The biggest barrier to New and Returning players

You would be right if MMOs like Lost Ark, Black Desert Online, Elder Scrolls Online, Guild Wars 2, and Final Fantasy Online 14 didn’t exist. But since they do, you are very wrong.

Also most people that want to spam arenas and OPR like gameplay. Wouldn’t touch New World in it’s current iteration. They would go play Seasonal RBF in BDO. Or equalized Ranked PvP in GW2 or Lost Ark. They would go play Battlegrounds in ESO and FFXIV. Before they subject them selves to the massive PvE grind wall in New World just to do PvP.

I have not played BDO. In FF14 pvp sucks lets be honest, in lost ark u dont have to grind if u wanna do only arenas 3v3 or 6v6. But if u wanna do GvG real pvp content u must grind for 5-6 months

What is that suppose to mean ?

Old news FFXIV actually evolved their PvP scene. While games like New World, ArcheAge, Bless, and other refuse to evolve.

I just dont like it xd And thats good for me in NW they did not evolve/change pvp now :sunglasses: Game is young we will see in the future firstable game must survive :sunglasses: and wait again for hype around it. If will not happend then well thats happends and game will fall.

What hype is going to be behind New and Returning players having to do about 350 hours of PvE raising their Expertise before they can get into PvP. If they are PvPers then the only thing that will cause hype is the removal of the Expertise system. In favor of a different Gypson system for 500 to 600, or AGS just flatout starting players at 590 GS mark.

As I wrote add similiar shards for 500-590 obtainable after every gypsum craft as we have 590-625 and thats enough, but its only my suggestion. This 500-590 zone is deadzone, it had sense in the beggining. But from the other hand is a good time to just grind earn gold to buy gear after. About pvp well you can always play as healer or mage support.

Very accurate. It’s why they’re defending it. Their only accomplishment of playing 10 hours a day is suddenly threatened by “casuals” and it’s an existential threat.

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There are several ways to fix that or just remove it.

They can fix the drops, in case you do a dungeon 415253 times before it’s 590 you still get a 590+ gear and then the experience system adjusts this.

They can fix the gypsum to be able to get unlimited gypsum per type (I don’t know how this is not implemented yet), so if you want to spend all day collecting, you can do it and get gypsum in the same way, now you can get only 1 gypsum per day that way

The other thing is to be able to exchange more than 1 gypsum per type of armor/weapon, it is illogical that today you can get 10 gypsum a day but you still have an improvement +2 a day, even if you only have 1 item left to go up to 600, this really does not It makes sense, that is, if I want to try a new weapon build, it takes me 1 month to leave it at 600.

And the simplest way of all is simply removing the system.

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This is why New World will only be on a downward trend

Is the general atmosphere for new and returning players trying to get groups for dungeons to raise their Expertise.

This game has very little chance to convince new and returning players to stay for more than a few days after hitting lvl 60.

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OH
but according to certain posters in this thread
it’s not a problem!

It’s clear that this topic is strongly viewed in different ways by many, yet we can’t even get a statement from the devs in regards to anything.

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I would argue the biggest barrier is the extreme elitism in the community.
People can get beyond the poorly-designed grind, but I imagine it’s disheartening when they see posts all the time attacking them for not being the best players.

I think if the expertise system is redesigned into something friendlier, like you said, it would greatly help. I do also think embracing new players instead of grinding them down for not being the best players would also be a great push towards retaining new and returning players.

Thank-you for your candor.

How would you name : Demanding to get everything with 0 effort?

Great game at beginning, boring and lack of content 1 week later. Then they quit for few months, return and demand more.

Grinding in MMORPG that must be terrible. At least here you are sure u will upgrade something and you are rewarded for your time in grinding. No risk of losing gear, progression, wasted time on farming mats due to fail durning upgrading/honing how ever we call it. If 2-3 weeks grinding to 600 GS is too much then I dont know what can I answer to those lazy people. „I want to play game without playing game” or I have joined after 8 months since release so as catch up give me everything for free.

This is one of the most friendly MMO with new players or returned players.

In few-couple weeks u can catch up and be competitive.

See, this is the problem. You think doing the same “non-skilled” content over and over and over again is demanding
 I see it as boring and a horrible way to progress gear. I guess i am used to games where skill can gear you up fairly quickly. Maybe not a concept you can grasp though.

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The biggest barrier is dev’s.

You can do dungeons or arenas nobody force u to do braindead zerg content :sunglasses: In my Dry Tree’s guild we do dungeons runs for new players. Find a community :sunglasses: btw I have 625 and sometimes I still do chest runs in hope I will get sth value.

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