works for me
I didn’t say that. I don’t want them to make any changes to PvP that will effect PvE.
UP. This or PvP servers, but one of them for sure.
if they added a full loot PvP server, id reroll instantly.
thats the way this game is meant to be played. not this … shit.
PvP at the moment it is very difficult to find in the game. Siege and Invasion only for clans and 30 min total. Few players can be found on the decline of influence in the fort, but this is also boring, there are no pvp reward and no interest it. That`s all pvp in the game at the moment.
Give pvp fans an opportunity to realize themselves in the game.
Just had a thought, sorry I didn’t read all the posts so hope this has not been covered.
We have been given server transfers…how about you try and organize a PvP heavy server for those of you that want this in the game all the time?
I remember hearing of a server in wow that was like 90% Horde or something. That must have been done by the players themselves.
Seems like a perfect time to seize this opportunity for the PvP lovers.
I would too but not full loot, PVP Flagged all the way of course, it is the Full Loot PVP that made AGS changed their mind from Alpha Tester Feedback. Not PVP … Full Loot was the cause imho
Gang griefing of players entering the game for the first time with NO gear was the problem.
Vote No to a PVP zone… more so if it is tied to better resources… or better anything…
I’m not fussed as long as there’s not impact on PvE, but i think we need to be honest here. We all know what the out come will be to these PvP only zones or servers.
10 or 20 man ganking squads that spawn camp everyone else 24/7. Then AGS will have to spend time trying to figure out how to prevent it.
Based on that, i don’t think they will do it, as they already had to deal with that in the Alpha, and the fact thy didn’t spend time coming up with ideas, leads me to believe they don’t want anything to do with it or waste any time and resources on it.
I can see them adding a few incentives, but PVP only zones no so much
Go play Elyon ! New World isn t your type of game ! You are making New World deserted !
…
The only people making New World “deserted” is Amazon with their poor decision making.
The question is, will AGS recover from this and add content players actually want - such as a PvP zone - or will they not be able to develop this game at the rapid pace it requires?
There will be queues. Quote me on that.
I had 2 ideas in my head for the future of PvP.
Either:
Remove the consensual PvP and more to an open PvP structure but if you kill people that aren’t flagged you lose territory standing. Kind of like a Karma system featured in other MMOs that have open world PvP.
Or:
Once a territory goes into conflict it becomes a PvP zone. It would make territories feel more like war zones instead of just a waiting lobby for the 50v50 battle.
No thanks. No forced PVP… They want to make a PVP server… have at it… but anything that auto flags people is a negative, as does more harm then good.
Definitely appreciate the input from the other side. Thats one of the big reasons I posted the ideas.
I am curious though the harm it does because the games Ive played with at least some form of open PvP dont seem to push PvE players away to me it’s just a feature the people that enjoy that type of content can gravitate to. Would enjoy the input.
it’s worth noting that there are some lore pages that are inside forts, basically locking them to PVP mode.
I’m lucky just to sneak it when everyone else is asleep and grab them. They’re pretty active during the day.
The notes have no business being placed there and should be very easily moved out of there.
But forts in general are the definition of “meh”. They are underdeveloped content with zero reward, functioning exclusively as an influence pushing tool you have to babysit with an alt account. This is why my topic focuses mainly on a dedicated PvP/RvR zone, as forts take too much work to improve and the payoff is likely not there.
what i would like to see is shattered mountain being made into a massive pvp area, with a narrative on corruption shroud magics to prevent humans from mounting an effective assault. basically what it means is that everyone apart from your immediate group looks corrupted and you cant see nameplates at all. players all have a black and red mist around them.
here mobs are geared towards 5man teams, each party are flagged on entry and have no way of telling who is the other party except they are human players, every party for themselves for the orichalum spots and end game gear.
now this will end the zerg problem, because there is no cooperation other than the 5 man party. devs can keep the mobs challenging and geared towards 5men teams rather than 20man zerg force.
So your idea is to take the endgame zone away from PVE players and make it PVP group oriented?
WOW…
I guess i should add :
What do you need the endgame zone for PVP when it’s suppose to be about player vs player. You should be able to have the PVP zone be a starting area with level 1 mobs.