The Bow needs a full re-work

All the weapons need a re-work in my opinion. Its always the same core skill or skills that everyone runs around and uses. Maybe swap 1 out for a different 1, but that is it. The bow is not even a rapid shooting weapon… Have yall tried the blunderbuss? bam bam reload (faster than the musket) bam bam

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Atleast add more skinning luck/proficiency to dex or something, since that is all Bow is good for now.

i did this take a look

Everyone does low damage to heavy armor and medium armor, so I think armor/mitigation is the problem. Not the weapons. It would be easier to rebalance one thing (armor/mitigation) then tweak all weapons.

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I played a light armor bow build all through the leveling process and then for end-game PvP right until they started stripping away the weapons movement options.
Prior to those changes (especially with the jump shot) the bow was incredibly fun and unique to play, super effective if you invested enough time to master it and filled the mid range play style for non-mage builds perfectly.

With the current state of the bow it isn’t viable to use it as your primary weapon when compared to the alternatives you could be running with greater effectiveness.

The most important thing imo should be to bring the fun back into playing the bow, this meaning giving it back its ability to be a skirmisher weapon just like the skill tree says.

  1. The jump shot allowed the user to cancel the arrow release animation and therefore making the shot more accurate and the player less vulnerable, but a lot of people though the movement with this provided to much defense to the play which is a fair point. To balance this i would speed up the ADS animations for both entry and exit, this will give the bow its accuracy and player survival increase similar to what we previously had, but remove the excessive movement that the jump shot provided.
  2. Remove roots/slows from light and heavy attacks, it’s not required when our movement is reduced in ADS anyway which provides a fair and balanced penalty for melee people to capitalize on.
  3. Less of a priority than the first 2 points but a re-evaluation of the bow weapon augmenting perks would be great, currently they are pretty lacking to the point where it’s better to just stack refreshing instead.

With these changes I think bow mains would begin enjoying to play again and then just leaving the balancing of thing such as damage, perks, passives etc to be tweaked as needed as the game evolves.

Please AGS (@Shadow_Fox) , lets see some love for the bow in the near future.

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With Bow being the hardest weapon to actually hit something with, in addition to being the most expensive dps weapon in the game. It only makes sense that it should be the worst as well?

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Yeah… I´ve been a bow user in every game for the last 25 years… I´m suffering in NW… lol.
I only use it, becuz I really love bow… becuz it´s by far the most dificult weapon to use and the reward is not good…
I´m very scared for when the PvP arenas are up…

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If we don’t get a bow-rework this months patch, whether it’s penetration, rate of fire, speed of arrow, or anything then I’m prob unrolling primary bow for the first time. Even with under gs 600 purple mage gear is basically easy mode lol. The fact it takes so much more effort with bow to match or beat those mage stats is ridiculous.

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Yeah… I´m fighting hard to not put my bow away…
Honestly, to win any 1v1 fight with a bow… you need to play perfectly… while GA, WH, WA, users just need to bang his head against the keyboard to kill you.
Not even mentioning Muskets, that will zoom aim your head and hit scan you… while you try to get a little closer or calculate pixels so your arrow can have a 1% chance to hit the guy 2miles away.
So, if you are doing well with a bow, congrats, you are a great skillfull player.

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I won’t do it. I will quit the game if they do not fix it, but i won’t switch weapons.

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Bow ligh attack does not do less dmg than FS.
Also root in place after auto attack is same for any other range weapon with projectiles.
Same with speed - you can dodge fs auto attack to. No problem.

Only bad part of bow is fact that projectiles are to small and skills kinda not that good. Especialy passives.

do you know there is aim before shoot from bow and musket? yes there is root in every ranged weapon but bow and musket double root from aim and from root after shoot its self, but lucky for other range weapon except hachet they had bigger hit box, and for musket they had hit scan,

please try bow first in pvp, the biggest problem from bow not its damage but hit box and arrow speed that make bow suck right now except for pve

Arrow speed should be adjusted up by little bit agree. Same with hit box. But all other issues are same for all ranged weapons.

And you know you have to aim any ranged? Only difference is all ranged have different auto attacks system. Bow/musket you can decide when to shoot, magic weapons you cant.

when you aim your movement speed slower than other weapon much slower and you have window time when aim from normal view to aim view its already disadvantage

Any weapon with ADS (aim down sight) has 2 additional animations (entry and exit) they have to wait through on top of the slow you get after attacks, which is why the jump shot with bow was so strong because you could cancel the exit animation, meaning the arrow fired at the start of the exit ADS animation and the player received no movement penalty.

I have just accepted that I need to play into the aoe aspects of the bow if I wanna hit people haha but I’m not doing bad. Consistently perform in oprs and dungeons.

I actually think they should nerf the aoe if that makes them more willing to buff the mobility and speed of single arrows, and they need to add armor penetration so that the bow does damage against heavy armor, but it doesn’t need a flat damage buff. It feels bad to only have an aoe style weapon on a weapon like bow. Literally if they just add better mobility- so remove root after shots/ reduce it by at least 50% and allow us to dodge cancel out of shots including rapid shot, add armor penetration so the bow does damage to heavy armor, and increase the arrow speed - so make light shots the speed of heavy shots and increase heavy by 30%, the weapon will be viable again.

As the hardest/slowest range weapon, you would think the risk-reward would be better.

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Yep, switched to the creeping recurve about a week ago. It works but I hate that it’s come to this.

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Might have to pull mine out and give it a shot. I’ve been trying to roll a good Lego with keenly jagged on it for pvp but not had much luck.