The Good, The Bad And The Hatchet

ew pve

A couple of musings from the last couple years of this game’s development.

Hatchet, when not affected by bugs, has been in a neutered state since the removal of stagger. One of the main things holding it back is its terrible ability to stick on targets and inconsequential pressure when it finally does get on someone.

Feral Rush in particular has terrible catch potential and often fails to root targets whom you clearly hit in the back.

Essentially, Blunderbuss does everything hatchet aims to do, only better and is a far
more forgiving weapon to use. Everything that made the hatchet stand out as a weapon has been nerfed or made obsolete by ignorant game additions/changes.

Not that the devs have ever shown to give a flying fuck about combat balance. New World is no longer being designed to be a great PvP game. It’s trying to be like WoW. It’s about time people recognized it.

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Maybe first propose how to rework bersker properly, and then we can talk. you have abiltiy for flat healing, speed and dmg bonus, and immortality each 1minute15seconds as the only one weapon in the game, and you have courage to come and compain about hatchet… unbelievable

is not the skills, damage, whatever…
my problem is that the hatchet dont hit most of the times on pvp, simple as that.

I bet everyone that plays with it have the same problem. This is a real problem on the pvp side of the weapon.

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I don’t think so, using hatchet lately myself and do not have any problems with it, as long as you do not only spam your left click. But bersker is OP atm, but none speaks about it. Even if I mentioned the problem you are ignoring it

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Many weapons fall on the same obsolete category.

They were never reworked to catch up with the new mechanics.

GA; SnS, Hatchet; if used, is only for 1/2 skill/perks from any tree and nothing else, when you can go BB/Spear, bow/spear, Ls/rapier, bow/rapier, musket/rapier and get a full kit of utilities.

Gravity well became a meme, SnS is leap strike and maybe defiant, hatchet berserk and defying.

1 or 2 out of 6 is a bad trade off, when you get way more from other weapons :frowning:

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hatchet is probably the only weapon that makes me cringe. Insane damage and insane utility, and my fingers hurt if i use it for more than 30 minutes. :frowning:

Yea, If i could just configure right clic long press to do light autos It’d be a relief to the mouse graveyard my desk drawer has became.

surprisingly, using GA hammer isn’t that hard. I dont know how people dont get painful fingers while left clicking hatchet.

It hurt my pockets I retired 2 redragon recently due hatchet. And I still suck at it.

One thing I want to clarify. I don’t think the hatchet is bad. I believe that outside of berserk and defy, hatchet is poorly designed. That said berserk occupies 80% of what makes the hatchet a good weapon. 15% defy death and the other 13 points can pretty much be placed at random. Would I mind a bit of a power shift off of berserk to improve the rest of the skills not at all. Do I think that fixes the problems? No. Would it be a step in the right direction? Yes. Just like the throwing tree rework it is a step in the right direction but it’s still in a bad spot.

For all you pvp vs pve people here is how each part feels to me.

Melee
PVE: berserk and defy, add fortify to make every encounter a joke. Enchanted/refreshing move and you are set. (and hatchet is good in M10’s because fortify stacking, not becuase hatchet is good that broken)
PVP: poor hit detection, cc and utility makes berserk and defy the only way to fight. If you don’t know how to cancel bersker animation you are in trouble. Still feels like I’ll only fight if I catch the from behind and berserk is up. 90% of the time its the other weapon doing the actual work.

Ranged
PVE: very skinny hitbox (literally width of the axe), bad reticle (where you toss the hatchet is centered on the left arrow not the center) debuff support centered rather than main dps, decent dmg very safe
PVP: all I said about ranged pve + low dmg, slow dodge-able projectile, and single target. Completely outclassed by every other weapon in the game still.

That is because with the current version of New World all weapons are designed to have a distinct feel and flavor yet all builds are expected to have the same output in terms of damage or utility.
In games like WoW or any other class-locked MMO player satisfaction is directly linked to the success developers have in balancing those outputs. This is mainly because players could not easily switch classes or freely decide what weapons to equip. Additionally, damage outputs are directly measurable through addons and comparable because PvE encounters are scripted. This all together invites power-creep and starts an everlasting meta-spiral that is solely managed by items and abilities.

New World wanted to pursue a different concept. Fully class-less with free weapon-choices. Why? Because only then could a developer justify that some weapons simply don’t work against each other. Much like a Rock-Paper-Scissor-Concept. Best case scenario would then be not having a meta at all. Players would be challenged in finding the best counter weapon to the one an opponent uses. This is also why we once had a choice of three weapons. The quality of the equipment would play a minor role and the players capability in wielding the chosen weapon and exploiting weaknesses in the opponents abilities would be the major factors for success.

Unfortunately, AGS decided to simply copy requested features into their game to suit the PvE-focussed crowd. But it still shows that some features that were adapted that work well in a theme-park MMOs simply are not compatible with New Worlds initial game design. Often cited problems are the not functioning economy, lack of abilities, unbalanced weapons and too small/weak servers.

its all hatchet has lmao

If you do not kno whow to play, then yes, the berserker is the only you know how to use on hatchet.

And still, it’s broken. There is not any logic reason why hatchet should keep their passive with immortality. It’s totally brainless, and makes those people only spam left clicks.

Instead of 3 seconds immortality under 50hp, it’s should be 80% of fortify for 3 seconds under 500 hp.

Don’t forget VG Oblivion cancels Defy Death.
I haven’t had it happen yet but in theory greatsword’s skyward nullification perk randomly removes a buff from an enemy and should be able to remove Defy Death as well.

Yep, the hatchets inability to actually make contact when swinging is ridiculous. One day they nerfed the hatchets hitbox and it’s been a wet noodle ever since.

thats still a 1 hit, I think 80% fortify at 1000 HP is a better replacement, and or a “duel wield” ability when u activate beserk. Regardless, without beserk, hatchet is borderline dogshit lul, social is good but single target and brief, feral rush has terrible lock on and is only good when backstabbing or using against a non grit user and is also an easily dodged attack with a long recovery time, and everything else is ok at best. This is coming from a hatchet main since launch. Beserk is literally just grit, extra dmg + passive healing every few seconds, + CC cleanse on activation with 20% haste. CC cleanse is already a thing with entomb and Cleanse pots, 20% haste is everywhere now on a lot of weapons, the uninterruptible part, is well, grit, and the CD is 18 seconds and only starts when the effect ends. Its not really that OP. Hatchet as it stands is a solid weapon with very little roles in pvp, its literally only good for running low con and killing squishies and healers with it, that is all, which there is nothing wrong with it but it is far from OP.

I agree tho, 99% of hatchet users are left click bots. But left click is the strongest thing hatchet has, theres a reason its got the highest crit chance and crit dmg on the melees (from what I remember), its abilities should be used to set up a left click chain or buff ur left clicks, thats the whole point of it and thats why I like it.

Hatchets abilities are not bad, but they are very underwhelming and single target, beserk is the only thing hatchet has that makes it stand out and actually viable, without it, hatchet is a terrible weapon that would get outboxed by almost anything and outclassed by spear and thats after taking exploitation on throwing tree, if they didnt nerf adrenaline rush, exploitation, and take out boot and rally I mightve agreed with you that hatchet could stand on its own without beserk, since u would have unrivaled stam regen, but now I dont think it would be viable, its already heavily underutilized in the pvp scene and literally a sin to slot in wars, imagine taking away its defining and only above average ability, it would be as dead as blood tree on rapier.

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One thing to note is that the hatchet is the second highest dps weapon due to how it stacks empower. By using light attack left click and canceling the 4th light attack with either raging torrent or rending throw. But that is only in a pve setting. In pvp the enemy doesn’t stand there so you can’t stack all the empowers like in pve and deal significantly reduced damage.

The blood rapier has an inverse problem. First you need to be using the blood letting perk. You can dance around and get 3 bleeds then flourish and you’ll do 7~8k burst dmg by flourishing right after refreshing the bleeds. The bigger issue is the inconsistent hitbox on flourish but you can play around that a bit. In pve the raiper does decent dmg but has no CC/survivability. This pushes you to use the Grace tree which also works better as a support/escape for most weapons, with a frame 1 counter and longest dash in the game.

Hatchet in general needs a rework to spread out the power curve.

I think they need to work on hit register as well,hatchet and voidblade is really in bad state. Most of your left click goes to air.
as a long time hatchet player I do agree hatchet become a some kind of support weapon rather than main damage weapon even tho it supposed to be damage weapon.I am not talking about PvE.
Its mostly because of the damn hit register,my hit goes to waste most of the time so instead of wasting left click which doesnt register,I can use debuffs with throw hatchets and hit with a better weapon (spear or sns).
They need to fix hit register(lunge or whatever u call it).
Also it feels strange that hatchet doesnt have a lifesteal perk. What I would like to see is fixing the hit register and adding lifesteal. Feral rush is a weird skill as well,the only way u can hit this skill either opponent run out of stamina or has to sleep in pc.

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Yep. Upon launch the hatchet was amazing. But there was some early on hot patch, that ever since, I’ve had issues getting my hatchet to hit. So many misses which clearly should have been hits. So many it’s not close to being a coincidence. And your right, feral rush was so inaccurate (esp the root, even if i got a back hit) I switched to rending throw, because atleast I have a 50% shot of hitting that.