1- Because of the so small server cap and blocking new registers there will be no more new players so the market will die very fast, we wont have ppl to buy things (as example on my server everyone have tier 2-3 tools and items, without new players nobody will buy what I craft/drop and what we craft is usually worst then what we drop so crafting will become useless except for some potions and bags which everyone will craft and nobody will buy, so why we are even waste our time on craft?)
2- The chars are walking way to slow and we are getting to do the same 4 kind of quests that ask us to walk way to much ( we spend 70% of the time walking from x to click on y and to get back to x, we badly need a mount or the costs for teleport to be 80% cheaper then it is and more teleport locations)
3- I see a lot of cheaters around and reporting them didn’t seems to solve nothing. I see same names mining inexistent materials, is like they can use the pickaxe anywhere anytime, I see ppl who never miss a single shot from musket and bows, i see the same ppl every day walking and collecting the same materials on same spots, on exactly same pattern, maybe I’m wrong but i think is impossible for a human to have exactly the same pattern without a singe move on other direction over and over.
4- def/att mechanic is very unclear, I changed 3 sets of items all blue tier 4, I focused on gear score ignoring other stats and I felt no difference, I changed the set focusing on item stats and ignoring the gear score and it was the same thing, I changed the set focusing on both gear score and item stats still the same thing or the difference is so small that is insignificant, unnoticeable, the single difference that can be felt is if you jump direct from tier 1 set on tier 4 set. I basically don’t fell any improvement on char power when I improve the items, it seems the lvl of the char is more important then the items, a lvl 40 with tier 1 items is 2x more powerful then a lvl 30 with tier 3 items. Anyway is all a mess for me, i cant understand how dmg/def are working and how is affected by items and on the site is a huge lack of information about pretty much everything, we are lucky with fan sites.
5-The azot is caped and the repair parts are also caped, when we salvage an item and we are caped on repair parts we get nothing else or more money or anything, we just don’t get repair parts anymore and the gold we get for salvage is nothing even if we broke 1 million of items, as for the azot we are forced to used even if we don’t need/want to if we want to get more (is not my case, I’m always on under 100 because of teleports but maybe some ppl would like to save it to prepare for mass craft etc.)
6- Ive seen already few ppl who went offline after spending hours where 24324 ppl camp the same monsters or resources and not being able to get any, the respawn time is so big and the spots of some resources is so few that for a lot of is frustrating
Do not get me wrong, i really enjoy the game even if i hate from all my heart the walking fest but sometimes i fell that the game was meant to be a single player then they changed their mind and went into co-op and later on changed their mind to make it mmo and free to play with pay to win item mall where they planed to sell azot and maybe op items and in the end they decided to go on pay to play MMO with the game that was not balanced and meant to be what it is today. Ofc some ppl don’t fell it this way but ppl who played other MMOs (real MMOs not games who are launched as MMO but in fact are RPG co op or other things), like Conquer, MU, BOI, SilkRoad, 9d, Dekaron etc. (the parents of MMOs) will fell the same as me.
For example if I’m in Cutlass Keys and i need to go in Mourningdale and i don’t have azot i will need to just watch the screen how the char is slowly walking with autorun on for 30 min. Dont tell me i can gather mats or hunt on my way there because later on in like 1 month i wont need any mats. This thing is impossible to don’t make to think that they intended to sell the azot in item mall. The game don’t let us to farm, for example 2 days only for azot to have like 50k and then to have a relax period, is caped for what reason? In 2-3 months the azot will be the only thing that ppl will need.
P.S: I hope those problems will be somehow fixed and they will find some ways to prevent a fast and sad game end.