Basically an mmo but not the standard mmo. MMOs like New World are just too plagued with bots, RMT, exploiters as long as their is a market & in-game currency that can be traded. Only game I can think of handling it well is FF14 but their pvp is pretty underwhelming.
Elden Ring is an open world sandbox as much as Genshin Impact is; without the Microtransactions & gacha shit, but with perfected dark souls combat & pvp in the form of invading other people’s play through if their server is open.
It’s from the creators of dark souls, trying out a new IP for open world multiplayer games. New World combat is basically a less fleshed out version of Dark Souls.
Yes, that’d be a blanket, because it’s for “everyone”. To remove, one type of effect?
You had a conversation where this would be something for maybe, movement lock effects but if it’s only for stun, which is only from a set number of weapon masteries. From a game design standpoint I can’t see this being a thing. You’d have to include root, stun/dazes, knockbacks, etc.
But again, being given the choice when to use it, all it is at that point is a performance gate. Giving the attacker the choice still leaves uncertainty.
Stun in this game is so bad your own teammates can grief you after you painstakingly chased a rat runner and managed to land a stun on him just by light attacking him once and freeing him from the stun immediately. If anything, stun shouldn’t break on taking damage and runaway meta needs to be severely nerfed before cc removal options are even considered.
Yeah, they should actually add a real stun haha. That’d make more sense, a literal 1-3 stun effect, but a 4-5 second daze effect(breaks on impact).
@bottemtext that’s actually an idea, a limited (2 to 3?) consumable would be great, that has what @Crazitomali is talking about, a 60s cooldown.
This way you get to choose, but only limited within the event you’re in(OPR/War/future Arenas).
This consumable should honestly be available in open world for PvE(which means it’d be available for open world PvP, but that’s not competitive), with same stack limit as other consumables.