AGS has yet to address the issue of STR melee weapons in the game.
Currently STR melee weapons are at the bottom of the barrel, they are outclassed by all other weapons in the game.
The only saving grace currently held by STR melee weapons is the CC that the hammer brings to the table during wars, though its a double edged sword, as in OPR, Open world, and duels, hammer is easily below even the great axe
So lets go over what makes STR weapons so bad currently.
APES SLOW TOGETHER
STR weapons have the slowest light attack, and ability animations in the game. allowing for non predictive dodging, its reactive dodging, rather than proactive dodging VS. these weapons. If you look at these weapons counter parts, such as dex melee weapons, or the voidgauntlet, these weapons have proactive dodging.
What this means, is that when dueling a non STR melee weapons, you have to dodge before they vaultkick / Scream / sweep, you have to predict it coming. if you were to dodge after the skill you have failed, and it will hit you. This allows for baiting stamina use vs other players, and baiting cooldowns.
With STR weapons, you can dodge after seeing the animation coming out, meaning no baiting stamina, and no baiting cooldowns vs other players. on top of this STR weapons have extremely slow light attack animations, so you cant even use those to poke at a target to try and make them do something.
STRENGTH NOT SO STRONG
STR weapons have some of the weakest ability damage skills in the game, with massive animation lengths, and nearly double, to even triple the Cooldown time of other weapons. That in conjunction with needing to be in melee range, makes playing STR weapons a damn near death sentence. while a spear user can cycle all three of his abilities 3 times, a strength users abilities will still be on cooldown, and still do far less damage with such draconic and restrictive cooldowns. A rapier user using a refreshing move weapon has access to all his cooldowns at all times, even 2 seconds after JUST using an ability.
STRENGTH NO MARATHON, STRENGTH NO SPRINT!
STR users do not enjoy any of the benefits that all other melee weapons enjoy in this game, which is stamina regen talents. Massive stamina regen, hyper mobility, both of these are crucial parts of melee user kits in every game. we do less damage, we do less damage less often, and we run out of stamina trying to do these things. Spear / Rapier / Hatchet all have stamina regen or reduction built into their kits so that they are able to stay on their targets, without it the weapons would feel bad, much as STR weapons currently do.
STAMINA TO DODGE? LOL STAMINA TO ATTACK!
STR weapons are the only weapons in game where your attacks are limited by your stamina bar, all other weapons in this game have one use, and one use only for their stamina bar, to evade incoming damage, or in the special case of light armor users, to try catch up with rapier / bow users.
not only do we have to weave a dodge in between every attack, we have to evade incoming attacks. Do you see how this is flawed at the very core? we literally have to choose between staying close to a target, or mitigating damage. all ranged classes use stamina to evade damage. All dex users have an infinite amount of stamina and can use it to pursue, evade, and bait with no consequences.
STR users are limited by stamina, dex users are not, int users are not, focus users are not. in conjunction with our predetermined use of stamina, we also lack to the tools to stay on our target, and lack the tools to mitigate damage while being in the forefront of the battlefield, eating all the AOE, fending off Dex users, and fending off other STR users. Beyond both out predetermined use of stamina, our inability to stay on a target once reaching it, we also have no escape tools. once you’ve reached your target you must play flawlessly, and have backup, otherwise the kill will not be achieved, and you will die (no stamina left, no escape, no mitigation tools)
THE RED ONES USED TO BE MY FAVOURITE!!
STR weapons are becoming outclassed patch after patch, it feels horrible to play. I used to play OPR all day, but now I find myself logging off at the thought of subjecting myself to voidblades shredding me to pieces 1v1, muskets 3 shotting me from render distance, rapier users (80% of the player base) kiting me indefinitely, Icegaunlet dysncing me so badly that i teleport 4-5 times before the game can place me where im “supposed to be”, icegauntlets icespike → heavy attack 2 shotting me, bow users with hypermobility, short cooldowns, and a rapier backbar incase i manage to get to them.
lets face it. STR weapons are dead outside of war, every other weapon outclasses these weapons hands down no contest in every single way possible. more cc, more damage, more stamina regen, hypermobility, better damage from range, faster attacks, lower cooldowns, faster ability animations, stronger core abilties without talents, and stronger skill mods through crafting.
The Hammer was meant to Lockdown targets once you got to them, the hypermobility inflation being ramped up patch after patch has nullified this weapons purpose outside of massive zerg fights.
The Great axe was meant to get to, and stay on targets, it was the one STR weapon that had the core feature of “go hunt down that ranged player” it has lost that due to massive overwhelming nerfs slapped onto the great axe in a knee jerk reaction to players complaining about the lunge on a weapon…thats whole purpose was to hunt down mobile targets. To add salt to the wound, the length of time it took for AGS to respond to these complaints was so severe that by the time weapon breaking nerfs came out…people had discovered the weapon wasnt really bad at all, and that there was many ways to counter it. The meta had just started to be created, people were just finding out how to play, people were just starting to get “geared”, and then this devastating patch drops that annihilated a weapon from the game.
currently the warhammer and great axe only see play in 1 place in an effective manner. war. both weapons are coveted for their 1 trick pony skills. Grav well and shockwave.
I think I can speak for all STR users that we would give away grav well in a heartbeat for some more lunge distance, our crit back, our base damage back, and some speed on bloodlust again.
let us play the game, dont let the game play us ( GRAV WELL ON POINT! GRAV WELL AT BONFIRE! GRAV WELL ON THEIR HEALERS!!!) we want dynamic gameplay…not gravwells. we dont care about grav wells. we want to be useful outside of grav well.
PS. dont even get me started on the dysnc, thats a whole other can of worms.