“Will it break the game?”
No. Was that all you wanted to know? ![]()
“Will it break the game?”
No. Was that all you wanted to know? ![]()
No, what you should be asking:
How many “ITS OP” “ITS UNFAIR” “ITS RUINING PVP” “REMOVE GS” posts you wanna bet we’ll get.
xD
It is better than Hatchet, so probably a lot of players will use Greatsword in PvE.
I can tell you right now Blunderbuss + Greatsword is the most busted combo in the entire game after patch
And musket deals 20% more dmg
In these forums, every single weapon has been marked as OP by many, and none have broken the game.
So, the answer is no.
Is it just me or does anyone else think posts like this where there is a subject to only find a video link to YT think they are just clickbait to up views?
laughs back all the way to the blunderbuss/s+s nerfs when they still didnt touch azoth blast one shotting people
No AGS will break the game with exploits and dupes, happens after every big update.
No. GS and BSS are just something to do till FSS, and FSS is just something to do till November 28th.
I’m just looking forward to players crying about something other than musket and bow.
Was rapier, now it’s being nerfed hard.
Maybe most focus will be on GS for the time being ![]()
no, it will work fine in casual shit oprs but in war its gonna be a nightmare, the weapon has everything
why? WH/GS looks better for war.
If it interferes with the light/meduim run-around invulnerability rapier/blunderbuss builds and so forth they we will get a cart load of “whaa, no fair”.
hahaha
Blunderbuss is still overtuned to this day, all you need to know.
lol based on that video, Fire Staff’s flamethrower is breaking the game.
not hard enough . riposte isnt touched beside one of its passive perk. how about increasing cooldown. far to powerful for a 18 seconds cd
You can now stun someone that ripostes.
How is that not good enough lol.
One of the most popular weapon sets have a stun.
you can now stun someone that HAD USED riposte not during riposte. no idea who came up this this abomination of a passive perk that makes you 100% stun immun. still being stunned because someone else triggers it or being stunned because you are animation locked. is something that doesnt make sense designe wise in a game where dodging is your bread and butter. its far to easy to counter EVERYTHING with rpioste.
its nearly impossible to deal with in 3v3s, both sword and blunderbuss can chunk away half of a BiS medium/light players HP in a single ability use, and both weapons have easy to land 1 shot combos, Blunder also has gap closers and Can make you unable to dodge/escape due to exhaust
TA casts Gotcha on YOU
YOU take +1 damage per second for 30 sec while ViewerRegret debuff is active
Even if it does, its going to look silly doing so.