The Depths - Priest boss Need nerf

not everyone can be as good especially not me xD

Heya, thanks for your suggestion! I’m sorry this boss is a bit difficult.

@Kroby1 We appreciate your contribution to the discussion. :slight_smile:

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its true its up there for one of the tougher fights but its the beauty of it is being able to the only big big problem i have is once you lose 1 person in the fight its almost impossible to recover most boss fights you can do it a man down or even 2 this one penalizes you hard

Hi @o-o I’ve recently created a post called “Please rework Tempest’s Heart expedition”

Since you’re interested in hearing feedback… please reconsider reworking the mechanics of Neishatun Boss fight. The mechanics are responsible for 80% of players quitting the expedition… and therefore unable to complete it.

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every dungeon is so easy can you guys at least let one dungeon has a hard mechanic so people can enjoy a good content? EVERY DUNGEON IS SO EASY IN THIS GAME what is the point of speedrunning everything???

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thank you ! hope this feedback can lead to at least consideration !

why not just ask instead for each dungeon boss have unique harder mechanic that would make player think ?

That’s exactly what I’m referring in the post I made some days ago, there is not complex mechanically bosses in this game.

you are suggesting to make it easy by nerfing them,there arent hard mechanic in this game,everything is so easy if they also nerf priest in depth there wont be any hard dungeon,all you need is left click whatever you see,no brain needed

for that option they should add available choice for players to join either normal dungeon which would be easiest or elite/hard dungeon that way there would be different rewards and bosses had slightly harder or hard mechanics but with option to gain control, lets say the mine that priest throws around if u destroy it , it would replenish X% of hp within 2-3 sec , and give u small protection for you and group from other mines - no stacks. but if u get hit my mine that exploded you would get X% hp reduced for X amount of time. fair and square ?

I like the idea of adding casual mode and hard mode with different rewards on it.

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basically like in many mmo’s u can choose which you as player want to do and feel comftable with - instead of being forced to do only one type with one type reward.
harder modes of course should have better and more unique rewards though. while regular just to gear up better then what u have :smiley:

If your team can make the mechanics there is no difficult at all, people wanna skip mechanic and do the boss just by DSP him down.

its kind of yes and no, some people might not be experienced mmo players so might not understand or know what to do as the game doesnt have it self kind of explanation to what we need avoid in dungeon for specific boss.

This is the Fun of it, discovery what you need to do to kill the boss, I’ve played GW2 when they launch the last expansion… the New Meta was to hard to do it, you need to spent 2 hours inté map completing events and then kill the final boss, with is really hard and need a coordination and mechanics, end in few days the player were able to finish almost 98% of the time.

They explore and learned what they need to do, so, in the NW player always look for a bug or a easy way to do it

its not that but there is not enough players to do at your lvl , and if u are getting group getting group at your level or peopl even few levels higher the dmg from some mobs or boss thingies is outmatching team still no matter how healer could try heal or u try dpsing its still often not enough.

The boss doesn’t need any nerfs, the dungeon is supposed to be a challenge that’s what makes it fun.

ok go on with group of people at lvl 45 only no higher, get one tank and healer, do it way that nobody dies on first atempt (but every player have to be random )

Thanks for linking your article. I’ll hop over to that one thread. :slight_smile:

@locasbogdan92 You’re welcome! Thanks for your feedback.

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