The best game developer advice I've ever heard

it matters in the case of gear and skins. which they have been failing at.

something something clown skins,

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I agree and adding grinds on top of grinds is not good. However, people need to understand that developing mmo content isn’t an easy task and takes an insane amount of time. MMOs are the genre that take the longest to develop from the ground up compared to all other genres.

Today’s gamers are all about rushing through content to hit max level asap and then complain when they have nothing to do. This happens here, in WoW, FFXIV, all mmos. Then from there, it takes a lot of time to produce more content in a fairly timely manor. It could take months for a company to produce quality content where people find ways to complete it all in a few days which is why they have gating.

Speaking of gating really quick, it is good and bad. Things like gating mutations/expeditions in general is bad. There is 0 reason to do this. Gating that I feel is good is unlocking certain content area/events etc. This game doesn’t have much of an end game so hard to give an example here but like in WoW. They gate rep or certain steps to progress because they want people to stay playing and not finish everything in 2 days.

MMOs are basically never ending games. It is extremely difficult to keep people playing which for non sub games like this losing people still means losing money from the cash shop as those people could buy things. So having grinds is needed in mmos to keep more than if developers made easy/fast grinds as people will get bored a lot faster because they have everything done.

If New World had raids, others types of “OPRs” like Capture the flag or even other versions of OPR, a few more end game expeditions then they could lose some of the insane grinds like expertise only to then have shards grinds for every piece of gear to get to 625 and then rinse and repeat if you replace an item.

Section 7 covered transmog. :wink:

It’s ok to make skins that many don’t like. Hating a skin is better than being indifferent to it as it evokes strong emotions.

New World has plenty of cool designs, most of them are just locked behind poor stats.

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well im talking more along the line of cohesive aesthetic there is one thing to say you like or dislike the skins from the shop. its another when the skins overall doesn’t match the established aesthetic of the game.

transmog will help some but it doesn’t change the fact that end game aesthetics stagnated and shop skins dont mesh.

like semi realistic armor at lower levels great. some of the orichalcum stuff fantastic looking. then there is void bent. hitting more into wow style exaggerated crap ok. ancient stuff ok looks like it belongs, angry earth a little silly but its wood stuff. then there is the thanos infinity armor skin off the shop with a top hat steam punk look. like why.

the recent barbarian one is sort of ok though the excessive spikes could be considered a little silly.

on the infinity stone armor. it wouldnt be as bad if say some region had a bunch of steam punk weapon smiths that dressed in that fasion. then it would kind of make sense but as it is it doesnt.

not even the syndicate (the alchemist) looks like the skin and or the furniture stuff.

bringing magic into it. its like playing in the neon kamigawa set and suddenly having a card with art from new capenna . it just doesn’t make sense. (i mean multi verse and planeshifting but still)

If you’re familiar with my other posts and the things I harp about, this probably won’t come as a huge surprise to you, but…

All those crazy high-fantasy designs started coming in around the time New World made the switch to start targeting the MMO crowd. Not just the outfits though, the weapon abilities starting become more and more over the top like the rapier’s Fleche that has players flying through the air like M. Bison and the great axe’s Gravity Well tearing holes in the fabric of reality.

And the whole move to trinity game design or the dumbing down of action combat in general. It’s all connected.

thanks i hate it.

edit: like i dont mind things being reasonably flashy but at least keep it in theme for the game.

also something id love to see when world bosses comes up.

considering this is a game about a mysterious land with extestetial dread with no way out. there should be skulking world bosses that track players, that can mess with and split up groups and individually takes out people but requires an entire company to deal with for some fat loot.

big spider like corrupted crawler that hides behind trees and stuff. in any area. low levels would see that crap and go OH SHIT and so would lv 60 max gear people too. (especially if the full area gets the corrupted portal fog of war treatment)

also for a semi tropical area where the hell are the bananas i just realized we dont have bananas.

but this all ties into the original vision isue and the theme of the game which ags cant fricking settle on.

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Devs please this. Please go through and change mobs in older territories, existing dungeons, add animations, add lore to them, include them in quests, spend an entire month on lore and mobs. This would make such a large change in my humble opinion <3

@Shadow_Fox @Luxendra @Centeotl

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seriously please post it notes alone isnt enough,

they are great for clarification or small hints at things but the old adage show dont tell still rings true for this visual media.

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So true! I really like the designs of many of the overworld dropped sets. The Ancients are one. Pretty much any tier, cloth or leather. But like everything else, getting any of that with the actual stats you want…RNG hell.

This is why I join so many other players and ask for a transmog system that will us take the look of a crap piece of gear with nice appearance and put that appearance on a good piece of gear with a crappy appearance.

After playing NW I don’t know if I can switch back to traditional RPG with classes to be honest.

And I want to try Ashes of Creation so bad.

cant even get the forest warden set. i seriously SERIOUSLY hope that the hinted at bad guy angry earth chick zone has that at t5 590+

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was thinking more eldritch horror but a human sized stalker could also work.

a size diffrence can also invoke a sense of dread if done right. and colossal world bosses are cool if also done right.

I was amore alluding to the fact that Margit the Fell ripped new players new assholes left and right as a significantly challenging gatekeeper boss.

Imagine if people actually felt intimidated to fight something in New World. Like, the closest I get to the that feeling is joining a Tempest PUG and rolling up on Neishatun. It’s like “Ok, time to see if my teammates are actually trash or not.”

I’m not worried about the boss so much as I am worried about my teammates. I want to feel challenged by the boss, not the number of chromosomes my teammates have.

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ah that’s from elden ring. didnt play that yet.

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Mark Rosewater is a legend. Not many people stay in the game industry and remain true to their game as much as he has. What a legend. No matter how dedicated you are to the game, he is definitely one you can always learn from.

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Really good post, funniest thing for me out of this is I have absolutely no idea what the lore/story in this game is.

I 100% agree with the OP’s take.

Specific to #10: One very important thing I learned as a developer (not games) was to get out of the way of the user as much as possible. Create an environment that is sensible and straightforward, and let them do whatever it is they need to do: in the case of a game, the user needs to PLAY.

Making the players jump through a lot of arbitrary hoops isn’t play. Nothing about grinding expertise or crafting RNG is fun.

On the other hand, housing is. Furnishing a home is a combination of leveling crafting and finding/buying recipes, and then the system mostly gets out of the way of the player and lets them explore what their house can look like. AGS did a good job with the basic structure of housing, in a way they didn’t with systems like armorsmithing.

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Speaking of which, crafting was supposed to have stupidly strong weapons & armor locked behind rare drop recipes.

Except, you know. We have the RNG Gamba system.

Used to be cool getting those schematics. Now they’re just for novelty of having a crafting bench filled out for crap named craftables.

During the leveling process your random crafts can chance at creating a named weapon. No such thing in end-game crafting. FeelsBadMan.

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I mostly agree with you on furnishing, but even there they stuck their hands in to limit players in a way that doesn’t allow agency. Only being able to put up certain numbers of certain types of items is a limit that just doesn’t make any sense.

I had my girlfriend help me decorate my Ebonscale Reach house because I thought it would be a fun activity for us (it was) even though she doesn’t play the game. I bought or made all of the things I wanted, then we went through the rest of my inventory and started getting really into it. But then we ran into the limit on the number of lighting elements that you can have in your house. WTF? And then there’s the limit on the total number of items in your house, as well. And only being able to put up 5 trophies at a time. Not sure if there are other limits on furnishing your home, but they just don’t make sense to me.

I can kind of understand the trophy thing being an azoth sink before they nerfed azoth travel costs, but now it’s just annoying. Should be able to put them all up, or even just have them in the local storage, and activate them from the character screen. Otherwise, it’s just another time sink where you’re not playing the game.