Totally agree. I wouldn’t want to be one of the people who got to level 60, maxed out all of their skills and their gear score by the time the patch dropped yesterday. Imagine telling your friends that you did it all while easy mode was on? I know, right! How embarrassing that would be!
But then there will be the few select heroes (if anyone’s still playing this game in a few months) who will be able to proudly tell their friends and parents how they grinded their watermark to 600 in only 5 months before they found out that it’s being upped to 620 and luckily got to do it all over again. They will be able to write memoirs about how they gathered 75,000,000 hemp nodes and mined 500,000,000 orichalcum so that they could finally craft that sweet GS580 armor and sell it on the market for 5 gold.
Some good times are coming, comrades. Can’t wait to turns the lights off, lock myself in the basement and grind for weeeeeeeks!
All guildmasters(streamers) heavy core players are all almost to theirs crating professions done. All guild that control cities, all players that took advantage of all exploits with a good chunk of money already have maxed crafting skills.
What the devs are thinking, why they are listening to a minority of player base, when they need to think on the hundred of casual players that want to skill up their crafting skills without living in game for hours and hours.
I just sold my rare ingots today, I’m not crafting anymore for now. I was crafting a bit each day, but now, a single profession will take six months for a casual player, if he devote many and many hours.
The best thing you can do is farm resources to sell so you can buy equipment from people who got their HWM to max when it was easy. You can still add value to the game by mining, harvesting, skinning, logging, etc.
I hope AGS evaluates the responses to this post that Arkon made before even considering it as potential feedback. It’s pretty obvious he has an agenda to prevent others from levelling the playing field, and pretty much nobody with anything of value to say agrees with him at all in various threads.
Solving end-game progress by extending the HWM grind and gutting the solo or small group routine at this stage creates an unfair advantage that only early players have. (I’m saying this as one of those early players that have already stayed ahead)
I believe most people just want to get their character to a point where they can participate fairly in NW’s supposed PVP content or end-game content, and put their skills to use, with equipment being kind of a complementary thing. That’s just typical human behavior. Making that process much harder suddenly is going to turn them off.
It’s blatantly obvious, simply go to all the channels where NW is being discussed since 1.1, and you can see the extreme unhappiness with the stealth change and disrupting the current end game MO negatively. Just lurking since the games launch, this issue is having the same level of reaction from the player-base as say, dupes. Only this time it’s coming from the more casual, time-starved group of players who are really trying to like the game. And guess what? Statistically that’s exactly that large group of players that prop the game up.
Balance is extremely hard, but an MMO is just an empty shell without its players. Casuals need to feel like there isn’t too big of a disparity, and the Hardcores need the Casuals around in order to thrive. Executing a stealth nerf to the casuals while the Hardcores have got it the “easy” way and locked in that advantage? That’s terrible.
Arkon’s perspective is meaningless and addresses nothing except to push an agenda where he’d like to sit back and win from having the luck to be ahead. I’ve been an MMO vet for a long time, and I continuously have to put in extra effort to stay ahead of the pack. If the disparity is too big, suddenly it’s me and a few mates in an empty game wondering where everyone is.
The introduction of a disparity gap is cray and definitely feels like its harming the population. Improve upcoming systems and make them harder, more challenging and more rewarding, there’s no real need to nerf existing ones, especially when it’s clear the player-base has established a routine on consuming this content even if it’s sub-par.
I love this game… but they are nerfing the wrong things. Nerf the xp it takes to lvl and leave everything else as is. I also hate that they are catering to the PVP crowd by adding “extra incentives” for that. I have played plenty of games that do this and turns me off by pretty much hiding all the good loot behind PVP walls. I also think that some of these quests are B.S., example… I can kill my way to the boss with ease… only to be obliterated by the boss and his minions. I am not saying it should be easy but it should be a progression where you start to realize you need more help without going in confident, just to get you’re butt handed to you.
Sure is fun for dupers …they kept their gold ,kept their mats …now they can level their professions and laugh at peasants trying to make 500 gold per day.
Thanks Arkon, I’m not sure if you’re being sarcastic or are serious, but either way i was triggered enough to want to air my thoughts for the first time =)