The thing that really makes me furious is that constitution just doesn’t matter, heavy just doesn’t matter.
I’m getting shredded, don’t matter what gems I equip, doesn’t matter how I put in my stats.
Heavy armor seems completely useless. If I run heavy, I should at least notice I can take more punches. that I have more survivability.
But to get back to one of the major melee problems, take Gaxe for example. The only fast skills are the AO ones, but they have little burst damage. So by the time I’m done spinning they are gone.
Execute would be a good skill for Arenas, its high single damage, but by the time I’m in the air the light users are gone.
And this is a major problem, Sword has the same problem, Apart from leaping strike all other skills are worthless, Spinning? Another fast little damage AOE, Backstab? it has a relatively long animation and the tracking is fubar.
I feel this same way and my heavy set has 5x resilient and 5x freedom, along with weapon perks and a few refreshing. Absolutely nuts to me that it feels like I am wearing paper when I put it on.
You are getting shredded because of Constitution nerfs from Closed Beta to Open Beta testing.
Constitution used to give +30 HP per stat (or so) point in CBT. CON gives +24 HP and falls off even earlier due to damage multipliers outscaling defensive multipliers.
The issue is that DPS can shred tanks and shred squishies without switching gear sets. There is no DPS specialization. Nobody has to spec into tank busting or healer busting to get kills.
Medium: remove the option to combine different armor types and give it more stamina regen
Heavy: make stuns actual stuns. As long as you are wearing heavy armor, stuns will not break on damage. Reduce heavy armor damage by an additional 5-10%
This will benefit slow weapons like ss, wh and other weapons not used in heavy armor like spear or rapier. Imagine a mage with a dot build using fire staff and rapier.
With the introduction of split stats, heavy armor could have more options due to stun rework.
Freedom will become relevant as well as the purifying perk
Good point. However Ga will not affected since it has no stuns. Wh will also be a bit less impactfull in huge fights since it won’t be able to stun entire groups. I’m starting to like this debate. The point is to bring balance to all armor types.
i think that the stuns shouldnt be sleeps like it is right now. the enemy gets dmg and the stun is gone. i think @George90 is right but i think you are kinda right too. THOUGH shockwave is easy to dodge and stunning an entire group for 2 seconds isnt that OP and would help melees a lot especially with HA.
really good solutions from you guys finally some players who are not toxic and biased.
there were some other ppl in this forum post who made a really good point like @Juergen as well
The problem is not enough high single damage.
As I said before, the only fast skills melee has are AOE, usually involving spinning. Light users dodge 5 meters by the time you’re done spinning.
Execute, the only single DPS skill of the great axe has such a long animation its useless in Arenas.
Same can be said about the sword skills.
Having fast single hit damage skills would improve pvp a lot. You could keep the dodge, but your chances of hitting a light user would vastly improve.
How will being forced to play in heavy fix the tank and bruiser archetype?
They’d have to buff heavy by a signifcant amount to make up for it. I dont want to be limited by armor type. They should look at equalizing the dodges though. The heavy dodge is pathetic.
Shockwave is still kinda easy to dodge. In a Meetballfest its gonna be hard, yes but the CC in kinda weird. A Stun which is a Incap/Sleep well feels actually shit to use if youre not in a 1v1/2v2(small small scale) since most players just wanna do damage the moment the shockwave lands some ranom skills fly around and wake em right up. Make it 1,5sec and a real stun. And it would make melee balls more about timing and using the right skill instead of spamming everything when its ready lol
guys our battlecries have been heard. in their recent devupdate they said that we currently have a dodge meta and they wanna buff the block in some kind of way. sounds pretty good to me. and to all lightarmor (ab)USERS who are biased and dont want changes. get rekt even AGS aknowledges the problem. thx for all your suggestions and feedback i hope that LA will be seen way less after the next updates and armor balance is in place
They’d have to significantly nerf the light armor roll capacity and function to move dps out of it and into medium or heavy.
With all of the Shirking perks the devs introduced they heavily incentivize players into the rolly polly kite meta. Dodging damage and cc alltogether is superior to blocking and eating the cc effect even if the player didnt take damage.
They’d have to introduce new perks that buff players for successful blocking, make blocking ignore most if not all cc effects and damage, and have it not drain or lock your stamina regen.
Repositioning mobility is just too strong. It feels like being a sitting duck when playing in heavy. It feels like blocking/parrying should be reserved to all melee weapons only.
This is not true. Bruisers are still using medium. You think every1 are using light since there is so many bow players. And as range build you use light. Moment they nerf bow and ppl will swap back to their bruiser builds you will see medium is most popular.
Light armor does not need nerf. Issue is they added shirking fortification. So i nfacty you can use light and be tanky as normam medium armor - and that is super stupid. Shirking perks are the problem.