If you thought great axe and hammer was obnoxious before, You haven’t seen anything yet lmao. I’ve been saying in this forum for the past few months now. AGS has screwed Melee so hard, that the only viable weapon that is actually useable IS Great axe. People will cry about how “OP it is, how much damage it can do.” But the harsh truth of the matter is, Great axe has what’s required to fight against the light armor meta. It has a gap closer, a pull, and a root, all in one package. No other melee weapon such as sword and board, hatchet, ect ect, will EVER compete with Great axe. I don’t care how much damage those weapon do. With the utility have have, They will never lock down a player who understands that Mobility is king in this game.
Enter Blunderbuss. A weapon that have a range of 14m. Big enough to take on mages at a safe distance. It has a 50% slow. It has a gap closer. The fact it is a str range weapon alone is going to entice a lot of meleer into giving it up and using blunderbuss in order to stay competitive. It’s already a powerful weapon. Capable of melting a 200 con heavy armor user with the right set up, have the tankiness to back it up, AND is EXTREMELY mobile. You can run and shoot, and reload all at the same time, so if you’re close enough, even people who is running away from you can’t ignore you forever.
So can you imagine how over the top Blunderbuss will be when paired with great axe? Ice gauntlet? Void gauntlet? This is the road we ended up with As AGS is hell bent in making melee as garbage as possible, while Range is AGS’s favorite child. The level of lockdown and one shots combos that is going to happen will be Oppressive.
AGS, Ice gauntlet’s itself is not the problem, or is Greataxe. The problem is the fact that it’s too DAMN EASY to run away in this game. And you have range and magic weapons that Support such cowardly playstyle. This is why Void gauntlet roots is as overpowered as it is. This is why People are running great axe, so they can be locked down those players so they can actually get a light attack in. Now the problem with that is the fact that there is no counter play to such lockdown. So 90% of the time, you’re going to feel helpless when someone targets you, because there is NOTHING you can do about it, when they throw grav well at you, or when you get pulled. You just have to hope you have a weapon that can disable them, and give yourself a chance to escape.
Like, I don’t understand why this needs to be said constantly, or why anyone ignorant to see the bigger problem. And the more AGS add in weapons like blunderbuss or void gauntlet, this endless loop of complaining for the wrong nerfs will keep happening.