The constitution attribute is not balanced

it’s basically 2 590 resil pieces for free so it kinda does

Everyone should be running 150 con, that’s not an argument. But saying you have to run 200 or that 200 is in some way a hard meta isn’t true.

Keep in mind that OP has stated NO context. War is dif than OPR, which can be drastically dif than open worls PvP in terms of what you must have or what you can get away with.

0 validity to an argument if proper context isn’t given. OP is going around in a circle, attempting to seem like he’s onto some misbalanced.

Con is pretty well balanced and currently there is a lot of options, even 100 con for snipper builds.

Who said anything about war?

So you see the problem with this right? Primary damage dealers shouldn’t be running 150 con, but you’re hurting yourself if you aren’t because damage stats past 300 DR way too hard. I play 50con/400int mage. I’ve tried 150 con and it’s boring.

Who is you primary damage dealers?

Again context.

If your FS/IG or Musket, you can get away with 100 con, given you have the right build and play/position correctly.

300/200 split is mainly for melee builds, not ranged.

Also, no matter the damage your build “should” do, there will always be specific weapons that simply output more than others.

This game is balanced around WARs, which is 50v50. Each server may have slightly different war meta, but in the end your build is meant to play into the overall comp.

I was talking about how I feel the 150 and 200 constitution perks are overpowered. I never said you have to run 200 constitution.

Additionally, the bolded part in your comment highlights my point. Why is taking 150 mandatory? Because it’s by far the best attribute allocation option available. It shouldn’t be mandatory. There should be other viable builds.

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Anyone who enjoys doing max damage? But there’s low downside to running 150 con because it is op since you barely lose damage from 400 dmg stat.

I’m talking from WAR perspective and some OPR.

If you don’t know how to play light and have the right optimized build, 150-200 con is safer than cannon 100 con builds.

Your basically arguing that you can’t play without 150/200 con, where you can. This argument really only holds to melee, which guess what, you can’t really escape as you cant just simply range targets.

Dex and Int both have very acceptable 100 con builds with a variety of weapons.

Musket, Void Gaunt, Rapier, Spear, all benefit from secondary stats and depending on how you build may only OP for 250 max in main stat.

Not sure where you and OP actually theory craft, but I would bounce off good players before making a post.

I don’t war so opr

100 con builds aren’t cannon, lol, 5 con is.

Nope, i’m just saying the upside to trading HP for damage past 300 dmg stat isn’t good enough.

ik how the game works XD, I have 830 hours

Only one I redlyhave issues is ATM is 300 str giving grit I feel that should be 300 con.

Maybe bump Armoe up to 250 so they got to choose between 300 or armor bonus

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I normally play with like 14 con in OPR and war. I rarely die. Maybe once per match in OPR. I died twice in a war today. Since I rarely die I put all my points into my damage stats because I can, but it doesn’t make much sense to. I do like 1.7K damage when I go full glass cannon versus 1.4K with 200 con. However, my health goes from 7.5k to 12.5k and my durability is even higher because of the aforementioned perks.

Essentially, the game is significantly easier with 200 con and my damage is still within the same ballpark as my 14 con build. It doesn’t make any sense. The damage scaling is either too low or the constitution perks/scaling are too strong.

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exactly this

5 or 50 con? … I don’t even know how we can have a discussion, if that’s your baseline.

W/E, bring an actual argument.

If you want to push past 300, use a double stat weapon. Musket, Spear, Rapier, Void Gaunt

The definition of “glass cannon” is max damage no defensive. What is hard to understand about it? I play 50 con because it’s the closest I can get as glass while still having any buffer at all, and the potion perk is worth it. I need 50 con as a mage to survive reaps. If I had 5 con I would die all the time in melee range. Musket can do 5 con true glass builds more because of their range capability. Mage range is medium to melee range.

You don’t WAR, 800+ hours.

So baseline is OPR and Open World. Neither of which the game it’s balanced around.

Both of which have more freedom in builds.

You still haven’t stated what your main build is and with 800+ hours to feel that 400/100 or 300/100/100 is not glass cannon, we must be playing dif games.

Nope, meta spamming is boring.

I main firestaff/rapier in wpvp and that + firestaff/ice in opr. So you keep bringing up BIS gs with BIS food then I’d be running 50/450.

You play a caster, maybe watch some good mages.

Ppl think mages are under powered, but they aren’t. Again even if your going or trying to go glass, FS/VG or FS/RP would be your best options.

Mages have glass cannon, but thinking 50 con should be a thing just cause Musket can do it, a lot of missing analysis there.

IG Icespike can demolish melee if played right. I’ve seen FS out range a musket player. If your going 50 con you are glass, you still get damage from 400 int, just not 100% return after 300.

I don’t get how you and OP still think 150 or 200 con is an issue, again in a game balanced around WAR.

unless there is this thing called desync , but i feel you when you say light gets extra dmg.
i would say both 3 choices are almost well balanced, medium probably being the most used rn

you’re free to 1v1 me

never said they aren’t. Firestaff is trash though.

again, meta slaving is boring, VG isn’t a fun playstyle to me so I don’t play it, still irrelevant to this thread.

It is a thing, I am currently playing it rn? I’m saying INT DR is worse than it should be so everyone takes the easy meta route and throws in 150 con because they can. I prefer not wasting damage so I don’t do that because my build is built around kiting and avoiding damage.