Personally, and as the only remaining major game changing quick & easy win, I would slash all cooldowns by at least half of what they currently are for most pure DPS abilities to make the moment to moment combat feel more tactical / engaging / fun / fast and varied with me in control rather than the timers.
Action combat with few abilities truly shines with low cooldown timers, but otherwise feels repetitive, predictable and quickly gets boring.
I feel like the game is forcing me to switch weapons just to use their cooldowns and switch back…not exactly my kind of fun and exciting combat system.
*To get an idea of what this cooldown change would look like if all 3 abilities were brought down to a 6 sec cooldown, try playing a Paladin in Lost Ark and only use QWE (the first three abilities) in between mouse click attacks repeatedly.*
I also feel like the game is forcing me to have to use two weapons whether I like it or not, taking away from the identity of the individual weapons and turning them into primary/secondary sets in what feels like a forced way to play in a specific way. (Unlike Elden Ring / Lost Ark / BDO / GW2 / ESO for example).
Most cooldowns should not exceed 6 seconds for pure DPS abilities and 12-16 seconds for other mixed heal/cc/movement …etc+dmg abilities, imho. This is already the case with many other games, Elden Ring, Lost Ark, BDO, GW2 and ESO for example.
Spamming mouse clicks is making the experience feel extremely boring currently. This is how it currently feels for me:
burn all cooldowns from both weapons
spam left clicks until cooldowns recover
What it could feel like instead:
tactically choose between left click light/heavy attacks. If I light attack, I get a 10% DPS increase per hit, maxing out at 20% dmg increase.
tactically choose to left click heavy attack. If I heavy attack, I get a 10% defensive damage shield stacking at max 20% damage reduction. Max light/heavy attacks needed per fight: 2 lights, 2 heavies within a minute long fight then rinse and repeat (self buffs from light/heavy last 60 seconds)
tactically pick any ability from 6 possibilities from two weapons with the only worry being how not to miss the target and deplete mana / stamina as opposed to worrying about long cooldowns (which would only make sense for tab target games with dozens of abilities where you’re not dodging/blocking to avoid damage and auto attacking instead of using the mouse to aim and hope you land a hit).
do the above while dodging, blocking and potting to try and outlast the opponent.
Not trying to bash you, but, this will make the game very unbalanced. if you change the combat engagement “rule set”, that means re-balancing (look at that other BIG game starting with the letter W). And lots of it. And it will not bring player back, the game has other issues than cutting CD in half. And again, not trying to bash you…but, I think this is just you trying to make a system into something that it isn’t to fit the playstyle you want and not for the game’s sake. Good red herring though!
The thing is EVERY other game that has PvP in it follows the same concept. NW combat just isn’t fun.
And when it comes to balance, that issue will never be resolved and it has never been resolved by any other game either. Would you rather a boring game that’s balanced or a fun game that’s exciting in its moment to moment combat interactions?
If that’s their worry, then simply double the base health for all player characters. Players feel extremely frustrated and blame the game anyway when they die or fail to perform certain actions.
I’m just going by your title. This will not bring players back. People who left will not look back because this game has left a really bad taste in their mouth (myself included - I just came by to see what’s left of the cries and eulogies). It will just cause more cries from the already dwindled population (From Forbes - 3% of the starting population) for TOO OP to I GOT NERFED etc. and the result being the ones that are used to the system that doesn’t like the new system will just leave.
Even if the haters don’t wanna come back, at least new players will have fun and the ones currently playing can keep enjoying the game. Many people will return, the non haters especially.
I don’t want the haters to come back and bring their toxic attitudes with them. These are the childish type, stubborn enough to not wanna do so anyway.
…and the result being the ones that are used to the system that doesn’t like the new system will just leave.
I mean, that really shows you are sunk into what you believe and not looking at it from a bigger picture/bird’s eye view. And the sign of defensiveness from your replies also are starting to confirm what I said originally. My replies are not to make you upset. It was a counter to what can (and most likely) will happen. You took it as an attack and became defensive. So I’ll stop. Enjoy NW Sir/Madam!
Your forbs statistics mean nothing. Valheim stats show the exact same trend. Game started with over half a million concurrent players and it is below NW numbers currently.
That means nothing other than players experienced enough of its current iteration and moved on to check out other games while they wait for major changes to bring them back also temporarily like is the case with all live service games nowadays. You check out the content and move on to something else that’s new and fresh and do so endlessly.
Only true NW and AGS haters use these kinds of arguments to dissuade others from trying the game in an effort to see it fully dead and shutdown. This is what being “free” means in America, land of the free ks.
Who’s being narrowminded when all you’re throwing back is “haters?” I don’t hate the game. I actually hope that it becomes successful in the future. And, if you’re going to quote me on “leaving a bad taste in my mouth,” well, it did. But that doesn’t mean I hate the game or the devs.
Again, goes back to what I stated about your persuasion/suggestion opinion. I think you really need to take a breath and take a step back and look at this post again.
Currently you cannot even land a single fireball anyway. Not like the opponent is gonna stand there and wait for you to hit them. Elden ring allows you to spam a single spell endlessly as long as you have mana. It’s not like NW gives you endless mana so you can spam it endlessly.
It sounds like you don’t want anyone to be brought back anyway. What is it in your opinion that’s needed to bring players back then?
Right, you throw the fireball into a grav, which is now on a 12 second timer per your post.
Either way anything about your suggestion isn’t going to bring people back by the thousands. Long ability cooldowns are NOT the biggest issue with the game right now. It’s not even in the top 20.
Edit: Me saying your opinion is bad doesn’t equate to me not wanting people to come back to the game.
BTW: Going to be a grammar police here, but, it should help you when you are trying to get a point or idea across and look more legitimate or professional. It’s “En Masse.”
Hey I don’t mind others disagreeing, but don’t just stop there, do share your own ideas in what could bring players back instead of just shooting down other people’s feedback in hopes that it doesn’t make it into the game so it dies quickly and your other beloved dying games can outlast it.
To get an idea of what this cooldown change would look like if all 3 abilities were brought down to a 6 sec cooldown, try playing a Paladin in Lost Ark and only use QWE (the first three abilities) in between mouse click attacks repeatedly.
I’m having more fun just repeatedly using 3 out of 9 abilities in the Paladin kit from Lost Ark than I’ve had with the entire NW game and all its weapons.
@Willard@BRGF@Centeotl@Zelme please convey this to the devs and have them try it themselves and compare with NW combat. Thank you.
Lost Ark is currently dominated by PVE fans especially because of its combat and movement/animations fluidity. PVP is also getting nothing but praise since it’s equalized.
How is this different from Elden Ring? In elden ring I have to use a second weapon to get a team blessing because I have a different ability on my main weapon. Same thing here.
I main hatchet. I could use it all day, but there are times I switch to my great axe to charge away or reap someone back to me. then switch back to hatchet. The second weapon is more of a utility. Having your main weapon be able to mass spam attacks would not be fun. There wouldn’t be a flow to the combat, it would be who could spam the fastest.
I extremely dislike this idea. This is how Elden ring plays and I HATE it. I wish I could just hold down the attack button longer like in New World. New World got that right I feel like.