, more action within a war.
In 2v2, 5v5, cool downs to triggers cause even more strategy imo.
You’re splitting hairs on the last sentence, I’m not saying “this is the best idea”, I’m making a blanket suggestion.
We just have to agree to disagree. I’ve played games where we have a remove shock mechanic. And if that thing were to ever trigger upon the very first stun you ever received. It would mean certain death. Players need the option to choose when to activate their remove shock state
(Like berserk)
Basically an mmo but not the standard mmo. MMOs like New World are just too plagued with bots, RMT, exploiters as long as their is a market & in-game currency that can be traded. Only game I can think of handling it well is FF14 but their pvp is pretty underwhelming.
Elden Ring is an open world sandbox as much as Genshin Impact is; without the Microtransactions & gacha shit, but with perfected dark souls combat & pvp in the form of invading other people’s play through if their server is open.
It’s from the creators of dark souls, trying out a new IP for open world multiplayer games. New World combat is basically a less fleshed out version of Dark Souls.
Yes, that’d be a blanket, because it’s for “everyone”. To remove, one type of effect?
You had a conversation where this would be something for maybe, movement lock effects but if it’s only for stun, which is only from a set number of weapon masteries. From a game design standpoint I can’t see this being a thing. You’d have to include root, stun/dazes, knockbacks, etc.
But again, being given the choice when to use it, all it is at that point is a performance gate. Giving the attacker the choice still leaves uncertainty.
Stun in this game is so bad your own teammates can grief you after you painstakingly chased a rat runner and managed to land a stun on him just by light attacking him once and freeing him from the stun immediately. If anything, stun shouldn’t break on taking damage and runaway meta needs to be severely nerfed before cc removal options are even considered.