I’ve experienced the DR effects after having been stunned by 3 different warhammers and was able to get somewhat a free ROLL out of it. I think that’s a step in the right direction.
IG / VG + GA/WH - weapon skill perks that apply plagued effects to reduce healing
Bows can delete a healer while they’re below 50% HP with an evade shot into penetrating shot stagger combo (Light’s embrace got nerfed and it takes a second to cast it, makes healers killable)
Musket players taking a hit at the same time as the healer is pummeled by a WH on the ground leads to the healer’s death
So many weapons used in synergy with other weapons can get a healer killed.
Unless you’re talking about 1v1? Which, you CLEARLY stated that the game shouldn’t be balanced around on?
I’m going to quote your hypocritical ass here then, why are you allowed to 100-0 a player ALONE with an SnS cheese build when you don’t want the game to be balanced around 1v1 scenarios?
Been playing Spear/ hatchet / rapier and I noticed a significant improvement, looks like you don’t have a good feel for your weapon because I’ve played with and against GA/WH that are able to track moving targets just fine.
If they can do it, why can’t you? And seeing as they CAN and me personally, am able to track properly. It sounds like a problem on your end.
The risk reward scenario you claim to kill healers is too much. None of those spells is reliably. They are going to be on the backline and see you coming. So you’re saying you need to land multiple AoE disables + they actually need to connect before the healer uses riposte or fleches away just to be potentially able to kill him.
Yeah nobody will do that, its too much risk and usage for little reward. If I was a healer and I manage to waste 2 people’s time + AoE spells all on me, even if I die I would consider that a win.
You said you can kill a healer 1v1 before without using SnS, why are you backpeddaling now?
I’m done replying to you anymore. You have your opinion, I have mine. You enjoy people being able to escape from anything and I do not. I enjoy playing a makeshift Assasin build and I cant wait for you to complain about daggers when they come out as well :).
It’s too much for you because you can’t handle it, the other players disagree with you because they can handle it as a group JUST FINE.
Only you won’t do that because you will defend your precious one-trick, but it will eventually get gutted and you can’t do anything about it.
Who said the balancing shouldn’t be revolved around 1v1s? You did, and you backpedalled saying it should be balanced around 1v1s, good job.
Don’t worry, daggers will be dex, I will be playing it too and not complaining about it you of all people who are against dex though, would complain about it because you cheese with STR builds not with dex
Easy fix if Devs make CC deminish returns how it should be:
Get stunned = Stun immunity for 8 seconds.
Get rooted for 2 seconds = no root can touch you for 10 seconds.
Get knocked down = KD Immunity for 10 sec
Get CC 3 times = full cc immunity for 5 seconds.
Devs tried to innovate something other mmos got implemented for decades!
That’d be a boring game and not at all similar to either rl or fantasy warfare. Mobility & damage vs protection has always been a real consideration in combat. Taking away that choice would be silly.
This issue is not about one weapon or weapon combo, but a repeating pattern. Playing whack-a-mole with nerfing weapons or skills won’t fix the problem, since players always find the broken stuff. And use it.
I wouldnt call 150 con glass cannon just because I am in light armor. There are like 4 stuns that go off in a row back to back by then it only takes a heavy hit and im done because the stuns themselves also do damage.