The game design of constant stuns/ one hits is extremly stupid and should be removed

Zooming in like that is actually very helpful if you intend to aim your melee attacks instead of just counting on cleave to land hits. If you are a single target chase build you aren’t losing much to not see stuff off to the sides.

For leap stab to work, you used to have to do that and AIM it at the person. Now it tracks even if you’re zoomed way out and technically pointing at the ground, which has enabled these combos even for trash players.

Now people who can’t aim can still leap stab you from a mile off, and from there we got SnS/BB and SnS/Hatchet nonsense coming out of the woodwork. It used to require skill to land it.

Back at launch, I played a lot of SnS and people were shocked when you’d nail them with a leap.

That’s exactly what it is about though. You say you tested it extensively, but you clearly don’t know how to even start about making it work. If you lack the skill to personally perform the combo, you can’t come to the conclusion that it doesn’t work. It’s like saying “I can’t run 27 miles, so it’s impossible”, yet there are a ton of marathon runners out there doing it all the time.

If you would just put a couple minutes into researching something before calling out other people for being wrong, you would’ve quickly seen that it is very well possible. I literally just typed in “CC Chain” into Youtube and found this video as one of the first videos.

You can clearly see that the player in this video gets hit by VG scream, which applies a big stagger, followed by Wrecking Ball which knocks him down and it triggers absolutely nothing, even though the game now allows you to dodge while rooted. With proper timing you can keep this going forever if you have enough people with abilities ready. And this is just one of so many examples out there.

I mean I really don’t know what to say anymore. You just need to get better or atleast better teammates that know what they’re doing and you will see that I was correct the entire time. The reality is that I probably spend more time testing stuff in the game with my mates since 2018 than you have as your entire playtime in the game. So If I am telling you it is possible, it is possible, If you like it or not.

I’m sorry, but absolutely no good PvP player would ever sacrifice their FoV, which allows players to spot enemies approaching, to better line up a melee attack.

And yet you show me a clip where someone uses root which prevents the breakway dodge. Perfect.

I was talking about knockdowns and staggers and you bring a root in the argument to prove me wrong when I never mentioned a root once.

Nice dancing. Dance some more.

That clip was old and I was having a higher FoV to more easily practice hitting a roll>wrecking ball in the back.

Here’s a recent video with the FoV I usually use.

Roots don’t prevent you from dodging since the arena update, but you don’t even seem to know that. Also perform a scream on somebody and you’ll see that it applies a stagger. Like mate, You don’t even know what abilities do in the game you’re playing.

It prevents the CC break free dodge roll. Like what are you even talking about. Show me one clip of someone getting a free CC break roll while rooted.

It’s you who has no idea what I’m even saying. I’m not talking about a regular dodge but about the CC break dodge. Do you know the difference?

You can increase and decrease your FoV on the fly. It’s easy to just zoom in when you’re chasing and tunnel visioning anyway.

It used to be a thing if you wanted to hit people consistently with leap stab, just sayin. That video is from 4 months ago, when it would have been an option.

It’s not needed much anymore because of how they changed the melee tracking and buffed leap stab into a pretty much gauranteed hit, but it used to be a thing you could do.

Yep old Leaping strike tracking and landing it before it got the aimbot was fking tough.

Damn, you’re actually delusional. Some people really can’t take any Ls.

I’m delusional and I ask you nicely to give me a scenario for what I’m saying doesn’t apply.

You give me a root which works completely differently from what I was saying and call it a win. Completely different thing. Furthermore you claim you can CC break while rooted which is not true.

I admit when I’m wrong and I’d love to be wrong in this case since if you managed to crack this and figure it out I could use this in my build to be even stronger. But it’s not true and you can’t seem to be able to admit you’re wrong.

Ironic how you’re talking about me being delusional when you can’t give me 1 scenario where what you say applies except ‘‘git good it’s easy’’ and then shows a clip of a root.

image

Rooting does not prevent you from dodging. So i don’t know what you’re on about.

Alright, it seems like you have a hard time reading. So listen carefully here and it’s going to blow your mind as I definitely haven’t mentioned this before: Any two knockdowns or staggers properly spaced out by multiple players.

There is your scenario. Now go grab your definitely not terrible teammate, zoom in a little bit more so you can really focus on your timing and then still fail to prove anything wrong, because there is nothing to be proven wrong.

This is coming from a S&S Blunderbuss abuser?
Because even in Medium armour with 150 CON you get insta combo’d to death after 1 stun.

Sorry that not everyone wants to be lame and run Heavy Armour.

IT STAGGERS AND IT ROOTS. You haven’t thought about how the root changes things from what I was saying. The scream applies a stagger BUT it ALSO applies a root. The root is the thing which makes this example work and the target to not get the breakway dodge.

Roots STOPS you from getting the CC BREAK DODGE.

CC BREAK DODGE =/ Normal dodge. These 2 things are not the same. Root disables the CC BREAK DODGE and does NOT stop the regular dodge.

I see you have trouble reading as I never mentioned a root, a root is not the same as a regular stagger and you can’t comprehend that it changes the whole scenario as it disables the thing we are trying to test.

Do you understand now what I’m trying to say and why your example is terrible?

For reference, if you’re a light player you might not notice the difference between the CC break dodge and regular dodging.

If you play medium or heavy you will definitely spot the difference when you go and do a dodgeroll instead of your normal animation.

The CC break dodge is a free light dodge for everyone if they catch the same kind of CC twice in a row without something in between. It’s super annoying if you aren’t using spear correctly and you’ll watch people just roll out of your “lockdown” combo. Its not limited to groups of players hitting you, a single person can cause it.

You definitely wont see any kind of dodge if you’re currently rooted.

I believe they also get blue particle effects on the break out dodge.

It will also trigger if a gritted person is stuned and then hit by a knockdown

Exactly,

As the poster above also mentioned you get a small blue outline when you proc it and it drains no stamina and plays a sound queue as well. It doesn’t trigger if you’re rooted or if you have 0 stamina.

Stunning a gritted person as bottomtext mentioned also is something that can happen but didn’t test enough to know for sure how that part of it works.

This is technically not correct as it also applies whenever the last application of CC in the chain is a soft CC like a knockdown or a Stagger. It doesn’t have to be the same kind of CC in a row.

Yes, that is the reason Spear players dodge between Vault Kick and Sweep in order to avoid triggering the stagger-check as the attacks don’t count as successive attacks anymore doing that. This is a concept that Mr. Zoom here can’t wrap his head around, that two properly spaced applications of CC through dodgecanceling or teamwork can circumvent the intended mechanic.

You don’t know the difference between a dodge and the CC break free roll so why even argue with you.

Dodging between attacks makes 0 difference the devs themselves stated that each knockdown/stagger affects puts a counter on a player from 0.5-1. After the enough counters (2) on the player has accumulated they get a free CC break

My guess was that stuns reset the counter

Source : LINK

Dodging between attacks has 0 impact on this. It’s about what’s applied to the enemy and has nothing to do with people applying it. Multiple players has no bearing on this. It’s the same if 5 people or 1 person does the CC it’s based on the target and not the attacker.

The reason spear players dodge before the vault kick and between every spell is because they get 20% cooldown reduction from the talent when doing so.

I dunno about you but I can’t see iframes and thats what you get when rooted and “dodging”.

You don’t go rolling out no matter what, and that’s what breaks the “lockdown” we’ve been talking about.

I think what occurs is that grit doesnt stop stuns, which then stop you from attacking, which stops grit from being active because grit is only active during the attack phase. Then you can be staggered or knocked down even though you “had grit”