The CORRECT way to nerf the musket

Very simple:
-Damage fall-off increases at 25/50/75/100 meters (BUT THIS TIME MAKE SURE IT APPLIES TO BOTH THRUST + ELEMENTAL DMG) and is very aggressive at 75 and 100 meters
-Reduce Mortal Empowerment max stack count from 15 to either 5 or 10

And if you feel so inclined to have the ‘accuracy’ perk be relevant, just make it slightly increase the hitbox or something. Or, just ignore it / keep as-is, irrelevant

Instead, some poor programmer has spent weeks recreating the musket bloom/accuracy perk and has COMPLETELY destroyed the weapon.

1 Like

This topic was automatically closed 21 days after the last reply. New replies are no longer allowed.