I would like to preface this post by saying I understand the concept of New World; I know that this game is based on PVP and faction-based conflict. I fully understand that building/supporting your faction is imperative to the forward movement of towns.
The game allows you two characters per region and I began the game playing with my husband and we have chosen a faction (Churchy Bois Unite!) and have been questing/crafting, etc.
I found that playing that way I leveled silly fast - at least to my mindset.
So, I decided to try to make a non-soldier, non-fighter. I thought I would do the farmer/crafter route, focusing on engineering, cooking, alchemy and furniture-making. I figured that if I wasnāt focusing on faction-based quests, if I removed that portion of experience gain, that I would be able to focus on crafting and do so slowly and at a character pace that I felt fit.
And it is going very well! Excepting⦠the townsfolk donāt want to speak to me. The innkeepers arenāt asking me to track down ingredients, I am not being asked to find remnants of old loves who have become corrupted, or to help build camaraderie between settlements, etc.
I understand why the Churchy, Sciency or War Bois donāt want me to run errands for them, but I donāt understand why the townies themselves wouldnāt be grateful for a hand now and again.
Would it be possible to tie the non-faction questing to town rep (ie once I am at reputation level 5 in Windsward, the innkeeper has heard enough from me to trust me to find their barley) to quests that have nothing to do with faction rep or the war between factions?
Is this a thing that would even be considered?
Thanks for having a read. Happy gaming, folks!



