The combat system right now is completely broken after patch

The problem is there: Wanting to dodge everything alone. Certainly dodging is a little abused, but something had to be done. Not normal to see “light” hitting like assassins and dodging everything in front of 3+ enemies. Maybe the game now will be more Teamfight oriented. Like a good MMO PvP found on other games.

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Damage to other players has always been very high. Do not measure pvp in OPR/Wars its hard to say anything when 5-6 people will catch you, yep you will probably die xd In Arenas everything seems fine to me. Stoneform rune OP xd

You a mage? Or musket player? Musket is already driving people away from the game. Mage is underpowered tho

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Pff you are underpowered with your mage… Mages are strong stop demanding next buffs and making them as braindead class.

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Try a different weight class. Light was OP, it is now for skilled player and not for everyone and every weapon. If you can’t cut it in Light, try Medium or Heavy. Or try different weapon combos, maybe have a weapon dedicated to escape. Meta is changing with the patch, can just face roll everyone with Light anymore unless you have the skills for it.

Regarding you GS comments, I do believe it will be nerfed. This is just how games do it, they intentionally release a weapon overtuned to build hype, then nerf it over the course of a few patches. It is pretty normal behavior for a game.

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More team fight oriented? It literally has been nothing but team fight oriented for the last several months. Its zerg or die, that is boring. Dodge was a mechanic to dodge and evade attacks, which it barely does now. Weapons like GA, S&S and hatchet were already extremely good at catching anyone except bows, which have infinite haste (even with the rapier nerf).

It just feels like perks like freedom no longer help and with the nerf to shirking energy, unless you 5 stack it its not going to help. We’ve been through this cycle before and it nearly killed the game the last time.

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Learn to block.

Unlike in Soulsborne games – its actually good, and also blocks the root/snare associated with the attack.

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Except I’d rather not be next to a melee player while he spams left click blindly on me. If you aren’t supposed to dodge anymore, then there would be no way to get distance other than burn out, which has no grit. If someone sneezes in your direction during burn out you slap the floor, not to mention the longest animation for the ability to even begin.

lol.

lmao

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You know I’m speaking truth. lol

Stoneform rune is not OP just mismatched… Its the fact that it removes CC effects and so many melee builds are CC based in PvP…

Honestly as someone who did not play the PTR and plays as a PvE tank I thought Stoneform was the heartrune that I wanted it turns out this is not the case. I would be better for PvE if they removed the CC cleanse and added something useful in like grit or a DoT cleanse…

There was a big PvP Community outrage, about how badly the PvP needs a “breakfree on demand” like WoW has.

This must be some Form of Cosmic carma xD

The current combat system is completely broken. They made great progress towards it and then with this one patch threw all of the progress in the garbage. :frowning:

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This light dodge after a melee atack, is litteraly impossible to play, your character just dodge at same place you are, disgusting… this patch just finnaly kill the class mage, without any scape, or counter to someone is close to you and you have to run…
Just review this melee dodge stagger, this doenst make any sense… or all server will be playing with heavy, and i dont think you guys want this right ? ags want every set , light medium or heavy balanced… but now the light set is dead

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Yeah unfortunately i fell like im reaching the end of the line with this game… a lot of time playing it since the beta and now i just cant stand playing more pvp with mage, the light set is absolutely broken because all attacks slows you so much theres no way you can scape any class, so tell me, what is the point to play light set if the only reason someone would give up so much defense is to have a good mobility to scape melee and other classes? i fell like amazon games is really struggling with testers… they need people who really play the pvp and are really good to point out what things should be fixed, and as a mage a last disclaimer: please amazon games fix the ENTOMBED skill… theres a bug if you double click it insta cancel… as if it is not hard enough for light set players… please fix the game.

Because the weapons/armor dev wears heavy and was upset that people in light gear could dodge roll so he nuked it into the ground.

If by great progress you mean pushing everyone into light armor because it was almost invulnerable, then yes.

Armor doesn’t provide enough damage mitigation to balance out roly poly invulnerable I frames.

I spent about two months as a light armor bruiser and it was eye opening… the dodge roll let’s you move too far, alit has too many eye frames, you are more survivable and do more damage… it was broken and the fact you didn’t think so is a problem. Opr became a different game in light armor… nothing could touch me It should not be that way.

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The problem was not the light armor my friend, the real problem was the Dex attribution plus some dex passives like spear, hatched , bow, that you hit and gain stamina, you dodge and gain move speed and you can dodge infinitly. The light armor was good, for classes that doenst have this bonus (Mages). And now its broken for those

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I am ga/wh. Started game in heavy, switched to medium in December… switched to light in august…

I am saying light armor was op. I was MORE survivable in light armor and did more damage. My opr stats went through the roof.

I haven’t used light since patch and haven’t done much opr… the main problem for me is light is a no go in war… and I don’t like having to relearn spacing and timing when I switch… but it was an order of magnitude increase in survivability in opr… that is wrong…

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Yep.

No one wanted to see it for what it was. But light was cheesing, so hard. They knew it, they knew the nerf was coming. Writing was on the wall. Shirking fort sealed light mobility.

They want to you be good at iframing during combat, not just simply rolling completely away from every ability over and over. In the right hands this was tantamount to immortality in all small scale.

All of the shirking perks elude to them wanting players to skillfully evade, not fly out of combat to safety and come back when their cooldowns were up only. This was obviously worse, way worse with certain weapons and skills.

It still is extremely strong with many ranged builds, the skillful will continue to be skillful. But even me, as terrible as i am at iframing was able to see how cheesy running away in light was. Instant negation of any skill anyone used. Quick 3 rolls away and i could recoup from anything.

These changes reward good play, and punish bad play. That’s all it really is.

roll-422ce

If a heavy lands a hit on you in melee range, you messed up. And now you get punished for it, instead of a free flight to safety. Sure, heavy is good at standing on point with a healer, but now you will get punished if you dive the wrong guy.

Can’t tell you how many times i watched lettuce in opr dive a full group at point, drop a melee, riposte the meatball, evade/fleche away, roll up the stairs and then divebomb again, and again, and again.

This is far more balanced than it was.

Shockwave can be blocked now, so can wrecking ball, and the stagger to path of destiny. That’s a nerf to hammer no one is talking about. Being the number one contributor to most CC complaints that’s pretty huge.

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