Sure give everyone dodge rolls. Then medium will be king. Oh wait it already is king in serious content.
Dont play it then? I mean if ppl still play it in wars it means it has its purpose.
3 bow shots? that wont even get the tank under 90% what are you even talking about.
People love to exaggerate.
Like most of AGS systems, the whole armor class stuff needs to be reworked.
When you enter pvp and 90% of the playerbase is using Light that means there is something fundamentally wrong.
I still use heavy because I’m stubborn like that.
The fact is; right now OPR/Arenas are just light users running every weapon they can equip.
Certain weapons should be locked to certain armor types.
Spear/bow: Medium
Light : heal and mages etc…
Heavy, Haxe.
This will never stop, and light will always be king.
I find it tedious and frankly annoying,
half the (burst) melee skills are to slow because by the time u hit the target they dodged halfway across the map.
Honestly, I dont know how they will fix it, but this isnt working.
Breakout rolls already a thing. Just need the pause after hop/duck in med and heavy.
Every time I throw on my heavy set, i play some and end up just shaking my head and throwing back on the light armor set. Its crazy how I become MORE survivable with the light armor than the heavy armor. Same exact stats and perks on both sets of armor.
Arrow regular and charged attacks should do zero damage to heavy armor users IMO.
The thing that really makes me furious is that constitution just doesn’t matter, heavy just doesn’t matter.
I’m getting shredded, don’t matter what gems I equip, doesn’t matter how I put in my stats.
Heavy armor seems completely useless. If I run heavy, I should at least notice I can take more punches. that I have more survivability.
But to get back to one of the major melee problems, take Gaxe for example. The only fast skills are the AO ones, but they have little burst damage. So by the time I’m done spinning they are gone.
Execute would be a good skill for Arenas, its high single damage, but by the time I’m in the air the light users are gone.
And this is a major problem, Sword has the same problem, Apart from leaping strike all other skills are worthless, Spinning? Another fast little damage AOE, Backstab? it has a relatively long animation and the tracking is fubar.
I feel this same way and my heavy set has 5x resilient and 5x freedom, along with weapon perks and a few refreshing. Absolutely nuts to me that it feels like I am wearing paper when I put it on.
yeah the pause sucks.
You are getting shredded because of Constitution nerfs from Closed Beta to Open Beta testing.
Constitution used to give +30 HP per stat (or so) point in CBT. CON gives +24 HP and falls off even earlier due to damage multipliers outscaling defensive multipliers.
The issue is that DPS can shred tanks and shred squishies without switching gear sets. There is no DPS specialization. Nobody has to spec into tank busting or healer busting to get kills.
i am really glad that a lot of players who are not biased actually share my opinion and think that the armor system needs a rework. cheers guys
Here’s an idea:
Light armor: keep it as it is now
Medium: remove the option to combine different armor types and give it more stamina regen
Heavy: make stuns actual stuns. As long as you are wearing heavy armor, stuns will not break on damage. Reduce heavy armor damage by an additional 5-10%
This will benefit slow weapons like ss, wh and other weapons not used in heavy armor like spear or rapier. Imagine a mage with a dot build using fire staff and rapier.
With the introduction of split stats, heavy armor could have more options due to stun rework.
Freedom will become relevant as well as the purifying perk
Tested freedom on PTR with the “10% freedom” buff. Freedom is linearly scaled.
Math:
Freedom is linear scaling. +20% CC duration removes 40% effectiveness from 50% freedom.
No Freedom shield bash = 3.00 second stun.
No Freedom with +20% CC duration from heavy armor category = 3.60 second stun
50% Freedom shield bash without heavy armor +20% CC duration = 1.50 second stun.
50% Freedom shield bash with +20% heavy armor CC duration = 2.52s seconds stun.
+20% CC duration and -50% CC duration is actually -30% CC duration.
3.60 multiplied by 0.70 = 2.52 seconds.
If Freedom was a multiplicative scaling perk, It would be:
3.00 seconds base stun
x 1.20 (+ 20% Stun Duration from Heavy Armor)
= 3.60 seconds
x 0.50 (- 50% CC duration from Freedom)
= 1.80 second stun.
Freedom in its current state underperforms, despite the buffs.
Current live server’s +20% freedom is canceled entirely by Heavy armor +20% CC duration.
Easily replicable on PTR if you want to test.
Very good post. However, is freedom having that much utility when a stun that goes away the moment you receive damage?
From my experience as a heavy armor user, stuns in group fights are worse(for the player using them) than knock downs
Stuns only matter for 1v1’s where you can guarantee a hard burst damage follow up.
If you want stuns to be more powerful, then chances are you need to remove the ability for stuns to scale infinitely to target count.
One person landing a 5 man shockwave shouldn’t result in disproportionate impact of a guaranteed 5-man wipe.
Shockwave would have to affect maybe two players at most for it to be a true… say two second hard lock down that isn’t affected by a light nudge.
Not sure if gameplay would be satisfying for WH + GA PvE users. They would probably quit at that point.
Good point. However Ga will not affected since it has no stuns. Wh will also be a bit less impactfull in huge fights since it won’t be able to stun entire groups. I’m starting to like this debate. The point is to bring balance to all armor types.
i think that the stuns shouldnt be sleeps like it is right now. the enemy gets dmg and the stun is gone. i think @George90 is right but i think you are kinda right too. THOUGH shockwave is easy to dodge and stunning an entire group for 2 seconds isnt that OP and would help melees a lot especially with HA.
really good solutions from you guys finally some players who are not toxic and biased.
there were some other ppl in this forum post who made a really good point like @Juergen as well
The problem is not enough high single damage.
As I said before, the only fast skills melee has are AOE, usually involving spinning. Light users dodge 5 meters by the time you’re done spinning.
Execute, the only single DPS skill of the great axe has such a long animation its useless in Arenas.
Same can be said about the sword skills.
Having fast single hit damage skills would improve pvp a lot. You could keep the dodge, but your chances of hitting a light user would vastly improve.