I don’t war so opr
100 con builds aren’t cannon, lol, 5 con is.
Nope, i’m just saying the upside to trading HP for damage past 300 dmg stat isn’t good enough.
I don’t war so opr
100 con builds aren’t cannon, lol, 5 con is.
Nope, i’m just saying the upside to trading HP for damage past 300 dmg stat isn’t good enough.
ik how the game works XD, I have 830 hours
Only one I redlyhave issues is ATM is 300 str giving grit I feel that should be 300 con.
Maybe bump Armoe up to 250 so they got to choose between 300 or armor bonus
I normally play with like 14 con in OPR and war. I rarely die. Maybe once per match in OPR. I died twice in a war today. Since I rarely die I put all my points into my damage stats because I can, but it doesn’t make much sense to. I do like 1.7K damage when I go full glass cannon versus 1.4K with 200 con. However, my health goes from 7.5k to 12.5k and my durability is even higher because of the aforementioned perks.
Essentially, the game is significantly easier with 200 con and my damage is still within the same ballpark as my 14 con build. It doesn’t make any sense. The damage scaling is either too low or the constitution perks/scaling are too strong.
exactly this
5 or 50 con? … I don’t even know how we can have a discussion, if that’s your baseline.
W/E, bring an actual argument.
If you want to push past 300, use a double stat weapon. Musket, Spear, Rapier, Void Gaunt
The definition of “glass cannon” is max damage no defensive. What is hard to understand about it? I play 50 con because it’s the closest I can get as glass while still having any buffer at all, and the potion perk is worth it. I need 50 con as a mage to survive reaps. If I had 5 con I would die all the time in melee range. Musket can do 5 con true glass builds more because of their range capability. Mage range is medium to melee range.
You don’t WAR, 800+ hours.
So baseline is OPR and Open World. Neither of which the game it’s balanced around.
Both of which have more freedom in builds.
You still haven’t stated what your main build is and with 800+ hours to feel that 400/100 or 300/100/100 is not glass cannon, we must be playing dif games.
Nope, meta spamming is boring.
I main firestaff/rapier in wpvp and that + firestaff/ice in opr. So you keep bringing up BIS gs with BIS food then I’d be running 50/450.
You play a caster, maybe watch some good mages.
Ppl think mages are under powered, but they aren’t. Again even if your going or trying to go glass, FS/VG or FS/RP would be your best options.
Mages have glass cannon, but thinking 50 con should be a thing just cause Musket can do it, a lot of missing analysis there.
IG Icespike can demolish melee if played right. I’ve seen FS out range a musket player. If your going 50 con you are glass, you still get damage from 400 int, just not 100% return after 300.
I don’t get how you and OP still think 150 or 200 con is an issue, again in a game balanced around WAR.
unless there is this thing called desync , but i feel you when you say light gets extra dmg.
i would say both 3 choices are almost well balanced, medium probably being the most used rn
you’re free to 1v1 me
never said they aren’t. Firestaff is trash though.
again, meta slaving is boring, VG isn’t a fun playstyle to me so I don’t play it, still irrelevant to this thread.
It is a thing, I am currently playing it rn? I’m saying INT DR is worse than it should be so everyone takes the easy meta route and throws in 150 con because they can. I prefer not wasting damage so I don’t do that because my build is built around kiting and avoiding damage.
DR is normal in all stat driven games.
You lost me when your argument is “meta slaving”.
I’ve wasted enough time in this mind numbing thread.
Lol VG is meta right now.
100 Con perk needs serious buffs.
Other than that, everything is fine with Con perks.
Here is the thing.
First, most high end pvpers in the game from the top guild or two run full damage builds. Because they healers are generally more geared, they dont need to have high con. Lots of damage in a raid prevents the need for tankiness. This is why they have massive amounts of more kills each war.
Second,
Survival is not just on absorption rates. ITs also on things like stamina management, and knowing when to block, dodge etc.
Third, and the more complex address to this
All armor types have a cap to them. This cap is easily met by any armor type. Anything in excess of this value is put in a “storage” mode, and is only used against rend by the amount exceeding the cap. For example, absorption is capped at 40%, if you have 70% Absorption, when someone rends you, you can have it reduced to 40% absoprtion. Since rend caps at 30% from any source on a single player in pvp, this means that your damage will not impact that person (ie rend will do no bonus damage).
The problem is a lot of people just run onyx in their gear. They do this because they dont know there is a cap. This is why many are struggling with void gauntlet.
Lastly,
The 10% crit reduction perk should probably swap places with the 20% armor one, and i feel 20% armor should be in the tree earlier. I could support a nerf to drit damage reduction to 5%, but i honestly dont feel like its broken.
The thing is this talent effects effective hp by
So its more or less not all that big of an impact. For example, if you have 10,000 health, you gain 400 more health for light, 800 for medium, or 1200 for heavy.
Bump for Devs to do something about it.
Can someone explain me the reason to put 20% on stuns, slow and immobilsation duration offensive at 300 Constitution as a tank when they hit you like a truck ?
Shouldn t 20% be in Strenght instead ?
I know some top war dps that run no con and they can get away with it because there is no ranking system+ small player pool so they are basically smurfing. In my opinion if you are not running 150 con you are trolling. You effectively double your ehp going from 50 to 150 and you lose like 10% damage. Against an equally skilled opponent you will lose, splitting stats is more efficient. I compared glass cannon rapier and 150 con rapier against the same opponent. With glass cannon I kill in 4 hits and he kills me in four hits. With 150 con I kill in 5 hits but he kills me in 8 hits. You tell me which you would rather have. I don’t think con is op tho, its just the nature of diminishing returns. There is many more op things like rapiers endless iframes and those cc builds that stun you for 12 seconds
I’m not sure constitution attribute is unbalanced but it is mandatory for most builds to at least 150.
Attribute threshold perks imo are a dumb idea and extremely hard to balance around. Because of threshold perks new lvl 60s now have to grind weeks of expertise to be properly effective in tryhard wars and OPR.