That would be a dangerous place to be.
They can be aggressive from what ive read.
Easily a level 70 place.
Must have beast ward bis or death.
That would be a dangerous place to be.
They can be aggressive from what ive read.
Easily a level 70 place.
Must have beast ward bis or death.
Yup, perfect endgame challenge lol…
First your idea started well. Then you wrote PVP Server and that was the point I’m out.
This game has PVE at it’s Core with PVP essentials. Only PVP Server won’t work.
Plus, we don’t need a new Island, Aeternum has a lot of undiscovered boarders to explode.
Maybe starting with some Nepal/Indian setting at the backside of the shattered mountain with a real jungle with Elefants (and hippos) and if you go west, Persia would work, because it would be also connected to brimstone sand
And I just throw in some Wiking setting. We know they “discovered” America. So maybe they found Aeternum too
The PvP server doesn’t mean you won’t have pve in it… just means PvP is always turned on and you have territory control being player versus player based but at the faction level instead of company level like now. That’s it. Only two differences, the rest is the same…
Oh i Know what that means. And my point is clear. It won’t work
You think it will improve the open world PVP and the pvp experience. But it will just end in griefing parties and people who just port instead of making the world
PvP will only work if it has rules. Otherwise the strong will always abuse their position. We just need to watch the developing of New World. From “full loot survival pvp”. And you can’t compare it to EVE Online oder WOW. Because both geames has NPC Guards. But NW and they way they built the world, doesn’t allow that.
Don’t get me wrong. I really love pvp and enjoy it a lot in several games. But new world isn’t designed for open world PVP. The developers noticed their mistake in the alpha Tests and decided to build it with a PvE core.
If they would want to go for more pvp focus, they would need so many things to be changed. And they will never invest so many resources for that, because they made their direction clear. And they don’t want to risk loosing their PVE enjoying community for another pvp experiment which failed once before
I see your point. They can always introduce PVPVE to help the weaker side by letting them control super powerful NPC’s directly by certain players with officer/commander PvP ranks against the over numbering enemy in the open world.
And this it the point that collapses with the new world world building. There exist almost no npc. Only the ones we discover in the settlement and the main/side story
I mean, they could completely change the lore and some parts of me are really looking forward to it (for example, when i hold a town and I’m marodeur and get attacked by syndicate, why aren’t the faction leader at the castle with me defending together?)
But i really doubt they will put effort into it. Creating NPC who can move and interact is so much effort with so many things that can go wrong. (For example there are almost no games where you have an NPC you need to escort who is not super annoying)
And that’s only the beginning. And in the end it would be just time used for a too small player base
Alterac Valley from WoW, throne of liberty’s player controlled PVE monsters turned into a PvP destruction machine…etc. doesn’t need to be revolutionary to work…
A simple search on these forums and Reddit will show just how extremely popular the idea of servers that have PvP-always-on-everywhere is.
If it’s difficult to create two server types one PvP-always-on and one PVE-only, then it might be even more profitable for AGS to create an off-shoot buy to play game and allow paid transfers between the two games.
Example: New "pvp only" Servers? - #53 by Anakel
FYI, some updates have been made in the original post.
so you wanna turn NW into Aion?
What about Aion? Never touched it never will…
Forgot to add large raid grouping and healer focused group setting option. Added to OP.
Why can’t I edit posts anymore?
So im not gonna do a huge idea due to time but i want an expansion focusing on the continent and the inquisition lost troops. The witch hunt is such a cool setting for me personally and i really want to see them take that and run with it. Basically brightwood but an entire brimstone size continent with werewolves, witches, sneak attacking mobs, mysteries to solve, corruption to root out of town and so on. It has Soooo much potential for a new world expansion.
Mine is simple because I love the game how it is for the most part but these are the few other things that would make it even more ideal for me.
That’s about it for me. Their world, ambiance, lightning and music are all amazing etc.
Shameless plug.
App to check trading post sounds crazy cool.
Not including whats already changing.
Reworked leveling 25-60 just like how its changing 1 to 25 in ptr.
More OPR maps
Updates character customizer with barbershop
War for fun like opr but a war.
small scale pve wave type conent like mini invasions
new weapons like daggers or a 1h mace
another new zone
open world bosses
a Beast themed expidition that is just a bizarre experience and really acid trippy like something really out there.
New customization options for builds like a prestige skill tree where you can add more buffs to your build like extend dot durations ebfeebles, empowers etc.
Better music buffs( music is great some stronger buffs would be cool like bonus weapon xp)
improved blocking mechanics without a sheild its worthless to block, timed block mechanics could give melee fighting more depth.
New perks that can only be crafted. For example the attunement buff is the best change in last patch for crafters making crafted weapons with attunement highly sought after.
For QOL:
The issue is people can already just be flagged whenever they want now anyways. So why are we going to ask the developer to recode and establish new servers, fracture the player base in some manner and then have content at a slower pace because of it?
I say no. Its a waste of time. If you want PvP tell your friends to flag up.
That’s when I stopped reading
Added the following to the OP:
Initially I was thinking to remove the instanced PVE invasion mode and make it open world to compensate for lack of open world PvP for PVE only servers, but maybe they can add that and also keep the instanced mode but with some more variety in mob and boss types as well as the map itself and objectives. This would be the equivalent of instanced wars on PvP servers.
Territory control must change before anything else imho, or else you’ll have one company dominating the map on PvP-auto-flag servers if they were to introduce them.
Some people are of the opinion that PvP zones such as islands that require you to take a boat to get to them is a better option as long as it incentivized the players…sounds like a chore and choke point/ isolated lag fest single spot of repetitive boredom once they’ve seen it a few times.
The whole point of PvP servers is that the entire map is a battle ground and nothing is planned, element of surprise is always there.
Clearly shows which person has played on the ever so popular WoW classic PvP servers and who has only barely touched WoW as a tourist.